Author Topic: SEGA VS Fighting Games - "Better run home to mama now!"  (Read 923842 times)

Offline Mystic Monkey

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1290 on: June 26, 2025, 07:52:13 am »
Yeah, that series could work. SEGA has dedicated team for Olympic series before, they could be trusted with making this.

Like I said SEGA is avoiding using "SEGA All-Stars" brand now.
Capcom is also avoiding it since the cancelation of Capcom Fighting All-Stars and Nintendo seems to never use it.
If the title has to included word, it could be "SEGA Fighters Megamix" or "SEGA Legends: Fighters Megamix" or "SEGA Heroes: Fighters Megamix", still sadly those weren't as good as "Sega All-Stars: Fighters Megamix"
But why abandon something so highly potential for them? Sonic & All-Stars Racing Transformed was practically competing against Smash Bros. 4 at the time, and both games were vastly different genres. But players were awaiting and wondering who the new DLC racers would be just as they were wondering who the new fighters will be.
Unfortunately SEGA isn't interested in VR anymore.
VR games don't make lot of money.
Being the market is so limited and isn't multi platform enough hurts the potential.
That's why all SEGA franchises that got VR game were done by third parties.
As someone who enjoys VR games, I believe the problem is both VR headset expenses and that game developers are unsure what to do with VR. Which is why we end up with games that restrict movement or mostly sandbox size games.

There are only a few game companies that really push the boundaries of what you can do in VR.

Good example: Blade & Sorcery by WarpFrog.
While "mostly" a sandbox game, the reason for this is because the developers are fully concentrating on realistic physics and experience of VR leaving the rest of the game "somewhat" unpolished, but nothing to scoff at.
Fairly recently, they added a story mode, expanding the interior of the house to an island all to yourself as well, you must venture into dungeons and keeps to find maps to lead you towards temples to obtain powerful gems. Granted these dungeons and temples are generated randomly with a set of rooms and the golem fight is recycled, but again B&S developers primary interest are the engine and gameplay.
If they wanted to, they could create a VR module that they could licence to other studios to use, which would really help develop the VR industry.

Best example: Half-Life: Alyx by VALVe
The game goes to show that VR games do not have to confine players for the sake of comfort. The game itself is an adventure through City 17. While Alyx' adventure isn't as fleshed out as Gordon Freeman's, it is still a great adventure. The areas she travels through are in parts that don't push too much walking on the player's part, but still feel a sense of travel. The use of gravity gloves to pick up objects with ease also makes it an enjoyable experience.
HL:A just goes to show that a VR game doesn't need to hold your hand or keep you steady for a fun and fufilling expereince.

Decent example: Garry's Mod by Facepunch Studios (Particularly the VRMod by Caste)
A simple yet efficient mod for a sandbox game that's practically recycled from Half-Life 2. But it also goes to show that almost any first-person view game could potentially be adapted into VR and offer a great experience to players if done right.
While VRMod is a bit janky, it is still a comfortable and fun experience to explore existing GMod maps in VR that further prooves gamers don't need so much hand-holding when it comes to VR gaming.

YouTube examples that come to mind are "The Half-Life VR: Self-Aware AI Saga" which, while looks like Half-Life: Source, is actually the maps of HL:S replayed on GMod.
UrbEx YouTuber The Librarian is also a gamer who prefers FPS and VR horror games. He has a collection of videos where he explores Garry's Mod maps, the majority of them using VRMod which he enjoys the immserse experience.

Worst example: Fallout 4 and The Elder Scrolls V: Skyrim VR by Bethesda
They had the right idea, but wrong and lazy execution, let alone the fact it's sold as separate games to Fallout 4 and Skyrim.
The problem with these games is that it's a bare-bone import to VR with a few anti-motion sickness features put in. Melee weapons can be swung around as if they're hollow plastic toys and cause damage regardless how sharp or blunt they are and it's all just bare-bones.
Bethesda knew VR-enthusist will want an open-world VR game, but they barely did anything for importing Fallout 4 and Skyrim to VR.

These games can still be played and enjoyed, but not without a dozen of needed mods to make these imports feel more fixed.

What Sega could do
To get third-party developers to make VR games with no investments would be a safer option to see if there is a market for them in the VR business. But Sega would not know for sure if they don't take chances.
I do not know the sales of Kinda Funky Newsflash, but I do not know the advertisements or commercials they put into it.
"Sega Superstars VR" could be done cheaply and show the potential Sega games could have with it.

-----
These are just my choice of VR games that I come to enjoy. There are many others out there, some I've yet to play like Obduction or Arizona Sunshine, others on Steam store that are hit and miss.

There are also games that have been around for years, that would not only earn a whole new market if re-released or remade as VR games but would really help the VR market grow as a whole.
Such games I would love to see remade for VR:
Dark Messiah: Of Might and Magic
Thief: Deadly Shadows, Theif II: The Metal Age, Thief III: The Dark Project
Arx Fatalis
Gothic
Zeno Clash, Zeno Clash 2

...and practically a third of all known video games with first-person perspective.
« Last Edit: June 26, 2025, 01:31:35 pm by Mystic Monkey »

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1291 on: June 26, 2025, 11:06:04 pm »
But why abandon something so highly potential for them? Sonic & All-Stars Racing Transformed was practically competing against Smash Bros. 4 at the time, and both games were vastly different genres. But players were awaiting and wondering who the new DLC racers would be just as they were wondering who the new fighters will be.

I meant just the naming, not the concept, calling a game with "your company name" plus "All-Stars" title would hurt the company name brand if the review was bad.

As someone who enjoys VR games, I believe the problem is both VR headset expenses and that game developers are unsure what to do with VR. Which is why we end up with games that restrict movement or mostly sandbox size games.

There are only a few game companies that really push the boundaries of what you can do in VR.

Good example: Blade & Sorcery by WarpFrog.
While "mostly" a sandbox game, the reason for this is because the developers are fully concentrating on realistic physics and experience of VR leaving the rest of the game "somewhat" unpolished, but nothing to scoff at.
Fairly recently, they added a story mode, expanding the interior of the house to an island all to yourself as well, you must venture into dungeons and keeps to find maps to lead you towards temples to obtain powerful gems. Granted these dungeons and temples are generated randomly with a set of rooms and the golem fight is recycled, but again B&S developers primary interest are the engine and gameplay.
If they wanted to, they could create a VR module that they could licence to other studios to use, which would really help develop the VR industry.

Best example: Half-Life: Alyx by VALVe
The game goes to show that VR games do not have to confine players for the sake of comfort. The game itself is an adventure through City 17. While Alyx' adventure isn't as fleshed out as Gordon Freeman's, it is still a great adventure. The areas she travels through are in parts that don't push too much walking on the player's part, but still feel a sense of travel. The use of gravity gloves to pick up objects with ease also makes it an enjoyable experience.
HL:A just goes to show that a VR game doesn't need to hold your hand or keep you steady for a fun and fufilling expereince.

Decent example: Garry's Mod by Facepunch Studios (Particularly the VRMod by Caste)
A simple yet efficient mod for a sandbox game that's practically recycled from Half-Life 2. But it also goes to show that almost any first-person view game could potentially be adapted into VR and offer a great experience to players if done right.
While VRMod is a bit janky, it is still a comfortable and fun experience to explore existing GMod maps in VR that further prooves gamers don't need so much hand-holding when it comes to VR gaming.

YouTube examples that come to mind are "The Half-Life VR: Self-Aware AI Saga" which, while looks like Half-Life: Source, is actually the maps of HL:S replayed on GMod.
UrbEx YouTuber The Librarian is also a gamer who prefers FPS and VR horror games. He has a collection of videos where he explores Garry's Mod maps, the majority of them using VRMod which he enjoys the immserse experience.

Worst example: Fallout 4 and The Elder Scrolls V: Skyrim VR by Bethesda
They had the right idea, but wrong and lazy execution, let alone the fact it's sold as separate games to Fallout 4 and Skyrim.
The problem with these games is that it's a bare-bone import to VR with a few anti-motion sickness features put in. Melee weapons can be swung around as if they're hollow plastic toys and cause damage regardless how sharp or blunt they are and it's all just bare-bones.
Bethesda knew VR-enthusist will want an open-world VR game, but they barely did anything for importing Fallout 4 and Skyrim to VR.

These games can still be played and enjoyed, but not without a dozen of needed mods to make these imports feel more fixed.

What Sega could do
To get third-party developers to make VR games with no investments would be a safer option to see if there is a market for them in the VR business. But Sega would not know for sure if they don't take chances.
I do not know the sales of Kinda Funky Newsflash, but I do not know the advertisements or commercials they put into it.
"Sega Superstars VR" could be done cheaply and show the potential Sega games could have with it.

-----
These are just my choice of VR games that I come to enjoy. There are many others out there, some I've yet to play like Obduction or Arizona Sunshine, others on Steam store that are hit and miss.

There are also games that have been around for years, that would not only earn a whole new market if re-released or remade as VR games but would really help the VR market grow as a whole.
Such games I would love to see remade for VR:
Dark Messiah: Of Might and Magic
Thief: Deadly Shadows, Theif II: The Metal Age, Thief III: The Dark Project
Arx Fatalis
Gothic
Zeno Clash, Zeno Clash 2

...and practically a third of all known video games with first-person perspective.

SEGA has already took chances with "Sega Superstars VR" and its result wasn't good.
That's why they gave the franchises to the third-party developers for VR and even until now there are only four of them.
Not enough developer's interested in making it.
Like I said, the market's too niche. SEGA right now is aiming multiplatform for their games to maximize their profit.

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1292 on: June 28, 2025, 05:21:12 am »
🏆Virtua Fighter Circuit - Oceania Online Tournament🏆



Quote
📢Congratulations to hsboykjh for winning the first #VF5REVO tournament of the VF Circuit for Oceania region & getting an exclusive in-game title!

Twitch Archive - https://twitch.tv/videos/2497206977
Bracket/Standings - https://start.gg/tournament/virtua-fighter-circuit-oceania/events/virtua-fighter-circuit-oceania/brackets/2007025/2940851/standings

Pic by Elson Wong.

Source : https://virtuafighter.com/threads/27-jun-2025-virtua-fighter-circuit-oceania-online-steam.22410/

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1293 on: June 28, 2025, 05:47:02 am »
Capcom Fighting Collection 2 - Accolades Trailer

https://www.youtube.com/watch?v=eJ0d7gYPs6Y







Quote
The reviews are in! Capcom Fighting Collection 2 is a true collection to remember! Packed with 8 iconic fighting games from across Capcom's history, enjoy these classics all over again, out now on Nintendo Switch, PlayStation 4, Xbox One, and Steam!
 
Capcom vs. SNK: Millennium Fight 2000 Pro
Capcom vs. SNK 2: Mark of the Millennium 2001
Capcom Fighting Evolution
Street Fighter Alpha 3 UPPER
Project Justice
Power Stone
Power Stone 2
Plasma Sword: Nightmare of Bilstein
 
All titles support online play with rollback netcode!

Original soundtracks for Capcom Fighting Collection and Capcom Fighting Collection 2 are also available now!

Official website: https://www.capcom-games.com/cfc2/en-us/

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1294 on: June 29, 2025, 02:08:50 am »
Akira Yuki vs Ryu Fan Art by Raydash



Source: https://x.com/Raydash30/status/1937850902226079889

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1295 on: June 29, 2025, 02:11:38 am »
Dive into the Steam Summer Sale 2025 from now until July 10th 🌊







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Get up to 80% off selected SEGA games, including SONIC X SHADOW GENERATIONS, Virtua Fighter 5 R.E.V.O., Virtua Fighter 5 R.E.V.O. 30th Anniversary Edition, Persona 4 Arena Ultimax, and Metaphor: ReFantazio!

Check out these hot deals 🥵 https://bit.ly/SEGASummer25

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1296 on: June 29, 2025, 02:33:13 am »
Mitsuru (Persona 3 & Persona 4 Arena Ultimax) and Makoto Niijima (Persona 5) Fan Art by J@CK



Source : https://www.pixiv.net/en/artworks/96263505

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1297 on: June 29, 2025, 03:02:17 am »
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 | Yoriichi Type Zero Character Trailer

https://www.youtube.com/watch?v=0qNVGWpVvHo Soa8O7CQokg



Quote
"Don't expect any mercy!"

Yoriichi Type Zero spins into battle, with Kotetsu ready to support.
Play them in Demon Slayer Kimetsu no Yaiba The Hinokami Chronicles 2, coming August 5th.

Pre-order now: https://sega.link/Hinokami-Chronicles-2

Offline Mystic Monkey

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1298 on: July 01, 2025, 01:42:00 pm »
I meant just the naming, not the concept, calling a game with "your company name" plus "All-Stars" title would hurt the company name brand if the review was bad.
But the Sega All-Stars games they had were already good!
SEGA has already took chances with "Sega Superstars VR" and its result wasn't good.
That's why they gave the franchises to the third-party developers for VR and even until now there are only four of them.
Not enough developer's interested in making it.
Like I said, the market's too niche. SEGA right now is aiming multiplatform for their games to maximize their profit.
Eh? I'm the only one who came up with "Sega Superstars VR". It's an idea/proposal of mine, not an actual game by Sega.

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1299 on: July 02, 2025, 03:48:28 am »
But the Sega All-Stars games they had were already good!

Gameplay wise, sales wise it's still behind Sonic titles.

Eh? I'm the only one who came up with "Sega Superstars VR". It's an idea/proposal of mine, not an actual game by Sega.

Ah, sorry. I meant this game. I didn't notice that the VR word was also copied.



So my point is basically anything that has niche market like VR wouldn't published by SEGA themselves. And since they are third parties, there's no way they are going to use "SEGA" brand in the title.
« Last Edit: July 02, 2025, 03:55:54 am by Berto »

Offline Mystic Monkey

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1300 on: July 02, 2025, 11:24:18 am »
Gameplay wise, sales wise it's still behind Sonic titles.

Ah, sorry. I meant this game. I didn't notice that the VR word was also copied.



So my point is basically anything that has niche market like VR wouldn't published by SEGA themselves. And since they are third parties, there's no way they are going to use "SEGA" brand in the title.
But i thought Sega Superstars was supposed to be experimental. I mean, they released it as a compilations of mini-games for the EyeToy, I figured it was mostly just to cash in on the EyeToy than anything major?
Other than that, they rarely make Sega All-Stars game to really make a profit from. With Sega All-Stars Racing proving it can be a money maker.

That's why I would suggest if they did make my idea of "Sega Superstars VR", give it a limited but enough budget with no skin off Sega's nose if it's a loss.

Just a compilation of mini-games, maybe the 3-D games remade or at least ported and that's it.
I mean, including demos of Space Channel 5: Kinda Funky Newsflash and Panzer Dragoon: Voyager Records would be nice, but they don't have to.

Just something that's enough to satisfy that niche of fans, but they don't have to put too much money on it.

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1301 on: July 03, 2025, 03:36:16 am »
But i thought Sega Superstars was supposed to be experimental. I mean, they released it as a compilations of mini-games for the EyeToy, I figured it was mostly just to cash in on the EyeToy than anything major?
Other than that, they rarely make Sega All-Stars game to really make a profit from. With Sega All-Stars Racing proving it can be a money maker.

That's why I would suggest if they did make my idea of "Sega Superstars VR", give it a limited but enough budget with no skin off Sega's nose if it's a loss.

Just a compilation of mini-games, maybe the 3-D games remade or at least ported and that's it.
I mean, including demos of Space Channel 5: Kinda Funky Newsflash and Panzer Dragoon: Voyager Records would be nice, but they don't have to.

Just something that's enough to satisfy that niche of fans, but they don't have to put too much money on it.

That's what fans hoped but SEGA is have this "Go Big or Go Home" attitude right now.
They wouldn't waste their resources for niche market, few games compilation, or adding one now ... remakes (including Sonic Adventure remake).
That's why all hopes are for second/third parties now.

Offline Mystic Monkey

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1302 on: July 03, 2025, 10:11:16 am »
That's what fans hoped but SEGA is have this "Go Big or Go Home" attitude right now.
They wouldn't waste their resources for niche market, few games compilation, or adding one now ... remakes (including Sonic Adventure remake).
That's why all hopes are for second/third parties now.
It stung me a bit personally, they're not touching the Dreamcast-era games. I waited the last thirteen years hoping they would remaster the Adventure games.

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1303 on: July 04, 2025, 03:40:23 am »
It stung me a bit personally, they're not touching the Dreamcast-era games. I waited the last thirteen years hoping they would remaster the Adventure games.



Yeah, can't be helped since 2D Sonic fan games are a lot more than the 3D ones afterall.
Sonic fan related on 3D ones usually are fan mods instead of fan games.

But they're definitely touching the Dreamcast-era games (a lot lot more than Saturn era), just ... not Sonic.















Even Capcom also released lot of games from Dreamcast era recently.











So I don't get if there is a Dreamcast fan that's still never feeling satisfied.
Unless they're not really Dreamcast fans but only fans of one or two games that's happened to be released in Dreamcast.

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1304 on: July 04, 2025, 03:43:27 am »
Sarah Bryant Fan Art by 𝖔𝖝𝖈𝖔𝖝𝖆 ✨



Source: https://x.com/oxcoxa/status/1900973208615911625