Author Topic: The weak arm becomes the weak finger: 300 Jobs cut at Sega America  (Read 141067 times)

Offline Barry the Nomad

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #75 on: February 03, 2015, 12:45:48 pm »
Maybe I come from the "back in the day" from a different angle. To me, they're not memories trapped in the past that need to be clarified with a "back in the day", to me all the classic games are right there ready to play, albeit on old hardware. Given I'm always buying classic games, old SEGA stuff is really just SEGA I haven't experienced yet. The Master System, for example, is uncharted territory for me. I've only just gotten into it last year, and now 30 games in I'm have new SEGA experiences.

That's why I have to wonder why fans yearning for increased SEGA output in 2014 and 2015 don't just go back to games they missed out on to fill that void.

Offline George

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #76 on: February 03, 2015, 12:47:45 pm »
And even then what can SEGA offer ? Sony not going to fund Shenmue III and Yakuza only sells 700,000 copies offers nothing to the west and even Sonic I think sold better on the XBox platform  . SONY seems far more happy with Capcom and even Fromsoftware . I'm not sure how many of SEGA In-House team are even geared up to handle a AAA Big Budget console production these days  as Sammy as had the staff focus so much on quick and easy productions , even the Sonic Team gone to bloody mobile :(
But they are already teaming with Yakuza in America and have been teaming up with Yakuza in Japan for a long time. Do you know what your talking about? This is the same Sony that has been teaming up with indie devs that really didn't make a splash, like Octodad was literally one of the most previewed game, even having national TV time on Late Night Shows as a launch title and your saying SEGA IPs are not good enough for Sony to team up with?

Not only that, the reason Yakuza is coming over is because Sony got so much demand from fans... so you really make no sense.
« Last Edit: February 03, 2015, 12:51:53 pm by George »

Offline Trippled

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #77 on: February 03, 2015, 12:55:36 pm »


That's why I have to wonder why fans yearning for increased SEGA output in 2014 and 2015 don't just go back to games they missed out on to fill that void.

I recommed downloading MAME, alot of the pre-Model series arcade games can be emulated and are pretty obscure (and good games too)

Offline MadeManG74

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #78 on: February 03, 2015, 01:01:37 pm »
Maybe I come from the "back in the day" from a different angle. To me, they're not memories trapped in the past that need to be clarified with a "back in the day", to me all the classic games are right there ready to play, albeit on old hardware. Given I'm always buying classic games, old SEGA stuff is really just SEGA I haven't experienced yet. The Master System, for example, is uncharted territory for me. I've only just gotten into it last year, and now 30 games in I'm have new SEGA experiences.

That's why I have to wonder why fans yearning for increased SEGA output in 2014 and 2015 don't just go back to games they missed out on to fill that void.

Well, obviously you can play old games still. I just got done playing Deus Ex which is ten thousand years old this May. But I don't say I'm a fan of what Ion Storm is doing these days, because well, they don't exist anymore.

As I said, it's just semantics. I think we agree we like Sega's old shit, otherwise we wouldn't be posting here. I'm just saying that current Sega isn't exactly blowing my skirt up.

Offline Nirmugen

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #79 on: February 03, 2015, 03:08:40 pm »



Yep they're all but dead . Quite sad too see SEGA Japan  become such a lame duck in the console world.



Some key differences ... Capcom have a Next gen piple line and engine that already showing off impressive results . They not only have opened a toally seprate HQ to handle their mobile games (paid for the profits from MH III) but also have brand new HQ to go and another one that be ready to go in 2 years time : Capcom are investing and taking on staff ready for the next gen and the generations after that .

In the meantime, the Arcade part of Sega is gonna publish and distribute a Luigi's Mansion Arcade Game made by Capcom...sure, Capcom can do it for themselves  just like the exclusive AAA "Phanta Rei" F2P title for the PS4 that was delayed. So multiplat right there.

Also, why their mobile division is testing games in South Korea and almost doesn't have an app that reach the Top 100 in Japan? I don't know, maybe they are pleasing their fanbase until they reach the inevitable fate of doom that almost half of the videogames companies in Japan are having.

Maybe I could talk about the almost 9 year project from Square-Enix or the almost predominance of Kojima in Konami that singlehanded push the console side from falling out of business.
Or also the temporary exclusives in consoles from PC games that almost got funded by the company that sign the deal for the exclusivity.

To put in context, not everybody are in a good position to make AAA games or even expanding their businesses. Both sides:West and East.

Please, this is happening to the whole industry,  not only Sega.

Yes, the American side has done some terrible decisions that lost their trust from big daddy SS, but that doesn't mean they didn't try to make something good or marketing something well.

Just only the 3D Classics, the localizations of JP games and many merchandising deals are signs of good people working for maintain something called community.

Offline Aki-at

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #80 on: February 03, 2015, 04:10:23 pm »
Some key differences ... Capcom have a Next gen piple line and engine that already showing off impressive results . They not only have opened a toally seprate HQ to handle their mobile games (paid for the profits from MH III) but also have brand new HQ to go and another one that be ready to go in 2 years time : Capcom are investing and taking on staff ready for the next gen and the generations after that .

SEGA Japan have none of that, not even a next gen engine :Yakuza 0 engine is hardly state of the art for a PS4 game , even Fromsoftware will be wowing more gamers with its Bloodbone  and then its Team can work and build on the tech with no doubt sequels to Dark Souls and Armored Core . Where's SEGA Japan next gen piple line and engine to match these then Aki ?

We aren't really talking about AAA content, we are talking about content in general and so far none of the major publishers have shown they are either relying on only a select few IPs (Sonic, Metal Gear, Final Fantasy.) or unwilling to develop titles unless they get some sort of incentive from a major console manufacturer.

Offline George

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #81 on: February 03, 2015, 05:02:24 pm »
I think this mentality of 'we need triple AAA titles' to be successful is one of the most retarded things I have heard in a long ass time and that is why Japanese developers are in the shitter.

Offline Berto

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #82 on: February 03, 2015, 07:11:23 pm »
Wut? Even Nintendolife?
I don't even ...  ???

Quote
SEGA Struggles! Should They Sell Sonic to Nintendo?
http://www.nintendolife.com/videos/2258

Offline George

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #83 on: February 03, 2015, 07:18:30 pm »
Hahahahaha, hell no. I don't hate Nintendo, just don't want any of their shitty policies to infect us as a fanbase. Did you guys hear this shit? They are literally holding their fans hostage:
https://www.youtube.com/watch?v=k_vGe68T6sM

Offline Aki-at

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #84 on: February 03, 2015, 07:56:04 pm »
I'd rather SEGA give Sonic to say the Ryu Ga Gotoku team or AM2, heck I even believe The Creative Assembly could do a good job.

I like how everyone always overlooks how much of a popular brand Sonic is, if each new entry brings you in over $100 million in revenue, plus licensing deals, SEGA won't be looking to sell the IP for anything less than half a billion, if not more.

Offline Radrappy

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #85 on: February 03, 2015, 08:08:30 pm »
I'd rather SEGA give Sonic to say the Ryu Ga Gotoku team or AM2, heck I even believe The Creative Assembly could do a good job.

I like how everyone always overlooks how much of a popular brand Sonic is, if each new entry brings you in over $100 million in revenue, plus licensing deals, SEGA won't be looking to sell the IP for anything less than half a billion, if not more.

Sonic is one of those properties that Sega would only sell if they were going bankrupt.  No way would they part with it a moment sooner.  Its too much of a tentpole. 

Offline George

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #86 on: February 03, 2015, 08:21:27 pm »
Also there isn't any reason to sell, outside of the retail blunders that SOA have caused, SOE and SOJ have actually be turning profits last time... Alien Isolation was a hit.

Seems they finally did what they had to do with SOA and cut them down to digital. Honestly, the last 3 years that really has been their strong point.


As for a Sonic game, Sonic Team is doing just fine. Sonic Generations, Colors and Lost World (step back but not super shitty) are a decent track record for console releases.

Offline Barry the Nomad

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #87 on: February 03, 2015, 08:35:29 pm »
And over in Europe, Sumo has done an awesome job with the Sonic and Sega characters. I really hope 2016 sees another Allstars Racing for One, PS4, and Wii U.

Offline Team Andromeda

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #88 on: February 04, 2015, 02:26:43 am »
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But they are already teaming with Yakuza in America and have been teaming up with Yakuza in Japan for a long time.
Agreeing  to let a game go up on PSN some 3 years after it 1st hit the shevels in Japan is hardly a vote of confidence by SONY or indeed SEGA . Its not like SEGA or indeed SONY are showing any signs of getting Yakuza 0 for the west, much less Ishin
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Not only that, the reason Yakuza is coming over is because Sony got so much demand from fans



Nothing new in that at all , Didn't Namco have a change of heart with Godzilla and will now publish it in the west ? . And don't make me laugh about so called demand - is this the same demand from SEGA fans that wanted Yakuza IV brough to the west, Virtual Fighter 5 Final brought to the PS3 and 360 ?


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I think this mentality of 'we need triple AAA titles' to be successful is one of the most retarded things I have heard in a long ass time and that is why Japanese developers are in the shitter


Do you know what you're saying ? . Japan developers and publishers focus on the Mobile and Handheld market is one of the big reasons why their developers have  lost so much ground on the consoles and can't really compete with the Western console productions...


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SOE and SOJ have actually be turning profits last time... Alien Isolation was a hit



And remind us again why was it a hit ? Can it be becasue it was a Big console production made manily for the consoles , truly multi platform. Also is makes me laugh to see some SEGA fans go on about this being such a hit . Its sold a million over 5 different platforms , where as dead Rising 3 sells a million on just 1 platform , and the likes of Dark Souls sells over a million on 2 .


SEGA Japan take note.


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As for a Sonic game, Sonic Team is doing just fine. Sonic Generations, Colors and Lost World



Lost World didn't even break a million sales , which may expain why even the Sonic Team gone running (pun intended) to the mobiles :( .


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we are talking about content in general and so far none of the major publishers have shown they are either relying on only a select few IPs



You want to talk content ? Other than Yakuza 0 what's SEGA's Japan  big plans for the next gen consoles ? At least the likes of Square, Capcom, Fromsoftware and even Konami have some real next gen games to show off and have next gen engines to build games with . SEGA Japan doesn't even seem to have that these days .




















« Last Edit: February 04, 2015, 02:29:56 am by Team Andromeda »
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Offline George

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Re: The weak arm becomes the weak finger: 300 Jobs cut at Sega America
« Reply #89 on: February 04, 2015, 03:50:54 am »
You think investing millions in one IP is a good business decision when so many are failing or doing alright?

Of course you do. *shake my head*