Author Topic: Halo Reach Beta Discussion  (Read 14318 times)

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: Halo Reach Beta Discussion
« Reply #15 on: April 11, 2010, 11:14:43 am »
Fluffy, I have no idea why you are even talking in this topic if you hate the franchise and will never even play the newer games. Why do you care so much?

My point with Halo 3 specifically (which I believe you have not played?), is that they would have to completely redesign the structure of the engine from the ground up for it to work even remotely well with a keyboard and mouse. They would not be able to "Dominate" the way it is set up now, in fact they would be at a massive disadvantage! I also highly doubt it would even be fun, so I see no point.

Literally just the other day you were whining about at least three different fighting franchises being too complex in that you just have to live in your mother's basement to be able to even comprehend most of the game, yet now you are complaining about Halo being too basic and that it needs way more features and options? I want to think you are just giving your constructive criticism, but you are just making this all too obvious.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

  • *
  • Posts: 1309
  • Total Meseta: 5
Re: Halo Reach Beta Discussion
« Reply #16 on: April 22, 2010, 01:45:07 pm »
[youtube:1yucj2qc]ZUv98eWVnL0[/youtube:1yucj2qc]

They mention races as a new game mode. Awesome, finally something I can win at.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Centrale

  • *
  • Posts: 1062
  • Total Meseta: 61
Re: Halo Reach Beta Discussion
« Reply #17 on: April 30, 2010, 11:08:49 pm »
I'm looking forward to it.  Made a few halfhearted attempts to enter some codes to get into the beta early, but I can hold out for a few more days.  

There are so many new factors with the various armor abilities and weapon types, it'll be interesting to see if anything emerges as seriously out of whack with the balancing.  

I know it's not in the beta, but I'm hoping to hear that there has been some significant expansion of the capabilities of the Forge as well.  It's cool as it is, but I've always imagined something as amazing as the level editor in Far Cry, within Halo, would be the joint.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

  • *
  • Posts: 1309
  • Total Meseta: 5
Re: Halo Reach Beta Discussion
« Reply #18 on: May 01, 2010, 03:54:47 am »
Any idea if I'll be able to play this with 48-hour codes? Money isn't an issue right now but I really don't want to buy a subscription (too much to do in real life!)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Halo Reach Beta Discussion
« Reply #19 on: May 01, 2010, 04:54:17 pm »
Quote from: "Orta"
Any idea if I'll be able to play this with 48-hour codes? Money isn't an issue right now but I really don't want to buy a subscription (too much to do in real life!)

Shouldn't be an issue, as long as you have Gold in some form they don't care how you got it.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

  • *
  • Posts: 1309
  • Total Meseta: 5
Re: Halo Reach Beta Discussion
« Reply #20 on: May 01, 2010, 05:04:52 pm »
Yeah, I guess. I asked mostly because if you are using a trial code you can't play on ranked playlists in Halo 3.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

  • *
  • Posts: 595
  • Total Meseta: 0
Re: Halo Reach Beta Discussion
« Reply #21 on: May 04, 2010, 08:33:49 am »
I'm guessing everyone is trying to download this at once as I waited an hour and only got to 40%
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Centrale

  • *
  • Posts: 1062
  • Total Meseta: 61
Re: Halo Reach Beta Discussion
« Reply #22 on: May 04, 2010, 12:27:38 pm »
It downloaded in about a half hour for me, but then there were no available playlists for quite a while as their servers were overwhelmed.  I was able to get on late last night and play a few games.  It takes several matches to get accustomed to all the new abilities, new gametypes and new maps.  

I adjusted the controller button layout to be more similar to Halo 3... I found the new default layout kind of confusing.

The available maps really have an emphasized verticality, due to the new jetpacks.  They're also fairly large and have some pretty complicated interior spaces which are gonna take some time to get comfortable with and know where you're going.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: Halo Reach Beta Discussion
« Reply #23 on: May 04, 2010, 03:22:36 pm »
Bar the connection issues (which, once you get into a party you can stay connected to them as long as you want with no connection issues) I had a really good time.

Like Centrale said, the new button layout takes awhile to get used to, but I think it works more for the best. The graphics are excellent, the art is top notch the sound design is seriously some of the best I ever saw for multiplayer in any game ever and everything else is just so close to perfect that I am really surprised that this is just a small fraction of an unfinished game.

The new armor abilities really add a lot more to the game than I thought they would. Outside of the jetpacks - which I think are underpowered, all of them are very well balanced and great fun to use. The Elites should have more choices for them instead of just dodging though. I am thinking climbing would be cool.

My biggest issue with the beta is really that I cannot always pick the kind of mode *I* want to try out. For every round you get four choices of what can come next, and the options are usually game modes and levels you would expect from the last round, and the one before that, and the one before that. I can understand why they did this, but I am just really anxious to try out modes like Invasion and Spartans vs Elites, but cannot be playing the game for hours at a time.

That said, the new modes are seriously fantastic. Even the 'Meh' sounding ones like Stockpile kept me drooling for more!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

  • *
  • Posts: 595
  • Total Meseta: 0
Re: Halo Reach Beta Discussion
« Reply #24 on: May 04, 2010, 04:30:51 pm »
Got a couple of matches in earlier. It's not bad at all, I think I'll need to play more to warm towards it.

The graphics are certainly not excellent, but the are a bit better than halo 3, the guns looks noticably better.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Halo Reach Beta Discussion
« Reply #25 on: May 04, 2010, 04:54:29 pm »
When does this end? I can get in with my ODST Disc, but I've been playing Super Street Fighter a whole lot and don't myself playing the beta over that just yet.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Centrale

  • *
  • Posts: 1062
  • Total Meseta: 61
Re: Halo Reach Beta Discussion
« Reply #26 on: May 04, 2010, 08:00:44 pm »
Some of the game modes, like Invasion and Generator Defense, aren't scheduled to be available until a few days from now.

They haven't said when it'll end... the Halo 3 beta went for about 3 weeks, but some of that time was added on because of troubles at the beginning.  The only thing that's certain is there is a message saying the current Arena 'season' goes until May 14.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

  • *
  • Posts: 1309
  • Total Meseta: 5
Re: Halo Reach Beta Discussion
« Reply #27 on: May 07, 2010, 05:36:34 pm »
Things I like about Reach.
- The interface. It's pretty sleek.
- The pieces of music make me wish for a lot more. I can't wait for the soundtrack.
- Nearly no loading times.
- It takes a lot less time to find people than in Halo 3. It's almost instant. I hope this doesn't have anything to do with this being beta...
- The DMR. Best thing since the sticky grenade.
- Grenades aren't underpowered anymore. Wooooooo

Things I dislike about Reach.
- Warthogs move at 2 miles per hour. Seriously, they are so slow.
- The guard ability is useless. If they are keeping this they might as well expand the radius of that explosion thing and decrease recovery time (by recovery I mean going back to first person mode).
- There is so much motion blur. They exaggerated a bit. When running, the weapon animation looks like a badly compressed video.
- The assassinations are a stupid gimmick.

I think that's it for now?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

  • *
  • Posts: 595
  • Total Meseta: 0
Re: Halo Reach Beta Discussion
« Reply #28 on: May 12, 2010, 10:19:22 am »
I don't like how you have no idea how much health an enemy has, I can judge very easily in MW2 and BC2 but it feels like luck if I kill them before they kill me.

The graphics are okay, but they help in making the game feel as dated as the controls, maybe other shooters have advanced too much from this original formula.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Orta

  • *
  • Posts: 1309
  • Total Meseta: 5
Re: Halo Reach Beta Discussion
« Reply #29 on: May 12, 2010, 04:25:46 pm »
I like the guard ability now. I still feel the assassinations are stupid.

The stockpile mode is great and I've grown to like the Team SWAT mode, which was something I didn't enjoy much in Halo 3.

I read somewhere that people are complaining the grenades are overpowered. Okay, they might be a bit overkill but they should be more powerful than they were in Halo 3...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »