Author Topic: List of TBA (Not yet Finished) Games on SEGA Console (Genesis, Dreamcast, etc)  (Read 4621038 times)

Online Berto

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Added HIT8OX (Port) for SEGA 32X





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Haroldo: "A native, fully playable Sega 32X port of Vlad-Constantin Comarlau’s HIT8OX, rebuilt in C and fixed-point software 3D from the original PICO-8 Lua/data tables."

Link : https://github.com/haroldo-ok/hit8ox-32x
Original Pico game : https://github.com/vladcomarlau/hit8ox

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Added Tempest 2000 (Port) for SEGA 32X







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Haroldo: "A native Sega 32X (Sega Mars) software-3D port of Jeff Minter's 1994 classic Tempest 2000, written in portable C11 with a thin Sega 32X hardware shell and dual-SH2 / 68000 support."

Link : https://haroldo-ok.itch.io/tempest-2k-32x
Github Repo : https://github.com/haroldo-ok/tempest-2k-32x

Offline billybob884

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Canceled?



Apparently he accidentally set the funding goal deadline for 24hrs

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Sorry guys, there was some screw up with the end date. Campaign will return as soon as possible!


New campaign link:

https://www.kickstarter.com/projects/tonywarriner/urbx-warriors-the-lost-city-16-bit-edition/
« Last Edit: August 14, 2026, 03:09:22 pm by billybob884 »

Offline billybob884

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River Raid 2600

https://sirvh.itch.io/river-raid-2600-for-genesis

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River Raid is the other cartridge I keep coming back to. Carol Shaw built it at Activision in 1982, and she did something on that machine that still doesn't quite make sense to me: a river that never ends, lol.  Yeah and all that ends up making sense with the plane, the fuel, the bridges and the score... and everything under 4kb!

After bringing Pitfall! to the Mega Drive, this was the one I wanted next. Same year, same publisher, same 128 bytes of RAM, and a completely different kind of genius behind it.

AI made it possible for me to do this one and I loved the result! I created 3 ways to play the game and you can pick right on the title screen.








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Apparently he accidentally set the funding goal deadline for 24hrs

New campaign link:

https://www.kickstarter.com/projects/tonywarriner/urbx-warriors-the-lost-city-16-bit-edition/

That's silly but honest mistake. I like how the developer's being honest about it.

River Raid 2600

https://sirvh.itch.io/river-raid-2600-for-genesis









Three editions, that's such a treat for a port.
Added, thanks billybob.  :-D


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Moving Tetris (System E) (SEGA Master System) to 2026 List since the game is out now

https://www.youtube.com/watch?v=t5rjLVKW0xc







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Master Linkuei:"This fan-made SEGA Master System & SEGA Mark III port was made by disassembling the arcade back into source code which ensure all gameplay logic is exactly like the original SEGA System E game.
Features:
-Pause system: Since it's 1:1 Arcade port, theres no pause system originally so it was added to this port.
-Save Battery feature to save the High Score table!"

Link : https://master-linkuei.itch.io/tetris-system-e

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Added Wirefight (Port) for SEGA 32X



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Haroldo: "A W.I.P. vibe port of Haruka App's "WireFight", originally in Pyxel, into a Sega 32X ROM using Arena"

Link : https://github.com/haroldo-ok/wirefight-32x

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Castlevania: Symphony of the Night (SEGA Genesis/Mega Drive) - Drawing the Hardest Room in the Castle, Fixing Shadow Highlight Problems & Analysing PS1 Colour

https://www.youtube.com/watch?v=JXHfY7vwkR8

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Added PICOHOT (Port) for SEGA 32X



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Haroldo: "A W.I.P. vibe port of "Pico Hot", originally from Pico-8, into a Sega 32X ROM using Arena"

Link : https://github.com/haroldo-ok/picohot-32x

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Sonic R (SEGA Dreamcast) - Four-player split screen

https://www.youtube.com/watch?v=tExorv87shQ

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Added Blue Spheres for SEGA Master System

https://www.youtube.com/watch?v=RZuzG3dZZH4

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Guy De Navillé: "There’s more in life than The Grail Legacy :)

I’m taking a little break from that first project, and just for fun I originally want to create a fifth raster demo, following the same kind of experiments I’ve already shown on this channel.

Somehow, that small experiment gradually turned into a mini port of Blue Sphere bonus stage for the Sega Master System.

I’m pretty happy with the result so far. The main technical foundation is now in place even if there is still some work to do:
I need to improve the way sprite flicker is handled, free up enough resources to animate the rings properly and get some text ingame, improve the sky a little, add acceleration to make the movement feel closer to the original game, and of course create the other stages and a selection screen for them.

Rather than releasing the ROM in its current unfinished state, this time I think I’ll complete the project first and release it directly on itch.io as a finished V1.0.

So for now, here is a preview of the project in its current state. I hope you enjoy it!"

Source: https://x.com/GuyDeNaville/status/2088216565749551366

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Outrun Cannonball (SEGA 32X) - Speed Improvement

https://www.youtube.com/watch?v=nKuR170UxgQ

https://www.youtube.com/watch?v=EQmRNYeVK8M

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love me hate me : "Starting to move routines to asm. The improvement is noticiable. A bug has been introduced on shadow render and are shown just on the middle distance. Also the cache code reduction helped. Last rom vs new rom. The megadrive parallax load assets bug still there. Also some desync between the road rasterizer and the side sprites. Still so much work to do."

Link : www.youtube.com/@lovemehateme-tokens

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Sonic R (SEGA Dreamcast) - Two and three player split screen

https://www.youtube.com/watch?v=Kb_al98ky3g