Author Topic: Bayonetta 2 Discussion Mega Thread  (Read 364205 times)

Offline MadeManG74

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #315 on: September 26, 2014, 09:22:18 am »
I always get the Japanese version first anyways.
Really? What drives that decision? Not criticising, just curious. Only for releases that are far apart?

I'm waiting out for the Western release in late October, I haven't even bought the console yet.

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #316 on: September 26, 2014, 09:34:11 am »
Really? What drives that decision? Not criticising, just curious. Only for releases that are far apart?

I'm waiting out for the Western release in late October, I haven't even bought the console yet.

Because i've always gotten Japanese games first. Now i collect them all because i also collect Sega games and merchandise.

Offline pirovash88

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #317 on: September 26, 2014, 11:28:11 pm »
Because i've always gotten Japanese games first. Now i collect them all because i also collect Sega games and merchandise.

Doesn't that get expensive?
Gamertag: Pirovash88 Twitch.TV/Pirovash88

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #318 on: September 27, 2014, 07:44:51 am »
Doesn't that get expensive?

Money ain't a problem. Not with the job i do. But that's where i end it as  i don't like going into my private life too much.

Offline Radrappy

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #319 on: October 01, 2014, 02:05:53 am »
Just in case anyone was still unconvinced about this game's development crisis and Nintendo's place in the affair, this interview with Kamiya was released today in which he makes the situation explicit:
http://nintendoeverything.com/kamiya-again-comments-on-bayonetta-2s-initially-troubled-fate-and-how-nintendo-saved-the-game/

"When development had progressed to a certain degree, in SEGA’s situation it turned into “This isn’t a good plan”, so development halted temporarily.
Without funding we didn’t have the possibility to continue development, but we wanted to get this partially developed Bayonetta 2 available to the public one way or another. So we offered it to various publishers, but as it is a big title, we couldn’t find a partner company. Finally, Bayonetta 2 was about to get terminated completely, when…
Nintendo came in and lent a hand and we were able to restart the development we so desired.
Finally the game was released last week, so in five years, we were able to make Bayonetta 2 available to the public.
Knowing those circumstances, if someone is still angry for heading towards Nintendo, I wonder what’s the reason for that, wouldn’t you tell me in a way that is easy to understand?"


so there you have it.  Sega was fully prepared to trash the game completely before Nintendo swooped in and saved it. 
« Last Edit: October 01, 2014, 02:11:09 am by Radrappy »

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #320 on: October 01, 2014, 05:58:42 am »
Just in case anyone was still unconvinced about this game's development crisis and Nintendo's place in the affair, this interview with Kamiya was released today in which he makes the situation explicit:
http://nintendoeverything.com/kamiya-again-comments-on-bayonetta-2s-initially-troubled-fate-and-how-nintendo-saved-the-game/

"When development had progressed to a certain degree, in SEGA’s situation it turned into “This isn’t a good plan”, so development halted temporarily.
Without funding we didn’t have the possibility to continue development, but we wanted to get this partially developed Bayonetta 2 available to the public one way or another. So we offered it to various publishers, but as it is a big title, we couldn’t find a partner company. Finally, Bayonetta 2 was about to get terminated completely, when…
Nintendo came in and lent a hand and we were able to restart the development we so desired.
Finally the game was released last week, so in five years, we were able to make Bayonetta 2 available to the public.
Knowing those circumstances, if someone is still angry for heading towards Nintendo, I wonder what’s the reason for that, wouldn’t you tell me in a way that is easy to understand?"


so there you have it.  Sega was fully prepared to trash the game completely before Nintendo swooped in and saved it. 

Except its bollocks. That's not how it happened. Kamiya is just pandering to the fans like he always does. But if you think big business in video games act like that then be my guess.

Offline Aki-at

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #321 on: October 01, 2014, 06:17:26 am »
This isn't a good plan to continue a million seller series but continue with Yakuza, Miku, Puyo and Hero Bank that all sell less than Bayonetta combined?

I'd like to see the logic in that because I cannot fathom any reasonable reason to pass on Bayonetta 2, especially as it did 300,000 in Japan alone (and we all know how much SEGA prefers Japanese sales.) It's a shame Nintendo is just unwilling to promote it as much as they should, Eurogamer had only two consoles playing the game... Same with a lot of their games.

Still I'll be getting it once I get a Wii U.

Offline Nirmugen

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #322 on: October 01, 2014, 06:36:06 am »
I think the problem was budget, time and the overall investment for the first game and later games from the game developer.

FY2011 was a good year for SS in terms of sales and profits but the next was the worst even with the release of Generations and Vanquish, plus Anarchy Reigns sealed the deal with Platinum.

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #323 on: October 01, 2014, 07:23:30 am »
I think the problem was budget, time and the overall investment for the first game and later games from the game developer.

FY2011 was a good year for SS in terms of sales and profits but the next was the worst even with the release of Generations and Vanquish, plus Anarchy Reigns sealed the deal with Platinum.
Exactly and Sega wasn't going to pay the big bucks for just one title..when the deal involved more than one IP and that IP had to be succesful. Also it didn't help that SOJ was just cutting back all R+D operations across the board. Bay 2 was the lucky ones..a lot of games coming from Sega didn't make it.

Offline Team Andromeda

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #324 on: October 01, 2014, 08:31:53 am »
Also it didn't help that SOJ was just cutting back all R+D operations across the board.

Caught out aren't we ? I thought Sammy didn't cut SEGA R&D spending. Keep it coming
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Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #325 on: October 01, 2014, 09:25:56 am »
Caught out aren't we ? I thought Sammy didn't cut SEGA R&D spending. Keep it coming


Is that the best you can do? HahahahhahahahHAAHHAAHAHAHAHAHAHAHAHAHAHAHAHAHAA!!!!!! you're not even worth a detailed response anymore. HAHAHAHAHAHHHHAHAHAHAHHHAHAHAHAHAHAA!!!!

Offline fernandeath

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #326 on: October 01, 2014, 09:45:41 am »
Wow
Bayonetta 2 is the biggest flop of the year -


Quote
[3DS] Super Smash Bros. for Nintendo 3DS (Nintendo, 09/13/14) – 109,811 (1,375,818)
[PSV] The Legend of Heroes: Sen no Kiseki II (Falcom, 09/25/14) – 86,283 (New)
[PSV] Danganronpa: Another Episode (Spike Chunsoft, 09/25/14) – 70,596 (New)
[3DS] Yokai Watch 2: Ganso / Honke (Level-5, 07/10/14) – 66,487 (2,592,433)
[PS3] The Legend of Heroes: Sen no Kiseki II (Falcom, 09/25/14) – 65,498 (New)
[3DS] Haikyuu!! Tsunage! Itadaki no Keshiki!! (Bandai Namco, 09/25/14) – 43,839 (New)
[Wii U] Fatal Frame: Oracle of the Sodden Raven (Nintendo, 09/27/14) – 27,505 (New)
[PSV] Dungeon Travelers 2 (AquaPlus, 09/25/14) – 16,460 (New)
[PS3] Destiny (SCE, 09/11/14) – 12,095 (79,990)
[PSP] Kiniro no Corda 3: Another Sky feat. Amane Gakuen (Koei Tecmo, 09/25/14) – 11,005 (New)
[3DS] Dragon Quest X Online (Square Enix, 09/04/14) – 7,150 (96,449)
[Wii U] Bayonetta 2 (Nintendo, 09/20/14) – 6,970 (45,797)
[PS4] Destiny (SCE, 09/11/14) – 6,481 (110,772)
[PSV] Toukiden Kiwami (Koei Tecmo, 08/28/14) – 6,220 (135,476)
[Wii U] Mario Kart 8 (Nintendo, 05/29/14) – 5,936 (678,250)
[PS3] Naruto Shippuden: Ultimate Ninja Storm Revolution (Bandai Namco, 09/11/14) – 5,628 (55,197)
[PS3] The Awakened Fate Ultimatum (NIS, 09/25/14) – 5,561 (New)
[PSV] Bakumatsu Rock: Ultra Soul (Marvelous, 09/25/14) – 5,551 (New)
[3DS] Yoshi’s New Island (Nintendo, 07/24/14) – 4,342 (188,390)
[3DS] Yokai Watch (Level-5, 07/11/13) – 4,082 (1,278,378)


http://gematsu.com/2014/10/media-create-sales-92214-92814

Offline Nirmugen

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #327 on: October 01, 2014, 09:47:53 am »
This guy didn't understand at all.

If you want rant and dimishing propaganda, go to Neogaf.

They will hear you like the mass they are.
« Last Edit: October 01, 2014, 10:13:10 am by Nirmugen »

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #328 on: October 01, 2014, 10:21:29 am »
This guy didn't understand at all.

If you want rant and dimishing propaganda, go to Neogaf.

They will hear you like the mass they are.

He knows all that weve told him numourous times...

As for you're anyalsis...this is something that Satomi the head of Segasammy stated when he first became the head of the company.. he said that they will pursue things that are successful and not continue with things that aren't. His company policy has been more than consistent on this. Sega hasn't been succesful in the console market for the west...the result they have dropped all original game content and support for it. Sega however has been successful for PC..the result? Expansion of the PC market...Sega has been successful in the mobile domain..result..an expansion in that field. They have been succesful in the japanese games market..an expansion of that field with focus on the titles giving them that success and the purchase of Atlus..that ironically could give them console success in the west again.

As you can see they have been consistent in how they operate. TA's problem is that Satomi doesn't want to return of the sega of old..spending money after money on games that don't make any. This however doesn't stop creativity or producing great titles. Its just Sega doesn't have a daddy warbucks to keep pulling them out of the fire when they go too reckless on games and other operations.
But that is not to say things are perfect. I still think the management structure of SOJ needs to be changed...and their direction needs to be planned out better instead of reacting to things...

Offline ROJM

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Re: Bayonetta 2 Discussion Mega Thread
« Reply #329 on: October 01, 2014, 10:22:18 am »
Wow
Bayonetta 2 is the biggest flop of the year -


http://gematsu.com/2014/10/media-create-sales-92214-92814

How ironic. At least Sega didn't put up all the money for this game.