Author Topic: Sega Dreamcast Heroes - From 9.9.99 till Now The Challenge Will Always be There!  (Read 999169 times)

Online Berto

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Hundred Swords’s online multiplayer is restored thanks to Dreamcast Live







https://www.youtube.com/watch?v=jP8GdjLpCOY

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Happy New Year, Sega fans! What better way to ring in the new year than with a new Dreamcast game to play online!?
Sega’s medieval real time strategy game Hundred Swords, has just had its online multiplayer features brought back online This effort comes from the familiar Dreamcast Live hero Shuouma, who had previously brought games like Outtrigger, Sega Tetris, Speed Devils: Online Edition, and even the unreleased Dee Dee Planet back online.
The only ...

Article: https://segabits.com/blog/2026/01/01/hundred-swordss-online-multiplayer-is-restored-thanks-to-dreamcast-live/

Offline Mystic Monkey

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Yes. Plus Seaman Protocol was also like how now we could chat with AI chatbot (ChatGPT, Meta, Gemini) before AI became the norm like right now.



Just may be more cynical given of Seaman's personality.
I don't mind Seaman having some degree of chatbot AI. I imagine Yoot intended for Seaman to have more intellectual conversation, but limited to the programming at the time.

But still, I would much rather have a remake. Whenever it be VR or mouse+keyboard. I may be playing emulated games of late, but if I had the choice between buying the game that's optimized for modern PC over messing about with emulators, free as it may be, I would choose to buy the game. (For example, PowerSlave being one of the most popular games for the Sega Saturn. I could emulate it and play it for old time sake, but you can get PowerSlave Exhumed on Steam that has all the cool features expected of modern gaming.)

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I don't mind Seaman having some degree of chatbot AI. I imagine Yoot intended for Seaman to have more intellectual conversation, but limited to the programming at the time.

But still, I would much rather have a remake. Whenever it be VR or mouse+keyboard. I may be playing emulated games of late, but if I had the choice between buying the game that's optimized for modern PC over messing about with emulators, free as it may be, I would choose to buy the game. (For example, PowerSlave being one of the most popular games for the Sega Saturn. I could emulate it and play it for old time sake, but you can get PowerSlave Exhumed on Steam that has all the cool features expected of modern gaming.)

Blame the western fans.
While Seaman was a succes in Japan, even making it the third best-selling Dreamcast game there at the time, it didn't gain same love in western.
I guess that's the reason too why Seaman Protocol kept exclusive in Japan.

Offline Mystic Monkey

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Blame the western fans.
While Seaman was a succes in Japan, even making it the third best-selling Dreamcast game there at the time, it didn't gain same love in western.
I guess that's the reason too why Seaman Protocol kept exclusive in Japan.
I guess so. Seaman is somewhat of a required taste.
https://www.youtube.com/watch?v=8nDufUZdGCM
But, with the video game industry adopting more advance AI for player-NPC interactions, a brand-new Seaman game, either with its own in-game module or with an AI engine like ChatGPT, would be ideal for that.

Take, for example, Whispers from the Star where the main character is a stranded astronaut who just so happen to be a pretty girl which may appeal to some audience and test the "limits" of her AI, only to be disappointed they can't do anything too raunchy or crazy with her or stray from the fixed story etc.

The fact Seaman are aquatic animals confined to an aquarium means the AI doesn't have to worry about physical interaction with the player much or any too-elaborate story, given it's primarily a pet-simulator game, with a set number of functions in taking care of the seamen, such as feeding it grubs or providing air and warmth in the water. The games "story" could all come down to how much the seaman knows and the questions the player may ask. "Where do seamen come from?", "How do seamen speak or know so much?", I know there is some deep lore over Seaman that is glossed over.

A new Seaman game would be ideal to test those limits, as well as the limits of AI in video gaming.

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I guess so. Seaman is somewhat of a required taste.
https://www.youtube.com/watch?v=8nDufUZdGCM
But, with the video game industry adopting more advance AI for player-NPC interactions, a brand-new Seaman game, either with its own in-game module or with an AI engine like ChatGPT, would be ideal for that.

Take, for example, Whispers from the Star where the main character is a stranded astronaut who just so happen to be a pretty girl which may appeal to some audience and test the "limits" of her AI, only to be disappointed they can't do anything too raunchy or crazy with her or stray from the fixed story etc.

The fact Seaman are aquatic animals confined to an aquarium means the AI doesn't have to worry about physical interaction with the player much or any too-elaborate story, given it's primarily a pet-simulator game, with a set number of functions in taking care of the seamen, such as feeding it grubs or providing air and warmth in the water. The games "story" could all come down to how much the seaman knows and the questions the player may ask. "Where do seamen come from?", "How do seamen speak or know so much?", I know there is some deep lore over Seaman that is glossed over.

A new Seaman game would be ideal to test those limits, as well as the limits of AI in video gaming.

While it's true, many fans in western still don't want AI-related things in their game.
Have you heard that Indie Game Awards already pulls two awards from Clair Obscur Expedition 33 over generative AI use.



Even SEGA has said that they acknowledges "strong resistance" from fans regarding to AI.
They do say developers at Sega may use AI but only to streamline tasks while keeping creative roles intact.
Not just SEGA ... Nintendo, Sony, Square Enix, and most big Japan game companies too for now.
So far fans are happy with this decision and I don't see SEGA would screw this up for now.

Offline Mystic Monkey

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While it's true, many fans in western still don't want AI-related things in their game.
Have you heard that Indie Game Awards already pulls two awards from Clair Obscur Expedition 33 over generative AI use.



Even SEGA has said that they acknowledges "strong resistance" from fans regarding to AI.
They do say developers at Sega may use AI but only to streamline tasks while keeping creative roles intact.
Not just SEGA ... Nintendo, Sony, Square Enix, and most big Japan game companies too for now.
So far fans are happy with this decision and I don't see SEGA would screw this up for now.
I can see why there is stigma in the use of AI generative content in games, but at the same time, I just see so much fun potential in it. Especially for Isekai fans.

Exhibit A, make NPCs more expansive and interactive.
https://www.youtube.com/watch?v=am2Jl7o3roQ
AI generative dialogue allows for characters in a game to have much more expansive dialogue and interactivity with the player than the set number of dialogue options and scripts that games often have. Characters can have written personalities that the AI could follow for the character to effectively "roleplay" as them.

Exhibit B, Serve as a Game/Dungeon Master
While I have no direct evidence to provide, just look up Janitor.ai, Characterhub.ai and what-have-you for chatbots that run on AI engines. these chatbots range from behaving like a person to roleplaying and following character. Instead of giving each and every NPC in a game their own AI engine, you just need the one to roleplay as everyone as well as respond to the players choices, actions and interactivity in the world provided for them.

Exhibit C, we already have games that use AI-generated content long before the AI boom.

Minecraft's world generation may not be an advance form of AI, but it still uses both specific and random-factors of coding to generate worlds with. Worlds with biomes that follow specific structures and the like. With more content added to Minecraft over time such as villages, castles, ruins and the like using both set buildings and randomly generated structures.

Exhibit D, photo-realistic graphics in live gameplay.
https://www.youtube.com/watch?v=XCOVTAIym20
The video shows AI-generated footage rendered from Tomb Raider for the PlayStation. While the footage is imprefect, it still shows the length of effort AI can go through for photo-realism with just limited content. With it, game developers can set how much effort the AI would put into rendering over how much created content to keep, which would allow developers to keep their creative style intended for the game over AI doing most of the work. I understand why people are concerned over AI content taking over creativity, but I'd say AI can be used for creativity if done right.

Also, Google Genie 3 comes to mind as further evidence, but I've only seen videos of it. I haven't tried it.

Imagine, as I often do, a VR game with photo-realistic visuals fed to your eyes that it looks like you are there. An open-world game that is a unique experience to you and where the developers can program a flexible interactive module and allow the AI to do the rest. The game can still follow design and style intended from the developers, but AI could fill out blanks or cater for players creative choices and such.
I'm facinated to see the merging of VR+AI and the extent it can do.
« Last Edit: January 05, 2026, 07:36:04 am by Mystic Monkey »

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SEGA co-founder David Rosen passed away on Christmas Day, 2025







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It’s a sad day for all of us Sega fans. One of the most important people in the entire history of Sega has finally left this mortal coil.
David Rosen, the founder of Rosen Enterprises, which would later become the company we all know and love today as Sega, has passed away on December 25th, 2025 at the age of 95 in his Hollywood Hills, Los Angeles home. His funeral was held on January 2nd, 2026 at Inglewood Park Cemetary. News of his passing only just became public on January 2nd courtesy of Replay Magazine.
Very few people in the history of Sega are more worthy of being celebrated than David Rosen. He alone began the chain of events that led to the creation of Sega, and by extension, many of the games they had brought to the world that touched our hearts for decades. Whether it’s ...

Article: https://segabits.com/blog/2026/01/05/sega-co-founder-david-rosen-passed-away-on-christmas-day-2025/

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I can see why there is stigma in the use of AI generative content in games, but at the same time, I just see so much fun potential in it. Especially for Isekai fans.

Exhibit A, make NPCs more expansive and interactive.
https://www.youtube.com/watch?v=am2Jl7o3roQ
AI generative dialogue allows for characters in a game to have much more expansive dialogue and interactivity with the player than the set number of dialogue options and scripts that games often have. Characters can have written personalities that the AI could follow for the character to effectively "roleplay" as them.

Exhibit B, Serve as a Game/Dungeon Master

While I have no direct evidence to provide, just look up Janitor.ai, Characterhub.ai and what-have-you for chatbots that run on AI engines. these chatbots range from behaving like a person to roleplaying and following character. Instead of giving each and every NPC in a game their own AI engine, you just need the one to roleplay as everyone as well as respond to the players choices, actions and interactivity in the world provided for them.

That's nice but for now fans still would rather see the big game company like Square Enix or Bethesda writing the dialogue themselves.
And game companies listened to their fans.

Exhibit C, we already have games that use AI-generated content long before the AI boom.

Minecraft's world generation may not be an advance form of AI, but it still uses both specific and random-factors of coding to generate worlds with. Worlds with biomes that follow specific structures and the like. With more content added to Minecraft over time such as villages, castles, ruins and the like using both set buildings and randomly generated structures.

That's not AI, that's an advanced coding.
Mojang already said that they didn't and won't use generative AI in development as Minecraft is "about creativity and creating."
Saying that Minecraft uses AI would be an insult to Mojang Studios.
That's why even now Mojang still said that They Currently Has No Intention of Using Generative AI in Its Development Process.

Exhibit D, photo-realistic graphics in live gameplay.
https://www.youtube.com/watch?v=XCOVTAIym20
The video shows AI-generated footage rendered from Tomb Raider for the PlayStation. While the footage is imprefect, it still shows the length of effort AI can go through for photo-realism with just limited content. With it, game developers can set how much effort the AI would put into rendering over how much created content to keep, which would allow developers to keep their creative style intended for the game over AI doing most of the work. I understand why people are concerned over AI content taking over creativity, but I'd say AI can be used for creativity if done right.

Also, Google Genie 3 comes to mind as further evidence, but I've only seen videos of it. I haven't tried it.

Imagine, as I often do, a VR game with photo-realistic visuals fed to your eyes that it looks like you are there. An open-world game that is a unique experience to you and where the developers can program a flexible interactive module and allow the AI to do the rest. The game can still follow design and style intended from the developers, but AI could fill out blanks or cater for players creative choices and such.
I'm facinated to see the merging of VR+AI and the extent it can do.

It's sound good if they make graphic more realistic with AI, but for me what matters is gameplay.
And not everything has to be made into realistic.
I'd hate Chuchu Rocket, Rhythm Heaven, Patapon, Feel the Magic XY/XX, LocoRoco, The Rub Rabbits, or Warioware changed their artstyles.



But of course everyone has their own taste of what video games they prefer so I won't comment much about it.

Still about AI, while big companies like Nintendo, Sony, Microsoft, and SEGA won't use AI in regards to honour the wish of what most of their fans wanted,
now many indie game companies have already explored and incorporated AI into their games.
They have to build fans from scratch afterall so they could target new fans that aren't anti AI.
So yeah, it could be an opportunity for them to catch up the big companies using AI as long as it's done right.
May be in the future using AI in games will become the norm, but sure right now it still isn't for the big companies.
« Last Edit: January 05, 2026, 11:53:50 pm by Berto »

Offline Mystic Monkey

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That's nice but for now fans still would rather see the big game company like Square Enix or Bethesda writing the dialogue themselves.
And game companies listened to their fans.
And there's nothing wrong with that, just as there's nothing wrong in reading a book with set narrative and dialogue printed onto the paper. But for more expansive world and realism and interactivity in video games may require random factors that can only be found in nature, such as free-will.

But I agree, it all comes down to how much is needed for whatever game.
That's not AI, that's an advanced coding.
Mojang already said that they didn't and won't use generative AI in development as Minecraft is "about creativity and creating."
Saying that Minecraft uses AI would be an insult to Mojang Studios.
That's why even now Mojang still said that They Currently Has No Intention of Using Generative AI in Its Development Process.
Isn't AI itself advance coding? The worlds generated in Minecraft follow factors that are both random yet orderly. Such as placement of trees on the surface to coal, iron and diamonds underground. Plains, jungles, desert, snow, etc. Each world is large, expansive and unique to each player. It's not the same as human-like AI conscious creation, nor are the worlds catered for the players individual interest, but it is still generative content.
It's sound good if they make graphic more realistic with AI, but for me what matters is gameplay.
And not everything has to be made into realistic.
I'd hate Chuchu Rocket, Rhythm Heaven, Patapon, Feel the Magic XY/XX, LocoRoco, The Rub Rabbits, or Warioware changed their artstyles.



But of course everyone has their own taste of what video games they prefer so I won't comment much about it.
That's true, but with Sony and Microsoft trying to make their consoles cutting-edge with realistic graphics to be available for developers, such as polycounts, rendering, lighting, physics and all that, it would make sense AI-generative photo-realistic graphics would be the next step. Granted, the PS1 Tomb Raider video is somewhat of a poor example, but could also show that a programmer could set the AI on how much to render and how much to leave the original content so that creative style and design would still be intended.

Still about AI, while big companies like Nintendo, Sony, Microsoft, and SEGA won't use AI in regards to honour the wish of what most of their fans wanted,
now many indie game companies have already explored and incorporated AI into their games.
They have to build fans from scratch afterall so they could target new fans that aren't anti AI.
So yeah, it could be an opportunity for them to catch up the big companies using AI as long as it's done right.
May be in the future using AI in games will become the norm, but sure right now it still isn't for the big companies.
Did Microsoft really said they won't incorporate AI into their games? 'cus they're still part of "Big Tech" and just as collectively guilty of wanting to open up Pandora's box just to see if there's some money at the bottom of it... when it comes to AI development in general. I wouldn't be surprised if they used a modified version of Copilot for gaming.

But, with XBox now bending the knee to PlayStation, leaving Nintendo and PlayStation are the sole competitors in the current "console wars", doesn't mean monopoly or corporation is exclusive to the two. While some tech companies had thrown their hats into the console market only to be forgotten, a pro-AI corporation may introduce a new console to the scene (I remember and was just as surprised when XBox took the scene for the first time). That's a "maybe" though, given I understand how cutthroat the console market can be. I think that XBox may "continue" through it's PC apps and PC gaming.

But, all in all, I understand why there are those who dislike AI-generative content in general and why they regard it taking away human creativity. I myself want to see AI-generative content used for human creativity instead, as it may allow games to achieve more realistic and lifelike experience possible for players... outside FullDive or Headjacks.

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And there's nothing wrong with that, just as there's nothing wrong in reading a book with set narrative and dialogue printed onto the paper. But for more expansive world and realism and interactivity in video games may require random factors that can only be found in nature, such as free-will.

But I agree, it all comes down to how much is needed for whatever game.

Fans still could change though but at least in video games most of the publisher tend to listen to the fans, unlike movie business.

Isn't AI itself advance coding? The worlds generated in Minecraft follow factors that are both random yet orderly. Such as placement of trees on the surface to coal, iron and diamonds underground. Plains, jungles, desert, snow, etc. Each world is large, expansive and unique to each player. It's not the same as human-like AI conscious creation, nor are the worlds catered for the players individual interest, but it is still generative content.

AI itself is advance coding, but not every advance coding is AI. Also we got to differentiate the term AI righ now from then before the internet era.
Back then AI is a thing that automate tasks that were once exclusively human, as simple as that, but right now AI exhibits a broad spectrum of cognitive abilities, comparable to human intelligence, allowing it to understand, reason, and learn across diverse domains.
When we talk AI right now, it refers to the later.
AI derives its own logic and patterns by learning from data and one that's becoming main concern is where the data is from.
AI gets data from vast public sources like the internet or social media which sometimes become problematic since they don't ask consent from where their data is taken.

Did Microsoft really said they won't incorporate AI into their games? 'cus they're still part of "Big Tech" and just as collectively guilty of wanting to open up Pandora's box just to see if there's some money at the bottom of it... when it comes to AI development in general. I wouldn't be surprised if they used a modified version of Copilot for gaming.

But, with XBox now bending the knee to PlayStation, leaving Nintendo and PlayStation are the sole competitors in the current "console wars", doesn't mean monopoly or corporation is exclusive to the two. While some tech companies had thrown their hats into the console market only to be forgotten, a pro-AI corporation may introduce a new console to the scene (I remember and was just as surprised when XBox took the scene for the first time). That's a "maybe" though, given I understand how cutthroat the console market can be. I think that XBox may "continue" through it's PC apps and PC gaming.

But, all in all, I understand why there are those who dislike AI-generative content in general and why they regard it taking away human creativity. I myself want to see AI-generative content used for human creativity instead, as it may allow games to achieve more realistic and lifelike experience possible for players... outside FullDive or Headjacks.

We got to remember that Mojang Studio is now owned by Microsoft and Minecraft is becoming Microsoft's biggest game franchise.
If most fanbase in Minecraft is Anti-AI, then they'll follow it.
Yes Microsoft is heavily using AI across its products, internal operations, customer offerings, and even integrating tools like Copilot into Microsoft 365.
But in video games? No, not yet.
Still Microsoft don't mind if their publisher partner uses AI in their video games. Nintendo and Sony too.
There are many games that using AI in eshop, Microsoft Store, and Playstation Store but none of them made by Microsoft, Nintendo and Sony.

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A live broadcast celebrating the 35th anniversary of "Puyo Puyo" has been confirmed!







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Featuring a stellar lineup of voice actors as guests, including Mie Sonozaki as Arle and Tomoko Kaneda as Carbuncle, with plenty of fun segments like a 35th anniversary special corner and a live manzai comedy demo.

Article: https://news.denfaminicogamer.jp/news/2601052d

Offline Mystic Monkey

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Fans still could change though but at least in video games most of the publisher tend to listen to the fans, unlike movie business.
I just think it would be cool if there was an open-world game that caters to player creativity and interactions.
For example, I like the Elder Scrolls game, but I can't proudly claim how original my adventure was if everyones been on the same adventure I have.
AI itself is advance coding, but not every advance coding is AI. Also we got to differentiate the term AI righ now from then before the internet era.
Back then AI is a thing that automate tasks that were once exclusively human, as simple as that, but right now AI exhibits a broad spectrum of cognitive abilities, comparable to human intelligence, allowing it to understand, reason, and learn across diverse domains.
When we talk AI right now, it refers to the later.
AI derives its own logic and patterns by learning from data and one that's becoming main concern is where the data is from.
AI gets data from vast public sources like the internet or social media which sometimes become problematic since they don't ask consent from where their data is taken.
Well, as I said before, it's like Big Tech are opening Pandora's Box just to see if there is some money at the bottom of it.
We got to remember that Mojang Studio is now owned by Microsoft and Minecraft is becoming Microsoft's biggest game franchise.
If most fanbase in Minecraft is Anti-AI, then they'll follow it.
Yes Microsoft is heavily using AI across its products, internal operations, customer offerings, and even integrating tools like Copilot into Microsoft 365.
But in video games? No, not yet.
Still Microsoft don't mind if their publisher partner uses AI in their video games. Nintendo and Sony too.
There are many games that using AI in eshop, Microsoft Store, and Playstation Store but none of them made by Microsoft, Nintendo and Sony.
True. I do see from anti-AI perspectives why they dislike and fear of AI-generated or AI-controlled content. But I wish they could see the potential it may have in the gaming industry. Not to replace creativity, but as a tool for it.

Imagine having a VR isekai game catered for you? The game can still have a human-made, pre-programmed places, characters and the like (Let's say, a virtual recreation of Wonderland and all its characters), but the AI can make your time and experience in Wonderland personal to you. If you go off the beaten path, the AI will adapt to your decisions, things like that.

Just saying VR+AI would be the closest we can get to realism in alt-life fantasy or isekai games.
(I guess I'm the sort of person who fantasizes another life in fantasy world, or alternative life choices without consequences to my own etc. And that games we have now doesn't really cut it for me. For example, in Fallout 3, you can be whoever you want, but you still got Daddy issues. Or in Skyrim where you can do whatever you want, but the Grey Beards still think you got responsibilities as the Dragonborn etc.)

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I just think it would be cool if there was an open-world game that caters to player creativity and interactions.
For example, I like the Elder Scrolls game, but I can't proudly claim how original my adventure was if everyones been on the same adventure I have.

Some gamers love to compare.
Comparing scores, comparing achievements, comparing speedrun, comparing collection, or comparing trophies.
If their experiences are too unique and different, it will be hard to compare.

Well, as I said before, it's like Big Tech are opening Pandora's Box just to see if there is some money at the bottom of it.

Yes. Anything for money.

https://www.youtube.com/watch?v=qD8bStRSLgE

True. I do see from anti-AI perspectives why they dislike and fear of AI-generated or AI-controlled content. But I wish they could see the potential it may have in the gaming industry. Not to replace creativity, but as a tool for it.

Imagine having a VR isekai game catered for you? The game can still have a human-made, pre-programmed places, characters and the like (Let's say, a virtual recreation of Wonderland and all its characters), but the AI can make your time and experience in Wonderland personal to you. If you go off the beaten path, the AI will adapt to your decisions, things like that.

Just saying VR+AI would be the closest we can get to realism in alt-life fantasy or isekai games.
(I guess I'm the sort of person who fantasizes another life in fantasy world, or alternative life choices without consequences to my own etc. And that games we have now doesn't really cut it for me. For example, in Fallout 3, you can be whoever you want, but you still got Daddy issues. Or in Skyrim where you can do whatever you want, but the Grey Beards still think you got responsibilities as the Dragonborn etc.)

Because Fallout 3 and Skyrim also sell stories.
Without that the main character will be boring.
For now gamers love if the main character's having a story.

Kiryu is also one of the example.
This scene wouldn't feel satisfying without Kiryu and Kuze story and boss fight battle before :


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Tikal and Werehog Action Figures Revealed in New Wave of Jakks Pacific 'Sonic the Hedgehog' Range







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Sonic's 35th Anniversary is going to be bringing some lovely merchandise treats for blue blur superfans everywhere, as newly-spotted listings for Wave 24 of Jakks Pacific's action figures on EBGames' website reveal a Tikal 4" model, alongside a 2.5" Werehog mini-toy.
The Wave 24 toys, initially spotted by The Sonic Scoop on social media, feature a set of four characters in each figure size and sport the emerald-green 'Sonic 35th' anniversary branding. Tikal leads the 4" range, and comes complete with a large-size Master Emerald accessory. She is accompanied by her antagonist companion from ...

Article: https://www.sonicstadium.org/articles/sonic/tikal-and-werehog-action-figures-revealed-in-new-wave-of-jakks-pacific-sonic-the-hedgehog-range-r3238/

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Darkstalkers / Vampire Chronicle comics by Mako Mizuki, from a 1995 Comic Gamest compilation.



Source: https://x.com/ItsFantasticAC/status/1941876038704701468