SEGA did try to experiment with moving away from the family-friendly, minigame-heavy reputation of early Kinect titles in Rise of Nightmares but that doesn't mean SEGA made it just with the 'let's see if we can" mentality.
It's a business too, the game was started to be developed before Kinect's release so they won't know whether Kinect's a success or not and that time SEGA believed the Kinect as a promising, "sophisticated" motion technology that could sell well
SEGA has maintained a close working relationship with Microsoft since the days of the original Xbox, for which they developed numerous exclusive games and licensed Windows CE for the Dreamcast.
Their decision to develop games for Kinect was a continuation of this long-standing software partnership, not just a mere experiment.
Well, given Windows given up on their Mixed Reality Platform, I guess the particle of hope of Rise of Nightmare ever being re-released, especially as a VR game, is... well, just as unlikely before as it always been.
but still, someone on Sega must've called out how much Rise of Nightmare was ripping off Amnesia. Were Sega too pressed for time to care?
Don't get me wrong though. "Gothic castle mansion" is more of a classic trope than a rip-off of Amnesia. And while the
Altered were similar to the
Gatherers, I liked the clockwork-zombie like design of the Altered. I just think the plot around "O Zhuvindo" was rather on-the-nose to
Vitae
Not true. No Chocobo Racing franchise's planned for Switch 2, PS5, or XBox Series X/S, they already left it.
I didn't wanted to say "
They got back on the horse" given it was SquareEnix.
The landscape was different. Many SEGA's profit came from arcade centers, SEGA was the king of arcade back then.
Yu Suzuki is like SEGA's Miyamoto back then in arcade departement, his arcade games were always becoming pioneers and best sellers.
But when he tried his "experiment" project in console departement with Shenmue, we know how high the cost it was.
As someone who is not a fan of freemium mobile game. my concern that Sega would regard it a "logical choice" to turn their attention from arcades to freemium mobile games.
After all, an arcade game is a game that requires some money or tokens to play. It's pretty much micropayment! And Sega wouldn't have to worry about epidemics if everyone can still play their arcade games on their phone.
Probably.
Meta's vision is to build the future of human connection and the technology that makes it possible.
I guess now they think that metaverse couldn't achieve that and tried with AI now.
Well, Mark Zuckerberg is still primarily a businessman who admits data harvesting from FaceBook. And I still believe Meta bricked my Oculus Rift S. Though, my brother said my computer might be powerful enough to run the Oculus Rift S, but I don't want to give Meta the benefit of the doubt at this point.
Besides. I have my VR-sights set on getting a
Steam Frame. I'm not savvy enough to know if it's the best, or better than current leading VR headsets on the market. But given all my games are on Steam, and I'm constantly on Steam myself, I like to think it is still optimised for it.
I just hope Gaben won't do what Zuckerberg does with the Meta Quest and release a "new" Steam Frame every 2-3 years or so.
In fact, while the Oculus Rift S worked fine for me up until it no longer did, I should've got a
Valve Index instead at the time.