See, heres the thing, Jim makes a good point... until he fucks up in thinking that Sonic Boom is a progression from Lost World. It is not.
Sonic Boom: Rise of Lyric, as discussed in the main thread, was SEGA West (specifically Simon Jeffrey) wanting to develop a main series Heroes sequel. SEGA of Japan said no, the didn't have an interest in Adventure Fields and Sonic's friends, but the idea stuck around and eventually around 2009/2010 it was decided to make it a spin-off series. Sonic Boom, if anything, is SEGA's answer to fans wanting a Sonic Adventure 3. It has the adventure fields, the multiple play styles, and the deeper focus on story. The problem is, the end product is just not a very good game mainly for the glitches and graphical issues, but also because SA1 and SA2 and even Heroes worked because they still had those speedier Sonic sections that were quite enjoyable. Sonic Boom: Rise of Lyric is like Sonic Adventure minus the Sonic stages, with the Heroes playstyle, and a gimped Werehog battle system.
Sonic Boom: Rise of Lyric is the wrong game to compare Lost World to. 2015's Sonic Team game is the game to compare Lost World to. Sonic Boom: Rise of Lyric, as I said, is SEGA trying to bring back play styles that a subsection of the Sonic fanbase enjoys, but the execution failed. And, to be honest, I'm kind of glad it did because I like Sonic Team's direction with the series. I was hoping that the return of Adventure fields and switching between characters did not take off, because it is not my favorite aspect of the franchise.