Yeah, and I understand that's sort of what got them bankrupt to begin with.
But missed when they were experimental knowing the pay off may not be big.
I mean... if I was on the development team of Rise of Nightmares, I would point out how much of a flop it will be and how much they scrounged concepts from Amnesia at the time. (Brennenburg Castle and Viktor's mansion both somewhere in Eastern-Europe. Alexander and Viktor are both mad scientists that perform experiments on Gatherers / Altered for some life force essence called Vitae / O Zhuvindo, often blurring science with eldritch ritual. Concluding at the Inner Sanctum / Ritual Site. Plenty of other comparisons.)
But Sega must've known all this when developing Rise of Nightmares, but they must have decided for it because "No one else has made a horror Kinect game! Let's see if we can!", knowing full-well lack of pay off.
SEGA did try to experiment with moving away from the family-friendly, minigame-heavy reputation of early Kinect titles in Rise of Nightmares but that doesn't mean SEGA made it just with the 'let's see if we can" mentality.
It's a business too, the game was started to be developed before Kinect's release so they won't know whether Kinect's a success or not and that time SEGA believed the Kinect as a promising, "sophisticated" motion technology that could sell well
SEGA has maintained a close working relationship with Microsoft since the days of the original Xbox, for which they developed numerous exclusive games and licensed Windows CE for the Dreamcast.
Their decision to develop games for Kinect was a continuation of this long-standing software partnership, not just a mere experiment.
Only goes to prove "you win some, you lose some". SquareEnix didn't quit though and got back on the chocobo with it.
Not true. No Chocobo Racing franchise's planned for Switch 2, PS5, or XBox Series X/S, they already left it.
But don't they have enough profit for some legroom to experiment with at least?
The landscape was different. Many SEGA's profit came from arcade centers, SEGA was the king of arcade back then.
Yu Suzuki is like SEGA's Miyamoto back then in arcade departement, his arcade games were always becoming pioneers and best sellers.
But when he tried his "experiment" project in console departement with Shenmue, we know how high the cost it was.
Metaverse was marketed for VR though, so wouldn't that make metaverse redundant?
Probably.
Meta's vision is to build the future of human connection and the technology that makes it possible.
I guess now they think that metaverse couldn't achieve that and tried with AI now.