Author Topic: Sega Dreamcast Heroes - From 9.9.99 till Now The Challenge Will Always be There!  (Read 998928 times)

Offline Berto

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Reminder: Fighting Force Collection (LRG) Pre-order Ends January 11, 2025!









https://www.youtube.com/watch?v=PA2GwYOIqCw

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Heads up!

You still have time to pre-order the physical editions of Fighting Force Collection for PlayStation 5 and Nintendo Switch.
Relive the original 3D beat 'em up, master fierce combat moves, and start your mission against Dr. Zeng!

Link: https://buff.ly/BRZqMTs

Offline Mystic Monkey

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Some gamers love to compare.
Comparing scores, comparing achievements, comparing speedrun, comparing collection, or comparing trophies.
If their experiences are too unique and different, it will be hard to compare.
Some love to compare, but imagine bragging rights of pulling off incredible or unique actions and outcomes that make the game more unique to the player?
If it was all pre-determined actions and events, especially for achievements, then that means everyone with the achievement has already done it.
Because Fallout 3 and Skyrim also sell stories.
Without that the main character will be boring.
For now gamers love if the main character's having a story.

Kiryu is also one of the example.
This scene wouldn't feel satisfying without Kiryu and Kuze story and boss fight battle before :


I understand what you mean, it's just games like Fallout and Elder Scrolls encourage players to define their own characters and make their own decisions. To make the Vault Dweller, Lone Wanderer, Courier or Sole Survivor their own characters. That's why these protagonists do not have names, they're supposed to be customizable characters.
However, events and encounters are still pre-determined in these games. You can go off the beaten path, but the side-quests are still pre-determined. The fact the Lone Wandered had daddy issues or the Sole Survivor has baby issues just made them less flexible characters in order to set them on a pre-determined path. Thus everyone has slain the dragon and rescue the princess, everyone has made the hard choices, etc.

Yakuza games however, while (somewhat) open-world, are supposed to follow a story. Kiryu and Kuze story. It's supposed to be pre-determined. I'm not saying there’s nothing wrong with games like that because it's supposed to follow a story.

I'm just saying, Bethesda boasting how their open-world games allow players to experience their own story, it's sort of a half-truth. You can freely explore, but your choices fall into the purview of scripted events, quests and side-quests than anything truly of free-will.

It's probably why Minecraft is still one of the most popular games we had for the last 17 years. While everyone has crafted a diamond sword or slain the Enderdragon, it's how players get from start to finish that varies wildly and uniquely amongst players. Granted, some of the game's content is pre-programmed, such as structures. But given structures and its contents may have random variations' means players will still have unique experiences and challenges to overcome that they may claim as their own accomplishment over finishing a pre-determined quest.

I have nothing against games with their own stories that players need to follow. I'm just saying I would like to play a game where I truly feel free and be my own-defined character, my own isekai or alt-life story that takes into account my free-will, no matter if I choose good, evil, chaotic or lawful. I've yet to play a game that does that, and I believe AI serving as a games' "dungeon master" and content generator would allow us close to that,

Offline Berto

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Some love to compare, but imagine bragging rights of pulling off incredible or unique actions and outcomes that make the game more unique to the player?
If it was all pre-determined actions and events, especially for achievements, then that means everyone with the achievement has already done it.

That's the theory but the truth is not like that.
Not everyone could finish the game, whatever game it is.
If you look at Playstation achievements for popular games, less than 5% gamers could achieve platinum trophy.
It wasn't easy to get platinum trophy for games that's made by big companies.

I understand what you mean, it's just games like Fallout and Elder Scrolls encourage players to define their own characters and make their own decisions. To make the Vault Dweller, Lone Wanderer, Courier or Sole Survivor their own characters. That's why these protagonists do not have names, they're supposed to be customizable characters.
However, events and encounters are still pre-determined in these games. You can go off the beaten path, but the side-quests are still pre-determined. The fact the Lone Wandered had daddy issues or the Sole Survivor has baby issues just made them less flexible characters in order to set them on a pre-determined path. Thus everyone has slain the dragon and rescue the princess, everyone has made the hard choices, etc.

Yakuza games however, while (somewhat) open-world, are supposed to follow a story. Kiryu and Kuze story. It's supposed to be pre-determined. I'm not saying there’s nothing wrong with games like that because it's supposed to follow a story.

I'm just saying, Bethesda boasting how their open-world games allow players to experience their own story, it's sort of a half-truth. You can freely explore, but your choices fall into the purview of scripted events, quests and side-quests than anything truly of free-will.

It's probably why Minecraft is still one of the most popular games we had for the last 17 years. While everyone has crafted a diamond sword or slain the Enderdragon, it's how players get from start to finish that varies wildly and uniquely amongst players. Granted, some of the game's content is pre-programmed, such as structures. But given structures and its contents may have random variations' means players will still have unique experiences and challenges to overcome that they may claim as their own accomplishment over finishing a pre-determined quest.

I have nothing against games with their own stories that players need to follow. I'm just saying I would like to play a game where I truly feel free and be my own-defined character, my own isekai or alt-life story that takes into account my free-will, no matter if I choose good, evil, chaotic or lawful. I've yet to play a game that does that, and I believe AI serving as a games' "dungeon master" and content generator would allow us close to that,

What you describe is more like a specific genre of the adventure games which is "simulation".
The kind of game that don't have an ending.
So I think you're more suited to the game which genre is simulation.
RPG is different with simulation though it often kept some elements from it.
Gamers love RPG usually because of their storytelling.
Sure they're free in term of choosing what to do first in exploring, gathering resources, crafting, building, and fighting monsters all the time but there are always required goals to closure it with an ending if we want to so that we could finish it and move to another game.

Offline Mystic Monkey

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That's the theory but the truth is not like that.
Not everyone could finish the game, whatever game it is.
If you look at Playstation achievements for popular games, less than 5% gamers could achieve platinum trophy.
It wasn't easy to get platinum trophy for games that's made by big companies.

What you describe is more like a specific genre of the adventure games which is "simulation".
The kind of game that don't have an ending.
So I think you're more suited to the game which genre is simulation.
RPG is different with simulation though it often kept some elements from it.
Gamers love RPG usually because of their storytelling.
Sure they're free in term of choosing what to do first in exploring, gathering resources, crafting, building, and fighting monsters all the time but there are always required goals to closure it with an ending if we want to so that we could finish it and move to another game.
Oh, well that's fine if it has it's own genre or category to be recognised under. I don't have anything against RPGs, but it would be nice if "I" was the hero for a change than following footsteps. While games like Fallout and Elderscrolls may fall under simulation genre to a degree, it's still mostly RPG. Minecraft is sort of simulation, I guess.

Offline Berto

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Oh, well that's fine if it has it's own genre or category to be recognised under. I don't have anything against RPGs, but it would be nice if "I" was the hero for a change than following footsteps. While games like Fallout and Elderscrolls may fall under simulation genre to a degree, it's still mostly RPG. Minecraft is sort of simulation, I guess.

While it's not my thing, both of my sons prefer that kind of game simulation.
They're still playing Minecraft, Theotown, and Roblox since a decade ago.
Most of their friends are also still playing those games so I guess it's a factor too.
Especially Roblox, social support like playing game together online, chat functions, and in-game interactions were fit for them and their friends.
Something that I didn't have in my youth days.
Back then if we wanted to play video games together, we're setting up a meeting at an arcade center or at a friend's place who had a game console.

Offline Berto

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SEGA News Bits Live: Remembering David Rosen

https://www.youtube.com/watch?v=MkIjQHX3qBg







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On Christmas day, 2025, we lost one of the most influential men in SEGA history: David Rosen. David was a co-founder of SEGA, meaning he was not solely responsible, but he was one of the most important and key figures in the company’s founding. On this episode, we look back on his history and remember David Rosen.

Article: https://segabits.com/blog/2026/01/09/sega-news-bits-live-remembering-david-rosen/
« Last Edit: January 10, 2026, 01:28:32 am by Berto »

Offline Mystic Monkey

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While it's not my thing, both of my sons prefer that kind of game simulation.
They're still playing Minecraft, Theotown, and Roblox since a decade ago.
Most of their friends are also still playing those games so I guess it's a factor too.
Especially Roblox, social support like playing game together online, chat functions, and in-game interactions were fit for them and their friends.
Something that I didn't have in my youth days.
Back then if we wanted to play video games together, we're setting up a meeting at an arcade center or at a friend's place who had a game console.
While I don't care much for Isekai anime, I can see the appeal of it and why it is a popular anime genre. The desire of a "do over" in life.
I'm comfortable with my life, but comfort doesn't mean happy or satisfied. Maybe I want to be a barbarian in primal lands? Maybe I want to be a space hero and meet exotic aliens? Maybe I want to do crazy stuff knowing no impact or concern for consequences.
And if I do have such a do-over, it would be nice to forge my own story, y'know?
Or, y'know, just something different to experience. It would be nice to visit Wonderland or Oz, but as my own experience, not in the shoes of Alice or Dorothy.

And that's why I'm fascinated to see what AI can do for such video games, because AI is advance these days to simulate free-will and realism. Albbeit still with some limitations but a lot than we had before.

Offline Berto

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While I don't care much for Isekai anime, I can see the appeal of it and why it is a popular anime genre. The desire of a "do over" in life.
I'm comfortable with my life, but comfort doesn't mean happy or satisfied. Maybe I want to be a barbarian in primal lands? Maybe I want to be a space hero and meet exotic aliens? Maybe I want to do crazy stuff knowing no impact or concern for consequences.
And if I do have such a do-over, it would be nice to forge my own story, y'know?

The thing with Isekai anime is the main portagonist become so powerful, so lucky, or have cheating ability in the other world.



If we stay just like who we are right now, a little chance we could explore much on that other world.
Travelling needs money (or anything with the same value in other world) and it would put us doing chores and job just to earn them which is gonna tire us much and we're simply back just like who we are in the original world.

Or, y'know, just something different to experience. It would be nice to visit Wonderland or Oz, but as my own experience, not in the shoes of Alice or Dorothy.

And that's why I'm fascinated to see what AI can do for such video games, because AI is advance these days to simulate free-will and realism. Albbeit still with some limitations but a lot than we had before.

Well, if in future it can even help our consciousness time travel, I think the AI thing's is going to the direction where they could break their current limitation.

Offline Mystic Monkey

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The thing with Isekai anime is the main portagonist become so powerful, so lucky, or have cheating ability in the other world.



If we stay just like who we are right now, a little chance we could explore much on that other world.
Travelling needs money (or anything with the same value in other world) and it would put us doing chores and job just to earn them which is gonna tire us much and we're simply back just like who we are in the original world.
It really depends on the world and conditions. Because you're right, usually Isekai protagonist have some advantage. Kind of like how the protagonist in Skyrim just so happens to be Dragonborn.
But alt-life or simulation games could still offer opportunities that players may choose. For example, the choice to become a wizard, a warrior or a worker. And how they build up from those choices could vary in results.
Well, if in future it can even help our consciousness time travel, I think the AI thing's is going to the direction where they could break their current limitation.
I dunno about time travel, a bit too early for that. But I do believe that AI engines in games could make games more expansive.

For example, just yesterday, I found out that Zelda: Tears of the Kingdom, uses something called "UMii" to generate NPCs with. It's not AI or anything, just the game either using Mii's to make Hylians with.
https://x.com/HEYimHeroic/status/1618483346413359105
Nothing to do with AI generated content, but the game it taking Mii data and re-adapting it for the game to make the game look more realistic, than needing to copy-paste the same NPC models or having a set number of models to work with.