Author Topic: SEGA VS Fighting Games - "Better run home to mama now!"  (Read 2248571 times)

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1620 on: June 23, 2026, 01:21:22 pm »
VIRTUA FIGHTER CROSSROADS OST | "LEGACY" (OFFICIAL AMV)







https://www.youtube.com/watch?v=IAzfDOlbzNM

Quote
"Legacy"
Rap Vocals & Lyrics by El Gran Nael
Composed & Arranged by Yasuyuki Nagata
Rap Vocals Produced by Yuki Kanesaka
Recording Engineer: Kenji Nakai
Mix Engineer: Yoshitada Miya
Sound Supervisor: Jun Senoue

▼ VIRTUA FIGHTER CROSSROADS Official Website
https://crossroads.virtua-fighter.com

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1621 on: June 23, 2026, 01:27:42 pm »
That uphill battle against the government feels so relatable.

Yeah, and that somehow adds to the proofs that Virtua Fighter franchise is still one of the most realistic fighting franchises.
Not counting Kids, Quest, and Fighters Megamix of course.


Offline Mystic Monkey

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1622 on: June 23, 2026, 05:23:24 pm »
Yeah, and that somehow adds to the proofs that Virtua Fighter franchise is still one of the most realistic fighting franchises.
Not counting Kids, Quest, and Fighters Megamix of course.


True. But, again, I think the franchise would've been more successful (even more so than now) if it had story mode. All leading fighting games had story modes to make their characters more engaging.

Offline Berto

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1623 on: Today at 03:30:57 am »
True. But, again, I think the franchise would've been more successful (even more so than now) if it had story mode. All leading fighting games had story modes to make their characters more engaging.

The last three Super Smash Bros games don't have a story mode though but they're doing fine.


Offline Mystic Monkey

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Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1624 on: Today at 07:07:33 am »
The last three Super Smash Bros games don't have a story mode though but they're doing fine.


Adventure Mode was the story for the Smash Bros games. Brawl had the Subspace Emissary and Ultimate had World of Light.

Other than that, the characters in Smash Bros. don't need a story for each and every character because they're all mascot characters with their own games and stories. Smash Bros. is popular not because it's some generic fighting game, but because of the roster of famous Nintendo characters.

I can write more on Jin Kazama from Tekken or Ryo from Street Fighter than I can for Akira Yuki.
« Last Edit: Today at 07:11:13 am by Mystic Monkey »