Author Topic: Sonic Free Riders Discussion  (Read 50336 times)

Offline Sega Uranus

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Re: Sonic Free Riders Discussion
« Reply #90 on: November 02, 2010, 03:26:12 am »
Quote from: "George"
It is very odd to hear Microsoft say they don't care about scores, just 2 years ago they couldn't shut up about metacritic scores. I guess when you cut all your good studios lose and can't put out the quality number of first party titles that Nintendo and Sony do, you might as well change up.

They just meant this for Kinect. It is for a different market entirely, they would have freaked out if something like Reach got poor scores.
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Offline fernandeath

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Re: Sonic Free Riders Discussion
« Reply #91 on: November 02, 2010, 07:26:13 am »
So, is Sonic Free Riders the best kinect launch game ?
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Offline Barry the Nomad

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Re: Sonic Free Riders Discussion
« Reply #92 on: November 02, 2010, 07:46:29 am »
From the sound of it, it could be the deepest of the launch games. 17+ characters, 16 tracks, 20+ vehicles with 2 slots for add-on parts and a variety of modes. Right there you've got a large number of gameplay combinations.
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Offline Barry the Nomad

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Re: Sonic Free Riders Discussion
« Reply #93 on: November 02, 2010, 02:23:49 pm »
Rumor has it that a track map for Dolphin Resort matches a track map from Daytona USA. This is a rumor, but it would be cool if confirmed. :)
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Offline max_cady

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Re: Sonic Free Riders Discussion
« Reply #94 on: November 02, 2010, 07:29:00 pm »
It's probably the best of the bunch, but between a pet simulator, a dancing game and a few mini-game compilations, Sonic Free Riders is the closest thing the Kinect has to an actual game.
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Offline Sega Uranus

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Re: Sonic Free Riders Discussion
« Reply #95 on: November 02, 2010, 08:45:06 pm »
Quote from: "max_cady"
It's probably the best of the bunch, but between a pet simulator, a dancing game and a few mini-game compilations, Sonic Free Riders is the closest thing the Kinect has to an actual game.

I am not sure why people keep saying stuff like this. Almost every game being launched with the platform is based around scoring points, how is that not a game then? More than half of the games are more 'laid back' than we would expect HD killer-aps, but the content is there for basically every game announced.
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Offline George

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Re: Sonic Free Riders Discussion
« Reply #96 on: November 02, 2010, 09:49:49 pm »
Don't know why you would be defending bad software.
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Offline Sega Uranus

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Re: Sonic Free Riders Discussion
« Reply #97 on: November 02, 2010, 09:55:15 pm »
Put the pipe away, ya dungus!

Calling something an actual game =/= Bad software
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Offline George

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Re: Sonic Free Riders Discussion
« Reply #98 on: November 02, 2010, 10:49:33 pm »
Didn't know fitness and dog games had scores.
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Offline MadeManG74

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Re: Sonic Free Riders Discussion
« Reply #99 on: November 03, 2010, 02:27:31 am »
What about Fighters Uncaged? That's just as much a game as Sonic FR for example. If you consider stuff like Samba De Amigo a 'real game' then surely the dancing games will be too.

There is also that Crossboard 7/Adrenalin Misfits which seems to be some kind of snowboarding game.
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Offline fernandeath

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Re: Sonic Free Riders Discussion
« Reply #100 on: November 04, 2010, 02:37:12 pm »
According to Gameinformer's rating scores, Sonic Free Riders is the worst kinect launch game.

http://gameinformer.com/xbox+360/reviews.aspx

Just compare...
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Offline MadeManG74

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Re: Sonic Free Riders Discussion
« Reply #101 on: November 04, 2010, 02:53:20 pm »
^Fighters Uncaged.
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Offline Barry the Nomad

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Re: Sonic Free Riders Discussion
« Reply #102 on: November 04, 2010, 03:19:53 pm »
The score has been all over the map. Some say the game is broken, others say it's a lot of fun. IGN gave it a 7.5, Joystiq gave it a 1/5 (complaining mainly about how they disliked Kinect), G4 gave it a 3/5 (citing controller recognition snags as what bumped it from 4 to a 3, though they did say "Granted, that was about 20% of the time, and the other 80% were spent in pure enjoyment.")

What I'm curious about is how Kinect's ability to learn translates to games. CVG wrote a in depth review detailing the calibration process: http://www.computerandvideogames.com/ar ... ?id=273523

I'd assume from reading it, that if you calibrate the device, have an open space and decent lighting, you'll enjoy a game like Free Riders much more than you would if you just plugged in and played. Guess all I can do is speculate until I try it myself.
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Offline Sega Uranus

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Re: Sonic Free Riders Discussion
« Reply #103 on: November 05, 2010, 01:18:40 am »
This is also part of the set of Riders games. A 1/5 is a massive improvement over whatever the Hell Zero Gravity was.

I think it looks/seems fine. Acceptable quality for a launch game in my opinion. If I had a Kinect, this would be one of the first games I would get.
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Offline CosmicCastaway

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Re: Sonic Free Riders Discussion
« Reply #104 on: November 05, 2010, 02:35:40 am »
Looks like the best launch game for the Kinect to me. I'm sure I would really enjoy it as I love the previous Sonic Riders games.
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