And there's none of that in Yakuza on the PS4 . It's no different from the likes of Gun being on the 360 - It was just the Xbox version running in higher res- The game and the games content was exactly the same otherwise and I'll say again content doesn't make a game original . A original game or original content is something we haven't seen before . A copy of a painting is hardly original now is it .
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Your AAA bias is showing again. This isn't about a game being revolutionary or not, this is about SEGA producing content for core gamers, not remasters, not remakes but new content.
You seem to be confused and constantly project what you think I said to what you want me to say when I have. Ishin, regardless of what console it is on, is new content because it was a brand new production made by SEGA.
Yes Last of Us on the PS4 isn't new and just a port and Yakuza Ishi on the PS4 is just that a PS3 game running on the PS4.
You've missed the point again.
Ishin is new content because its a brand new game SEGA made. If I said The Last of Us Remastered is an example of Sony making new games I would be wrong, it isn't, if I said Ryu Ga Gotoku Zero is an example of SEGA making new games, I would be correct. Not hard to grasp.
Konami seems to be going into that direction , with if anything a bigger and more successful digital mobile arm. The others are still investing heavily in next gen gaming and engines . Its not like any of the major corps be that in the west aren't on mobile's (EA does better than SEGA on the mobile after all) but they also make sure that they have major AAA console productions , unlike SEGA Japan that seems more and more focus on the mobile .
See for you a company pushing the envelope is investing in gaming. For me a company investing in making core games is a company investing in core games, simple as. Not investing in making cutting edge games is not an indication that they are moving away from core games at all.
Rubbish . The NFL deal alone cost EA $300 million dollars , EA then spend over $860 million on getting Bioware and Pandemic . That's near enough $1.5 billion there . Now the NFL deal and the likes of the Bioware deals are paying off and EA
If you noticed, because you always overlook basic points, I said accumulated, as in including EA's profits as well. If we take just the losses, Electronic Arts has lost $3.9 billion. So no, the losses aren't just down to the purchase and NFL agreement.
And what's wrong with your math? 300 + 860 = 1,160. That's 340 off, not "near enough" it's a whole year's worth of profits.
Lol so we're reduce to counting the same game that just happens to appear on different formats and mobile and tablet games . Well on that score EA are making more than 10 or 15 games a year even now .
Again selective reading. I still stated there was 70 different games, with different SKUs its over 100, a very conservative estimations considering EA had 5 SKUs for one game, we're probably looking at over 150 different SKUs. So yes, EA's content has gone down drastically .
NCL can from its cash reserves alone and you know it, not that it would want to . When it comes to cash in the bank , NCL are better than most , even Sammy .
The SEGA side is worth more than $4 billion, the Sammy side, which now owns a massive resort complex in South Korea, is probably double that. Nintendo would have to use up all of their cash reserves and than raise some capitals.
I could take out a mortgage to purchase a house worth a couple of million pounds, would I be able to afford it? Probably not. Having the funds alone isn't the only way to determine if someone can afford something but their long term health as well.