Legend of Zelda: Link's Awakening DX (Game Gear, SEGA Master System) - Demo is Out Nowhttps://www.youtube.com/watch?v=bfQRlfpI8BU
Xifium: "Claude converted it to Z80 assembly the Game Gear could swallow. Then the actual conversion started, and it was as bad as you would expect. Not surprising, tbh. So I instead had Claude convert to C for devkit sms/SDCC. Since I can't read .asm. There, I discovered it was using about the slowest graphics routine that you could put together. Nested for statements, using SMS_setTileatXY to set the screen. I could literally watch it load the tilemap in the debugger tile by tile. I told it to delete video.c, because it was like reinventing the wheel. Just use Devkit SMS's functions. I revamped my git repo with performant code, and then had Claude reference that. From there, the results are in this video. 1 days worth, literally did this today.
Not sure how much further I'll go, but it's decently functional. The scrolling is actually too fast, but I haven't had Claude change it. "
Note: rom download links in the youtube description