Author Topic: SEGA VS Fighting Games - "Better run home to mama now!"  (Read 2770780 times)

Offline Berto

  • *
  • Posts: 55052
  • Total Meseta: 23
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1740 on: September 29, 2026, 02:33:51 am »
“Virtua Fighter 5 R.E.V.O. World Stage” Producer Letter #20✉





Quote
The official Virtua Fighter account shares Producer Letter #20 from Seiji Aoki detailing Ver. 1.12 update features including Arabic/Hindi language support and a new "Forced Relay" online connection option.
The letter highlights community growth via the Discord server nearing its second anniversary and recent qualifying tournaments for the 2026 VF Open Championship in Brazil and France, with the next event in Los Angeles.

Source: https://x.com/VF_SEGA/status/2104390642679836980

Offline Mystic Monkey

  • *
  • Posts: 6937
  • Total Meseta: 0
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1741 on: September 29, 2026, 06:45:14 am »

I ain't dying or anything, but hope to live long enough to see how things go for Sega.

Offline Berto

  • *
  • Posts: 55052
  • Total Meseta: 23
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1742 on: September 30, 2026, 01:44:09 am »
I ain't dying or anything, but hope to live long enough to see how things go for Sega.

Financially SEGA is still doing well, we have nothing to worry about as long as they don't do anything foolish.
About what innovative things SEGA will present to in the future, now that's a different thing.

I do miss stand out SEGA arcade games like R-360 / G-LOC Air Battle hydraulic cabinet, Tetris Giant with its oversized physical controls, or this "Block People" arcade game where we got to stack a real brick in front of the monitor

https://www.youtube.com/watch?v=Jng5tkl-vfo

but I have to accept the fact that SEGA isn't the king of arcades anymore.

Offline Mystic Monkey

  • *
  • Posts: 6937
  • Total Meseta: 0
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1743 on: September 30, 2026, 05:08:08 am »
Financially SEGA is still doing well, we have nothing to worry about as long as they don't do anything foolish.
About what innovative things SEGA will present to in the future, now that's a different thing.

I do miss stand out SEGA arcade games like R-360 / G-LOC Air Battle hydraulic cabinet, Tetris Giant with its oversized physical controls, or this "Block People" arcade game where we got to stack a real brick in front of the monitor

https://www.youtube.com/watch?v=Jng5tkl-vfo

but I have to accept the fact that SEGA isn't the king of arcades anymore.
Sadly, we never had such arcades in UK. Though back in the '90s, Sega was a bit more popular than Nintendo. Though Playstation took the scene.

Offline Berto

  • *
  • Posts: 55052
  • Total Meseta: 23
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1744 on: October 01, 2026, 09:33:31 pm »
Sadly, we never had such arcades in UK. Though back in the '90s, Sega was a bit more popular than Nintendo. Though Playstation took the scene.

Playstation and Saturn also mark up the day where console games (Tekken 2, Virtua Fighter 2, Street Fighter Alpha series) finally catch up to the arcade version.
Back then 16-bit games were struggling to port arcade games perfectly, they have to be downgraded, so arcade were always much interesting than console gaming. Suddently it's not the case anymore.

Offline Mystic Monkey

  • *
  • Posts: 6937
  • Total Meseta: 0
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1745 on: October 03, 2026, 08:56:57 am »
Playstation and Saturn also mark up the day where console games (Tekken 2, Virtua Fighter 2, Street Fighter Alpha series) finally catch up to the arcade version.
Back then 16-bit games were struggling to port arcade games perfectly, they have to be downgraded, so arcade were always much interesting than console gaming. Suddently it's not the case anymore.
True. Crazy Taxi comes to mind given it was released in February 1999. Back then the fifth-era of consoles was coming to a close. The Sega Saturn could support most of Sega's arcade games at the time, such as Virtua Fighter and The House of the Dead, but the Dreamcast could support all of them. And while Sega Saturn had the reputation for mostly playing Sega's arcade games, the Dreamcast always felt like its own thing from the other consoles at the time.

Offline Berto

  • *
  • Posts: 55052
  • Total Meseta: 23
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1746 on: October 04, 2026, 09:56:29 pm »
True. Crazy Taxi comes to mind given it was released in February 1999. Back then the fifth-era of consoles was coming to a close. The Sega Saturn could support most of Sega's arcade games at the time, such as Virtua Fighter and The House of the Dead, but the Dreamcast could support all of them. And while Sega Saturn had the reputation for mostly playing Sega's arcade games, the Dreamcast always felt like its own thing from the other consoles at the time.

That's thankfully to NAOMI, making it easy and quick to port arcade games to Dreamcast and gave Dreamcast the real arcade power for their own exclusive games too.



SEGA designed the NAOMI (New Arcade Operation Machine Idea) for arcade and Dreamcast at the same time to cut costs and make game development easier.
Crazy Taxi, The House of the Dead 2, Samba de Amigo, Virtua Tennis, Virtua Striker 2, and 18 Wheeler: American Pro Trucker were all perfectly-ported very quick from arcade to Dreamcast.
Even Capcom used NAOMI board for their arcade games too and that's why they could port Marvel vs. Capcom 2, Capcom vs. SNK: Millennium Fight 2000, Power Stone & Power Stone 2 perfectly and quickly to Dreamcast too.

https://www.youtube.com/watch?v=TPgsLhQdRsk

Offline Mystic Monkey

  • *
  • Posts: 6937
  • Total Meseta: 0
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1747 on: October 05, 2026, 10:09:58 pm »
That's thankfully to NAOMI, making it easy and quick to port arcade games to Dreamcast and gave Dreamcast the real arcade power for their own exclusive games too.



SEGA designed the NAOMI (New Arcade Operation Machine Idea) for arcade and Dreamcast at the same time to cut costs and make game development easier.
Crazy Taxi, The House of the Dead 2, Samba de Amigo, Virtua Tennis, Virtua Striker 2, and 18 Wheeler: American Pro Trucker were all perfectly-ported very quick from arcade to Dreamcast.
Even Capcom used NAOMI board for their arcade games too and that's why they could port Marvel vs. Capcom 2, Capcom vs. SNK: Millennium Fight 2000, Power Stone & Power Stone 2 perfectly and quickly to Dreamcast too.

https://www.youtube.com/watch?v=TPgsLhQdRsk
There was always something about Dreamcast games... I just can't put my finger or it, or know how to describe it. I think it's because it's such a "Y2K" console, you know?

I mean, the Sonic Adventure games on the GameCube were fine given they were upgraded ports. But the Dreamcast provided that resolution, that tone in graphics that GameCube, PlayStation 2 and XBox didn't quite have at the time. I wish I can put to words what made any game presented on the Dreamcast had that unique quality to it than the same game presented on the other consoles at the time.

I wish I can put to words how to describe it.

Offline Berto

  • *
  • Posts: 55052
  • Total Meseta: 23
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1748 on: October 05, 2026, 11:28:22 pm »
There was always something about Dreamcast games... I just can't put my finger or it, or know how to describe it. I think it's because it's such a "Y2K" console, you know?

I mean, the Sonic Adventure games on the GameCube were fine given they were upgraded ports. But the Dreamcast provided that resolution, that tone in graphics that GameCube, PlayStation 2 and XBox didn't quite have at the time. I wish I can put to words what made any game presented on the Dreamcast had that unique quality to it than the same game presented on the other consoles at the time.

I wish I can put to words how to describe it.

Because in texture and clarity, NAOMI is better than PS2 and Game Cube though of course it loses in term of raw processing power.
NAOMI features hardware texture compression and a more flexible Video RAM setup.
NAOMI also natively supports 480p progressive scan via VGA, delivering a sharp, clean image.
The vast majority of PS2 games run in 480i interlaced video, which causes flicker and jagged edges (jaggies) unless a game explicitly supports a 480p mode.
Of course there are other factors like how good the team who handled the port and their time constraint.
If the port was handled by a good team and they have enough time, the port is still perfect though like Capcom vs SNK :

https://www.youtube.com/watch?v=HJC3aHUy6qc

Offline Mystic Monkey

  • *
  • Posts: 6937
  • Total Meseta: 0
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1749 on: October 06, 2026, 11:41:55 am »
Because in texture and clarity, NAOMI is better than PS2 and Game Cube though of course it loses in term of raw processing power.
NAOMI features hardware texture compression and a more flexible Video RAM setup.
NAOMI also natively supports 480p progressive scan via VGA, delivering a sharp, clean image.
The vast majority of PS2 games run in 480i interlaced video, which causes flicker and jagged edges (jaggies) unless a game explicitly supports a 480p mode.
Of course there are other factors like how good the team who handled the port and their time constraint.
If the port was handled by a good team and they have enough time, the port is still perfect though like Capcom vs SNK :

https://www.youtube.com/watch?v=HJC3aHUy6qc
Yes! The Dreamcast always had that soft yet crisp display when it comes to how it renders its graphics!

Offline Berto

  • *
  • Posts: 55052
  • Total Meseta: 23
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1750 on: October 06, 2026, 10:21:55 pm »
Yes! The Dreamcast always had that soft yet crisp display when it comes to how it renders its graphics!

Other factor is ... CRT TV.
SMS, Mega Drive, Saturn, and Dreamcast were designed for CRT TVs.
That's why even if we play the same roms, they will look different in modern TVs (LCDs) or PC monitors.

https://www.youtube.com/watch?v=SN8TAD9cdOM



Article : https://wackoid.com/game/10-pictures-that-show-why-crt-tvs-are-better-for-gaming/

I was very surprised back then to see how bad Mega Drive games (especially 3D ones like Sonic 3D Blast, Virtua Racing, and Virtua Fighter 2 MD) on LCD TV or PC monitor. Water effect is totally lost on LCDs.
They look very beautiful in my old CRT TV.


Offline Mystic Monkey

  • *
  • Posts: 6937
  • Total Meseta: 0
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1752 on: October 08, 2026, 12:15:05 am »
Other factor is ... CRT TV.
SMS, Mega Drive, Saturn, and Dreamcast were designed for CRT TVs.
That's why even if we play the same roms, they will look different in modern TVs (LCDs) or PC monitors.

https://www.youtube.com/watch?v=SN8TAD9cdOM



Article : https://wackoid.com/game/10-pictures-that-show-why-crt-tvs-are-better-for-gaming/

I was very surprised back then to see how bad Mega Drive games (especially 3D ones like Sonic 3D Blast, Virtua Racing, and Virtua Fighter 2 MD) on LCD TV or PC monitor. Water effect is totally lost on LCDs.
They look very beautiful in my old CRT TV.
Hm, I guess the television itself does play a factor in it.

Sonic Adventure was the first game I ever played with 60Hz, but the screen kept flickering when I tried it. Turns out the television needed adjusting or something? But when I played Sonic Adventure in 60Hz for the first time, it was like watching it with Polarised 3D glasses... but it wasn't 3D, just looked like it had more depth.

Offline Berto

  • *
  • Posts: 55052
  • Total Meseta: 23
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1753 on: October 08, 2026, 02:24:14 am »
Hm, I guess the television itself does play a factor in it.

Sonic Adventure was the first game I ever played with 60Hz, but the screen kept flickering when I tried it. Turns out the television needed adjusting or something? But when I played Sonic Adventure in 60Hz for the first time, it was like watching it with Polarised 3D glasses... but it wasn't 3D, just looked like it had more depth.

That's a cool experience, also yes, the classic electrical frequency thing ... that 50Hz / 60Hz thing.
Kids nowadays wouldn't know what it means (plus 110V and 220V thing too).

Offline Mystic Monkey

  • *
  • Posts: 6937
  • Total Meseta: 0
Re: SEGA VS Fighting Games - "Better run home to mama now!"
« Reply #1754 on: October 09, 2026, 06:42:44 pm »
That's a cool experience, also yes, the classic electrical frequency thing ... that 50Hz / 60Hz thing.
Kids nowadays wouldn't know what it means (plus 110V and 220V thing too).
https://www.youtube.com/watch?v=WRfNBAy9fAU