Author Topic: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)  (Read 3569009 times)

Offline Berto

  • *
  • Posts: 49390
  • Total Meseta: 23
Moving Frutordia (SEGA Saturn) to 2026 List since the game's out now



https://www.youtube.com/watch?v=qixtmv7t3F8

Quote
Isai Games: "Original game made by Iker.ivr
Sega Saturn Port made by Isai_Games
To burn the disc and play it on a real sega saturn, select the .cue file and burn your disc.
To play it on an emulator, open up the .cue file and start playing.
Enjoy!"


Link : https://isai-games.itch.io/frutordia-saturn
Github page : https://github.com/isigames/FRUTORDIA-SEGA-SATURN

Offline Berto

  • *
  • Posts: 49390
  • Total Meseta: 23
Added Sonic R (Port) for SEGA Dreamcast



https://www.youtube.com/watch?v=vLI2D7gfwMU

https://www.youtube.com/watch?v=T_22PFwXZFk

https://www.youtube.com/watch?v=GGvBN9Nqkrs

Quote
Developer jnmartin84 decompiled the PC version of Sonic R from scratch, creating a fully playable build that runs natively on macOS with fixed-function OpenGL and 64-bit compatibility updates. The project establishes groundwork for a future port to Sega Dreamcast and potential additions like network play.

Source: https://x.com/i/trending/2046831263324201128
Follow the development here: https://www.youtube.com/@jnmartin84/videos

Offline billybob884

  • *
  • Posts: 245
  • Total Meseta: 0
Earnest Evans (LRG)

Slap Fight (Re-release)

Grind Stormer (Re-release)

Snow Bros. Remastered

Steel Empire SLG reprint

Do we know if any of these reprints were ever released?


Twin Cobra (Re-release)

IIRC this one was cancelled, it can probably be removed (I think LRG couldn't get the license for it?)

Offline Berto

  • *
  • Posts: 49390
  • Total Meseta: 23
Do we know if any of these reprints were ever released?

Slap Fight and Grind Stormer have been released two weeks ago.
I'll move it to 2026 List. Thanks for reminding me, billybob.  :-D

https://www.youtube.com/watch?v=isQKjpUPD8U

For Snow Bros. Remastered, it's different than Re-Release version by Limited Run Games that's released in 2025.
Snow Bros. Remastered is remastered homebrew made by Pyron, the one that you posted before :

Pyron is working on re-porting SnowBros to more closely match the arcade version's graphics

https://x.com/GabrielPyron/status/2014030982010069025

https://www.youtube.com/watch?v=cfIKJCRp_zQ



IIRC this one was cancelled, it can probably be removed (I think LRG couldn't get the license for it?)

Oh, that's too bad. Removed, thanks billybob.

Offline Berto

  • *
  • Posts: 49390
  • Total Meseta: 23
Castlevania: Circle of the Moon (SEGA Genesis/Mega Drive) - HitBox and Sprite Offset Editor

https://www.youtube.com/watch?v=kjOos3jBlxw

Offline Berto

  • *
  • Posts: 49390
  • Total Meseta: 23

Offline billybob884

  • *
  • Posts: 245
  • Total Meseta: 0
For Snow Bros. Remastered, it's different than Re-Release version by Limited Run Games that's released in 2025.
Snow Bros. Remastered is remastered homebrew made by Pyron, the one that you posted before :
Ah ok, lol had forgotten about that.



On a side note, only 2 weeks left for Jixa Lady Tiger Plus, less than $2k to go. Think this is gonna be a close one.

Physical GBA and MD Add-ons available




Quote
April 28, 2026
Great supporters, a very quick update to remind you that a few days ago we made the GBA and MD physical add-ons available. This means that if you bought a pack, but want to add just one (or more than one) to give as a gift to a friend, you can do so!
Since many of you had already asked us for them, we humbly followed your request.

Pins duo and full pack are also available as Add-ons (I know you've already seen them, but I love them, look how cute!)

Offline Berto

  • *
  • Posts: 49390
  • Total Meseta: 23
Ah ok, lol had forgotten about that.

On a side note, only 2 weeks left for Jixa Lady Tiger Plus, less than $2k to go. Think this is gonna be a close one.

Yes, hopefully it could meet its goal.

Physical GBA and MD Add-ons available




Ah, why pins. They easily disappeared or fall off.
I'd prefer if they're keychains instead.
The one from Mini Planets (Mega Drive/Genesis) was my favorite.
I still have that keychain in my laptop bag.







But of course still nice of them to add add-ons.

Offline Berto

  • *
  • Posts: 49390
  • Total Meseta: 23

Offline Berto

  • *
  • Posts: 49390
  • Total Meseta: 23
Castlevania: Circle of the Moon (SEGA Genesis/Mega Drive) - Sub Weapon System

https://www.youtube.com/watch?v=ledMFEwzHYg

Offline billybob884

  • *
  • Posts: 245
  • Total Meseta: 0
On a side note, only 2 weeks left for Jixa Lady Tiger Plus, less than $2k to go. Think this is gonna be a close one.
Quote
Project 100% funded. Thank you all!
May 3, 2026



We did it, Jixa Lady Tiger Plus, with your support is 100% funded and has become reality!

Many friends talked about us and our game, they made videos, posts, live shows, every day we grew in number and people began to believe in us more and more.

This update is a huge thank you to everyone who bet on us.

And now? There are still 10 days to achieve other objectives and be able to add content to the game, the next stretch goal is a second playable character, it would be nice to unlock it, right?

Offline Berto

  • *
  • Posts: 49390
  • Total Meseta: 23



We did it, Jixa Lady Tiger Plus, with your support is 100% funded and has become reality!

Many friends talked about us and our game, they made videos, posts, live shows, every day we grew in number and people began to believe in us more and more.

This update is a huge thank you to everyone who bet on us.

And now? There are still 10 days to achieve other objectives and be able to add content to the game, the next stretch goal is a second playable character, it would be nice to unlock it, right?

Aw yeah! This is really a good news! I wonder how they managed to get the rest $2k backers so fast.

Offline Berto

  • *
  • Posts: 49390
  • Total Meseta: 23

Offline Berto

  • *
  • Posts: 49390
  • Total Meseta: 23
Moved Neko Girl with No Friends (SEGA SG-1000) to 2026 List since the game is out now



Quote
SunnyChowTheGuy : "I am bored and decide to join a dumb game jam called Low Effort Beastgirl Game Jam.
So ... how low effort could a Sega SG-1000 homebrew game be? (Without using AI)" 

Link : https://sunnychowtheguy.itch.io/neko-girl-with-no-friends

Offline billybob884

  • *
  • Posts: 245
  • Total Meseta: 0
Soul Harvester: The Curse of Illmoore Bay II

https://www.videogamesage.com/forums/topic/16583-second-dimension-presents-soul-harvester/

https://www.youtube.com/watch?v=lFEq0ZAhidI


Quote
Hey all you Sega lovers! We have something in the works that I think you'll really enjoy. This project was slated for after Affinity Sorrow was completed, but life circumstances push this forward now.
 History: Back in 2017 after my mother had passed away, Javier and I begun working on The Curse of Illmoore Bay. This game really helped get Second Dimension off the ground and a lot of people started taking us serious as developers. Fast forward to Affinity Sorrow. The graphics were 99% complete so we started planning out future titles. We attempted to get Illmoore on SNES, but the Eyra SNES port took so much wind out of me that I canceled that project. We also tried getting a NES version of Illmoore made (I believe Segio did some music tracks for it), and we have the graphics done, but couldn't get anywhere with it. We started brainstorming on a new Illmoore title, and Jav ran with it and made like 80-90% of the graphics for it. We shelved it as work was still being done to Affinity (it still is, just life setbacks caused delays).
 That being said, I'd like to introduce our game:
 Soul Harvester: The Curse of Illmoore Bay II
 I started coding this about a week/week and a half ago. I have maybe 20 hours into it in total, but a ton has been accomplished in that period. Here's a video of it in action in its current form:
       
 Things that separate it from its predecessor:
 
  • Levels are no longer restricted to left and right movements only. Vertical scrolling as been added
  • Ziplines!
  • Climbing up ladders
  • Larger levels to explore
  The skills and upgrades won't be like the first game as we're not playing as a spirit/ghost. You'll still have (or have to find) the medallion to shoot your projectiles, but there won't be any summons, transformations, flying, etc. Instead, it'll be focused on powering up the medallion, upgrading your armor and weapon, and acquiring new moves to help you cut those baddies to pieces.
 Levels won't be linear either - you'll be able to choose which world to play next. Whether you'll have the tools to make it through easily or not will be your fate.
 We want to focus on world building/exploration and story craft to really enrich the game.
 This game is being developed in SecondBASIC (www.sbasic.net) and a map tool I created:
 
 This tool let's me load up the level tiles, create meta tiles and set attributes, and exports right into the game engine. I can load up multiple tile sets and create all the maps in 1 project. I'll also be able to place enemies and objects on the map as well. In this screenshot, you can see a blue box outline and a series of red lines. The blue box is the "viewport" which shows you what will be on screen, the red lines show where each screen ends. This helps with placing objects/enemies to know how much will be loaded up at one time and to space things out more appropriately.
 So what's been done so far and what needs to be done?
 The finished list:
 
  • Base map engine w/ collision & meta tile attributes
  • All level graphics and parallax backgrounds
  • Enemy design
  • Story outline
  • Most game mechanics decided
  Things to be done:
 
  • Opposite zipline in the base engine (should be easy to implement)
  • Creating all of the levels
  • Enemies + Enemy AI
  • Objects
  • Ability/power-ups
  • Cut Scenes
  • Bosses + Boss AI
  I'm still debating on if we should do SRAM save games, passwords, or neither. I would love to hear some feedback on that.
 We also want to do a special stage or 2, but I don't want to spoil those just yet.
 Anyway, I hope you like what you've seen so far!