That doesn't matter for management. If they shifted JoS from PS360 to Wii it was because they saw financial potential. But, if you release a broken game, things happen. Worse than that is the Wii's major audience, but that's an entirely different story
No it was because SOJ saw NiGHTS as a kids game . Not that a game failing to sell in expecting numbers, or not selling at all is a true reflection of a game quality. Jet Set Radio failed at retail and I think it's one of the best games around.
Maybe. Once again, speculation. After all, Oshima and Naka were the ones in charge. The final call was theirs, and that's what we've been discussing.
I'll never underplay the roll Naka and Oshima did in NiGHTS. All I'm saying is the 'Dream' concept was Ikuza-san idea, the score attack gameplay is again thanks to Ikuza-san .
That is easily noticeable by comparing the games he was in charge of and the games he worked on in a less important role (leaving the decision making to Naka, Oshima or whoever).
Naka was top dog on all thing Sonic , even when the likes of Shadow or Sonic Heroes was being made. I think Sonic Team more than most were hit hard by going 3rd party.
Probably that's what Iizuka is lacking: direction. This man said the homing attack in Sonic 4 is a good idea, for crying out loud.
You can say that, When Iizuka directed over 170 people with Sonic Adv on brand new Hardware and in my eyes produced the best Sonic game made so far, and the best 3D Platform game I played. I can only speak for my self, and I have no idea with Sonic homing attack, its makes perfect sense in 3D, and seen no issue with it in 2D.
I don't think Iizuka has what it takes to be a team leader
Yes that is a very hard roll to fill. Sonic Team have a history of not having the best Team leaders and not listing to outside complaints and issues of their games (from within SEGA) . To be fair to them, they have now mellowed.
And are serious about getting back to Quality.
They made it come true on the Saturn. Hardware shouldn't limit your imagination, otherwise games would stay in development forever.
Of course Hardware will limit what a developer can or can not come up with :roll: . NiGHTS on the Saturn was from the outset designed to run on that machine Sonic Team spent over 6 months prep to see what made it tick, all the art , all the assets were desgined from the start to run with the Saturn's VDP 1 & II in mind and its Ram limits . In 1995 the Saturn was an extremely powerful console and Sonic Team made the best use of it
If for example SOJ cancelled the Saturn version and told the team to work on a 32X or Mega Drive SVP versions instead, we would have played a drastically different NiGHTS and maybe not one for the better .
I don't get the point about development for ever , when the 360 and PS3 were out when the planned NiGHTS sequel started for development. All the tools and tech R&D for the teams were already out and widely known. To me a game like NiGHTS where Art, imagery sound play such a vital and Key roll. It was foolish and short sighted not to make use of the 360 and PS3 with their High Def GFX, powerful GPU's and 5.1 DTS sound .
Not that I ever wanted a sequel to NiGHTS . Burning Rangers II is what I really wanted
See Shenmue for reference
Maybe if NiGHTS JOD had 70 million dollars, 5 years of development time and moved up to the most powerful console around at the time . We would be be playing a better game . One will never know
I'm inclined to believe that's not an area Iizuka bothers much with
The Producer/Director will lay out to the soundstaff what music they want in a game, what the mood and setting of the game is . They play a vital roll
As for an HD release of Journey of Dreams instead of a Wii one? I cannot believe people think the game would have been better this way. It would have taken taken MUCH more money to develop and produce (especially when you put in the extra time and effort into how much it costs just to port, think about the different disc platforms that require different plants to be made from).
Who's saying anything about Ports ?. If a NiGHTS II had to made, It should have been made with Hardware best able to fully realise a dream world , like if ever there was to be a Sequel to Dragoon I would want it onthe 360 or PS3 and not the Wii. I don't get the Budget either .
NiGHTS was a Huge spend on the Saturn and the Team given higher priority than any other title in production and even SEGA Arcade teams . Maybe if SEGA were really serious about making a worthy sequel NiGHTS JOD shouldn't have been done on the cheap or for the piss poor joke that is the Wii
They also said that Sonic 06 would be going back to his roots
Yes that was the original plan, until the Shinobi Team got involved
That means Sonic Colors might get the same 'negative' reviews... which would be a disaster
If the game is rubbish then it deserver the bad reviews . If its good and fun, I'm sure it get 8's and decent reviews