If the combat changes, you won't be hearing any complaints from me. Man, I am terrible at fighting games, all my fights in Shenmue just boil down to "mash buttons and pray." I think an Arkham style fighting system would fit well, but only after a certain point, to show how much Ryo's skill has grown. He would also need a very tiny health bar and go down in only a few hits.
Whatever new QTE's there are, I hope they ditch the "combinations" from Shenmue II. Those were the reason I had to play the final boss eight times...
I think I figured out why Ryo's model looks off: it actually resembles his concept art. His face and general build is MUCH thinner in the presentation than it was in the old games, and looking at that one piece of art that Suzuki always shows off, it reminds me a lot of that. Still hope we go back to the old way, but it makes a bit more sense now (even the Saturn model looked thinner than his Dreamcast model).
We're so close to $3 million I can taste it...