Author Topic: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)  (Read 2254076 times)

Offline Berto

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Added Phantasy Star II for SEGA Master System
Port from SEGA Genesis/Mega Drive version







https://www.youtube.com/watch?v=bkPAMIm9oyE

https://www.youtube.com/watch?v=UuXXFcOY8ig

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xfixium: "Sega Master System version of Phantasy Star II work in progress. Bringing in everything from the original title, plus some additions:

Battles with backgrounds:
These will change based on the area you are in. Apparently the Master System has enough VRAM to pull this off. Color me surprised.

64 tiles for background
160 tiles for enemies
32 tiles for the party graphics
Second half of VRAM holds sprites and UI graphics
128 tiles for sprites or bg tiles (Attack animations mostly)
64 tiles for UI (No lowercased letters)

Jobs:
One of my complaints of the original is that they did not flesh out character interactions more. With the optional jobs that you can take on from Central, I'm hoping to display more of the characters personalities, and interactions. Making some jobs where you are required to have a specific hero to be in your party to complete. And yes, you will have to find a cake shop in a cave.

Other Notes:
An "AGES styled" menu will be available to set multipliers and difficulty. An alternative character available to fill in the hole Nei leaves behind. Also more discussion here."

Link : https://www.smspower.org/forums/19275-SMSPhantasyStarII?start=50

Offline Berto

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Two Black Cats, the creators of MD Engine and the developers of Prisonela MD and Inkventure, are working on a new project:
Solid-State Soldier

https://x.com/twoblackcatsx/status/1981405404111278198

https://x.com/twoblackcatsx/status/1982878836904611997

https://x.com/twoblackcatsx/status/1990593007247081546

Added, thanks billybob.  :-D

Offline Berto

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Moving Castlevania (SEGA Master System) to 2026 List since the game's planned to be released in 2026

https://www.youtube.com/watch?v=KyzNHpTzSgY







Quote
xfixium: "Latest work on Castlevania for the Sega Master System.
Most of Simon's code is complete. I have a bunch of tweaks here and there.
All stages connected, and playable.
A bunch of enemies have been coded, or nearly complete.
Some behavior adjustments need to be added for a couple.
Looking to get this game done this year, and a demo out soon."


Link: https://www.smspower.org/forums/19386-SMSCastlevaniaHomebrew?start=100


Offline billybob884

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« Last Edit: January 18, 2026, 02:44:08 pm by billybob884 »

Offline billybob884

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Yie Air Kung Fu Remix

André Azevedo has released a prototype of his arcade port of Yie Ar Kung Fu

https://x.com/NicklesAZ/status/2012610075949465632



(also FYI minor title misspelling in your post)

Offline Berto

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Kickstarter for Escape 2049 just went live:

https://www.kickstarter.com/projects/orionsoft-games/escape-2049-a-new-platformer-game-for-megadrive-and-gba





Demo here:

https://orionsoft.games/Escape2049_demo.zip

That's a really a high fund goal to be achieved.
This will be hard but I hope it could make it.
I backed its prequel back then and kinda like it but never make it pass stage 3.

André Azevedo has released a prototype of his arcade port of Yie Ar Kung Fu

https://x.com/NicklesAZ/status/2012610075949465632



(also FYI minor title misspelling in your post)

Ahh. Fixed. Thanks billybob.  :-D

Offline billybob884

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That's a really a high fund goal to be achieved.
This will be hard but I hope it could make it.
I backed its prequel back then and kinda like it but never make it pass stage 3.

Yea I was concerned about that too.. guess we gotta just wait and see

Offline Berto

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Moved Attention to Detail for SEGA Master System to 2026 List since the game is out now.



https://www.youtube.com/watch?v=vMOSlTac9dI

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Ray Tube Games: "This an original puzzle game and so has an original game design and original graphics. The game is as follows. A (game) board composed of a grid of rectangles are shown in various colours. You are given time to memorise the screen for the "odd ones out" (i.e the incorrect shapes) , that are incorrect in terms of the rectangular shape when compared to the correctly shaped rectangles, before the next screen without them is shown. Examples of he "odd ones out" are shown around the outside of the board, inside the magnifying glass lenses and beside a cross, as smaller versions of the correctly shaped rectangles (shown around the board in the magnifying glass lenses and beside a tick). The "odd ones out" do not differ by much compared to the correct shapes since they will be one or two pixel shorter in height difference compared to their counterpart correct shapes of the same colour. The magnifying glasses are grouped in pairs, of an incorrect shape and its corresponding correct shape, around the outside of the board. So incorrect shapes won't be so easy to find and the incrrect shapes take attention to detail to find. The time decreases for memorisation and the number of "odd ones out" shapes descreases (but it will occasionally it may increase) as the game progresses. When an "odd one out" shape is found an element is added to the corresponding colour bar, for that total, to show this. A game is won when all the four different coloured bars are full in the level section. If you recall the position incorrectly for an "odd one out" shape then it is game over."

Link : https://www.smspower.org/Homebrew/AttentionToDetail-SMS

Offline Berto

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Offline Berto

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Dream Table Poker  (SEGA Dreamcast) - Final Beta coming Mid April 2026









https://www.youtube.com/watch?v=eFhe0FuAUbM

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Glowhare Studio: "Hello everyone,

Thank for your support of Dream Table Poker. Well I can honestly say it has been a very trying time but we've ran into more roadblocks then I can count at this point. While the project isn't dead, the product isn't really producing the results we were expecting. Online has been hit or miss at best, game play also hasn't been very fun to say the least. The game is basically just 4 player Texas Hold'em at best. Here's where the real reality sets in, the time to really push and do what we wanted on this project has come and gone. While a full release is out the window as of today, we will push something out new here soon. I wish there was more to it then that, but as a first time Dreamcast dev team it's been a real learning experience. In mid April we do plan to release a final version (for now) of this project with a  .."

Source : https://glowharestudio.itch.io/dreamtablepoker/devlog/1317741/final-beta-coming-mid-april