e if you are going to sit here and try to defend Iizuka, Sonic Adventure was originally supposed to be closer to a 3D version of the Genesis games - art included - until he came up with the brilliant idea of his that Sonic games should be about story and realistic worlds, only to be worsened more with Sonic Adventure 2
I will defend Sonic Adv all day long . Not only is the game the most compete Sonic game I have ever played, it still remains the best fun and most enjoyable 3D Platformer that I ever played, that I still play again and again even now
To me it captured everything SONIC was about, and what should be in a Sonic game . The Adventure Hub system was a work of pure genius (how SEGA got it so right 1st time around , only to then screwed it up ever since, I'll never know) , the countless set pieces like the Killer whale , the ride on the Helicopter , running down the side of a Sky Scraper pure coolness and what Sonic is all about .
Then there the stages, and its doesn't get any more Sonic... than Speed Highway or Windy Valley imo. The game was brilliant and the amount of work and money spend on the music track alone un-imaginable (the Lost word track is Epic)
I think its the greatest 3D Platform game ever made.
Shadow and Journey of Screams should be enough for you to know this man isn't fit to lead a team. He lacks passion. I know, JoS is not a Sonic gam
Its because of the man's passion that you even got a sequel to NiGHTS. Sure Ikuza deservers to be knocked for Shadow and Sonic Rivals . I'm sure some may point out, that Shadow wasn't a Sonic game at all, like luigi mansion isn't really a Mario game, but that doesn't help Much . And it was Ikuza that stopped the original Plan of putting Sonic Advanced on the PSP for Rivals, bit with NiGHTS JOD SEGA Japan is far more to blame .
One day it will all come out... but Ikuza-san plan was to have it all the 360 and PS3 Full on Big Budget Next gen productions as those systems could really handle the dream world concept (which Ikuza came up with) . SOJ thought NiGHTS was more a Kids game, and that meant a Wii game and all the pre Production plans and vast area's killed in an instant, worst still the development time and Budget was reduced to reflect it was a Wii Production .
SOJ just refused to accept that the Kids that played the Original Nights were now Adults and would be more inclined to buy a 360 or PS3 .
Classic Top Management screw up, If ever there was one
Kodama was at least producer to Altered Beast therefore she wasn't actually directing the team with her own ideas, unlike Iizuka, who was director to some of the worst abominations SEGA sprouted out during the last decade
A Producer is the most important roll in a Games Development . A Games Director is just some little Japanese Terms, for a what a Western Games Producer would normally do.
Even some of the best staff in the business will produce games that are just shocking and rubbish . I think Yu Suzuki and AM#2 are about as good as it got, but to me G-Loc was utter crap, Sword of Vermilion one of the worst Mega Drive games I ever played, and both Daytona USA II and Fighting Vipers II huge lets down and disappointments