Author Topic: The future of Sega game development, condensed in a few questions  (Read 22571 times)

Offline crackdude

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Re: The future of Sega game development, condensed in a few questions
« Reply #30 on: October 16, 2015, 07:29:39 am »
Finally! A SEGA community where people understand that Sega's IPs just don't profit or make money because this generation doesn't remember or care about Sega's games.
It infuriates me when people ask for a new Shinobi or Golden Axe or whatever, and ignore that Sega has released new games of the series in the last 10 years that nobody bought.
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Offline Phantasos

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Re: The future of Sega game development, condensed in a few questions
« Reply #31 on: October 16, 2015, 07:31:11 am »
The last Golden Axe game is so shitty and so devoid of everything that makes Golden Axe...Golden Axe, that yes, I still send Sega email about new games. What should be infuriating is thinking that just the shittiest effort ever at making games is somehow enough to satisfy a fan.

The 3DS Shinobi game was pretty good, though. No complaints there. But I still want a PS2 Shinobi sequel.


THQ,Midway,LucasArts,Agetec,Eidos.

Not the best examples since several of those didn't bankrupt themselves out and were just absorbed by other bigger institutions. Midway and THQ did go under, though.
« Last Edit: October 16, 2015, 07:37:12 am by Phantasos »

Offline crackdude

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Re: The future of Sega game development, condensed in a few questions
« Reply #32 on: October 16, 2015, 10:02:25 am »
The last Golden Axe game is so shitty and so devoid of everything that makes Golden Axe...Golden Axe, that yes, I still send Sega email about new games.
I would agree, except the original Golden Axe games were shitty when they came out on the MegaDrive as well. Take off your nostalgia-goggles, the gameplay was shit, publications at the time said it as well. (EDIT: I'm excluding the first game from this comment, because it was the best there was at the time, even though not that good anyway)

As for the newer one, it's an arcade hack n slash 3D game. A solid one at that. It was panned for being difficult and reviewers trying to compare it with fucking God of War.
Only big negative would be lack of co-op play, other than that I really don't understand what you expect from Golden Axe... An epic story line and AAA graphics with RPG mechanics? That would be cool, but it would have nothing to do with Golden Axe

EDIT 2 WORTH A READ:
http://web.archive.org/web/20081022043557/http://www.playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=887
« Last Edit: October 16, 2015, 10:10:15 am by crackdude »
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Offline Barry the Nomad

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Re: The future of Sega game development, condensed in a few questions
« Reply #33 on: October 16, 2015, 10:16:06 am »
The original Golden Axe was never top tier arcade gaming, but it was a damn fine beat em up to play while a bit buzzed.

Offline EnternalHope

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Re: The future of Sega game development, condensed in a few questions
« Reply #34 on: October 16, 2015, 12:17:51 pm »
It infuriates me when people ask for a new Shinobi or Golden Axe or whatever, and ignore that Sega has released new games of the series in the last 10 years that nobody bought.


I know. Games like Bayonetta, VC 3, Alpha Protocol,Chromehounds, Journey Into Dreams, Binary Domain ALL were completely ignored by console gamers.


The worst crime and biggest Travesty was Sonic Generations. SEGA put ALL their effort,money,budget and marketing into this and the result: It STILL didn't sell as well as hoped. What sold instead? Call of Duty Modern Warfare. And people keep DEMANDING Sega make a new PS4/Xbox One Sonic game that they know is going to be scrutinized. Transformed is another travesty "We Don't want another Sonic racing game. We don't care how good it is".


Its pretty clear and obvious why Sega Games,Ltd is mostly focused on PC and Mobile titles and wants to find as many IPs as they can to port to PC. These are markets easy to please. Console Gamers today are so picky and finicky that it takes too much effort or money just to make the perfect title. And when it doesn't even sell well, they blame the publisher and not themselves for overgeneralizing it and then turning around not buying it. SEGA's Arcade division Sega Interactive,Ltd also bears watching. SEGA makes its STRONGEST and BEST IPs in the Arcade market, and the fact that Sega is now expanding its Arcade gaming business overseas is a great opportunity to win people back and also puts the prospect of SEGA Interactive,Ltd establishing a home consumer hardware & 1st party software division back on the table. SEGA must take their biggest strengths and show the world that they are a GRAND gaming company and that Arcades are their specialty.






[/size]The original Golden Axe was never top tier arcade gaming, but it was a damn fine beat em up to play while a bit buzzed.



True that. I've been a lifelong SEGA fan since 1991. Golden Axe itself was a typical early 90s beat 'em up that I did kinda enjoy as a kid. Of course it hasn't aged well. Neither has Final Fight. Both were above average and solid for their time. But age definitely hasn't been kind to them.





TThe 3DS Shinobi game was pretty good, though. No complaints there. But I still want a PS2 Shinobi sequel.Not the best examples since several of those didn't bankrupt themselves out and were just absorbed by other bigger institutions. Midway and THQ did go under, though.



Shinobi on PS2 sold dismally. It only did well in Japan, but bombed overseas.


The 3DS version broke even, but that was about it.


As for those publishers, they DID go under. LucasArts wasn't just Star Wars. They made games in the 80s that few people remember like "Maniac Mansion". After selling off their  Star Wars licenses to Disney, LucasArts folded up after 25 years.


Eidos was a publisher for over 15 years. They shut down their publishing and business offices in 2009 selling its main development Core Design to SquareEnix.

THQ had dozens of large IPs, they went bankrupt with "U Draw" their PC development team Relic Entertainment of course was purchased by SEGA.

And yes, Midway is defunct. WB Games is only the remnants of Midway.
In April 2009, Midway was liquidated and sold off piece by piece. Warner Bros Interactive acquired Midway's main catalog. The  Arcade division they had held since 1978 was also dissolved.
« Last Edit: October 16, 2015, 12:22:24 pm by EnternalHope »

Offline crackdude

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Re: The future of Sega game development, condensed in a few questions
« Reply #35 on: October 16, 2015, 12:23:01 pm »
I agree. The PC market is much kinder to middleware games, which Sega loves to produce. Solid games without AAA status, fun to play.
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Offline EnternalHope

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Re: The future of Sega game development, condensed in a few questions
« Reply #36 on: October 16, 2015, 03:03:39 pm »
I agree. The PC market is much kinder to middleware games, which Sega loves to produce. Solid games without AAA status, fun to play.




I concur. I do believe that most of the reason is because most of SEGA's hardcore fans are PC gamers and migrated mainly over to Steam.

Offline Team Andromeda

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Re: The future of Sega game development, condensed in a few questions
« Reply #37 on: October 16, 2015, 03:53:02 pm »
Quote
As for those publishers, they DID go under


Most of them were just taken over , just like SEGA.


As a SEGA fan in the old days there are countless Stuidos that have gone to the wall even in the good old days that I sued to like  . The likes of Technosoft, Lobotomy, Climax Enterainment, BlueSky Software, Warp, Silcon Dreams, Clockwork Tortoise , Zyrinx, Lemon all sadly couldn't pay the billls .


Its nothing new at all


Quote
The worst crime and biggest Travesty was Sonic Generations. SEGA put ALL their effort,money,budget and marketing into this and the result: It STILL didn't sell as well as hoped. What sold instead? Call of Duty Modern Warfare.


You're having a laugh thinking Sonic could sell anywhere near that of COD. In fact the more I read your posts the more I suspect you're a old member with a new name



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Offline Trippled

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Re: The future of Sega game development, condensed in a few questions
« Reply #38 on: October 16, 2015, 04:25:12 pm »
In fact the more I read your posts the more I suspect you're a old member with a new name

The Orbi console is real I swear you guys! :/

Offline EnternalHope

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Re: The future of Sega game development, condensed in a few questions
« Reply #39 on: October 16, 2015, 04:25:53 pm »

Most of them were just taken over , just like SEGA.


As a SEGA fan in the old days there are countless Stuidos that have gone to the wall even in the good old days that I sued to like  . The likes of Technosoft, Lobotomy, Climax Enterainment, BlueSky Software, Warp, Silcon Dreams, Clockwork Tortoise , Zyrinx, Lemon all sadly couldn't pay the billls .


Its nothing new at all



You're having a laugh thinking Sonic could sell anywhere near that of COD. In fact the more I read your posts the more I suspect you're a old member with a new name.

I never expected Sonic Generations to sell as strong as COD. Neither did Sega.

They expected it to PROFIT by selling very well and it didn't. They wanted the ROE on its investment and didn't get that back.

As for the publishers like Midway and THQ. No, they didn't get brought out. They filed for Chapter 7 and shut down. WB Games is not Midway. Its what was left of Midway much like Infogrames is what was left of Atari Corporation.

And Sega didn't get brought out. Sammy Corporation became their new parent company after CSK Enterprises shut down.

Again, Sammy is nearly history. Sega Holdings,Ltd will soon assume all public trading duties. Sammy has zero ownership of Sega currently.

And I'm new here. I'm a member of Dreamcast-Talk. I've never been on Sega Bits.

Offline Team Andromeda

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Re: The future of Sega game development, condensed in a few questions
« Reply #40 on: October 17, 2015, 03:34:40 am »
Quote
I never expected Sonic Generations to sell as strong as COD. Neither did Sega.

Well good, becuase one look at the Sonic sales data see's that since Sonic III, the days of Sonic selling anywhere near COD sales figs are gone. I would expect Sonic Gen made money for SEGA since it sold over a million copies and is one of the better selling Sega games, much better than the likes of Yakuza which also I take it makes money for SEGA 

Quote
As for the publishers like Midway and THQ. No, they didn't get brought out.

The rest did, even SEGA got bought out with Sammy hostile talke over of CSK shares and then buying most of SEGA shares. Did Lobotomy go bust ?, what about Clockwork Tortoise or Sky BlueSoftware ? . Used to love French art and style Delphine still going ?, what about Amazing Studios , Cryo or what about No Cliche not even SEGA could save them.

Corps going to the wall as always happend. 

Quote
Sammy has zero ownership of Sega currently


I love the windup . To get SEGA data one needs to go to Sammy holdings website .



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Offline EnternalHope

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Re: The future of Sega game development, condensed in a few questions
« Reply #41 on: October 17, 2015, 04:23:13 am »
Well good, becuase one look at the Sonic sales data see's that since Sonic III, the days of Sonic selling anywhere near COD sales figs are gone. I would expect Sonic Gen made money for SEGA since it sold over a million copies and is one of the better selling Sega games, much better than the likes of Yakuza which also I take it makes money for SEGA 


The rest did, even SEGA got bought out with Sammy hostile talke over of CSK shares and then buying most of SEGA shares. Did Lobotomy go bust ?, what about
Clockwork Tortoise or Sky BlueSoftware ? . Used to love French art and style Delphine still going ?, what about Amazing Studios , Cryo or what about No Cliche not even SEGA could save them.

Corps going to the wall as always happend. 


I love the windup . To get SEGA data one needs to go to Sammy holdings website .




Sonic Generations had a $59 million dollar budget. In order to profit, it needed to sell at least 4 million units worldwide. It fell short of its projections.


Sammy Corporation purchased Sega Corporation's shares on October 3,2003. They soon allotted a merger for 2004 so that Sega could pay off its $3 billion dollar debt and continue to operate as a software publisher and Arcade vendor. Sammy had little to no say over SEGA or its business. They were its parent company and investment holder. On August 26,2010, Haijime Satomi dissolved nearly all of Sammy's subsidiaries(Except Taiyo, Sammy Networks and Phoenix resort) and divisions and sold SEGA all of Sammy's shares,bonds, and equity. He basically had Sammy absorbed into Kabushiki Kaisha SEGA. The listed divisions of Sammy on the Sega Sammy wikipedia page is outdated.


As of April 1,2015, Sammy Corporation remains  the Panchinko division and Wholly Owned Subsidiarity of SEGA Holdings,Ltd.


http://sega.co.jp/

There's little left of Sammy. Sammy Networks is now under the SEGA Holdings wing as the sister mobile division of Sega Networks. Pretty soon, Sega will have a new division take over Sammy's business operations since they have virtually no capital left. The Sega Live Creation,Inc division may be that new division.



https://trademarks.justia.com/790/40/sega-sammy-79040246.html

http://sega.co.jp/corporate/profile_business/



NEW HOLDER/REPRESENTATIVE OF AN INTERNATIONAL REGISTRATIONSERIAL NUMBER: 79040246


The table below presents the data as entered.

Input Field

Entered
OVERVIEW
INTERNATIONAL REGISTRATION NUMBER
0928831
EFFECTIVE DATE OF MODIFICATION
06/08/2015
NOTIFICATION DATE
09/10/2015
HOLDER DETAILS
CLIENT IDENTIFIER
623742
NOTIFICATION LANGUAGE
ENGLISH
NAME
SEGA SAMMY HOLDINGS INC.
ADDRESS
Shiodome Sumitomo Building,
1-9-2 Higashi Shimbashi,
Minato-ku
Tokyo 105-0021
COUNTRY
Japan
ENTITLEMENT NATIONALITY OF APPLICANT/TRANSFEREE/HOLDER
Japan
LEGAL NATURE
Not provided
LEGAL NATURE: PLACE INCORPORATED
Not provided
CORRESPONDENCE INDICATOR
YES
REPRESENTATIVE GROUP
CLIENT IDENTIFIER
816963
NAME
NAKAZATO Kouichi
ADDRESS
A-TOM Kojimachi Tower 5F,
4-4-7, Kojimachi,
Chiyoda-ku
Tokyo 102-0083
COUNTRY
Japan
MISCELLANEOUS INFORMATION
IB DOCUMENT ID
899499801
OFFICE REFERENCE
79040246
TRANSACTION TYPE
MAN - CHANGE OF REPRESENTATIVE

Sega Holdings,Ltd was formed as a different umbrella under the Sega Sammy group. Meaning, Sega Holdings will assume all trading and Holding duties of Sega Sammy once they open for public trading. With US Registration of Sega Sammy cancelled, the International Registration of Sega Sammy's IB business in the WIPO will be allowed to expire in December 2016, 10 years after International Registration was issued.



Again, the changes won't take place until Sega Holdings,Ltd begins public trading on its own.

Offline Team Andromeda

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Re: The future of Sega game development, condensed in a few questions
« Reply #42 on: October 17, 2015, 06:52:11 am »
Didn't take too long for the true reveal. Not going to get involved with your nonsense
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Offline crackdude

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Re: The future of Sega game development, condensed in a few questions
« Reply #43 on: October 17, 2015, 07:59:18 am »
SEG4GES

Offline pcm92

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Re: The future of Sega game development, condensed in a few questions
« Reply #44 on: October 17, 2015, 10:36:13 pm »
I would like to see a Mario and Sonic game where they work together, instead of fighting each other. That would be tremendous!