Well, basically right SuperSonicEX. They did sponsor the first few DC titles at E3 with giveaways and stuff, but those where the bad ports and I think they did well so SEGA put more effort then most people felt sour... then they cut funding for promotions it seemed.
The issue here is that SEGA West should have planned content leading up to the digital releases instead of "ITS OUT HERE IS A LAUNCH TRAILER THANKS GO BUY IT"
You know, like getting the developers and holding a social media question round table where they get to ask them their questions that are filtered through PR (cuz SEGA, i mean we know everyone wants a 3). Having live events where they answer questions, play the game would have attracted a new crowd. But no. It feels like in the old days SEGA really tried to reach their consumers and show them what else they had, now it seems that SEGA shuns their uniqueness.
For example in the late 80's SEGA launched their own magazine for free, to SEGA console owners. They spent cash on printing and distributing these magazines with articles of the company, people that work there, up coming games, walk thrus. What was the main purpose? Showing you games that you will not hear about otherwise due to not having a TV marketing budget. Think about it, not every game had a marketing budget so they spent money to reach out to fans about new games. Works.
SEGA now has a social media account with over a million users, much more than SEGA Visions magazine had. Yet they can't even do content to hype their own users? Tembo the Badass Elephant isn't worth a few tweets? We are talking about the bare minimum effort here. I felt like doing an article on how SEGA killed the title, basically.