Author Topic: Sonic Free Riders Discussion  (Read 50337 times)

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic Free Riders Discussion
« Reply #105 on: November 05, 2010, 05:51:26 am »
One TSS member who was complaining of the controls in a number of their posts returned with a cheery bit of news:

Quote
I moved my Xbox/Kinect set out into the living room where it's alot more spacious. This game's controls work ALOT better when you have space. I had virtually no trouble at all.
http://board.sonicstadium.org/topic/736 ... -gameplay/

Bad reviews have yet to turn me off to buying it, as it seems there is a fun game to be had if you play in ideal conditions. Oddly enough, those who have had issues with Free Riders say that they haven't had issues with other Kinect titles. Perhaps Free Riders is more needy than other Kinect games? COnsidering it's a non-MS developed Kinect title that tries to do way more than any of the other titles, I can understand its problems.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline max_cady

  • *
  • Posts: 3180
  • Total Meseta: 14
Re: Sonic Free Riders Discussion
« Reply #106 on: November 05, 2010, 10:40:10 am »
The Kinect was clearly made for a living room experience.

[youtube:1ttg4o5b]AbfwGRI8Vrw[/youtube:1ttg4o5b]

I read on the Cnet Review for this and they essentially mean that you need a minimum distance of at least 6 feet(about 180 cm), so obviously a crammed office space will likely not translate into a confortable experience.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fernandeath

  • *
  • Posts: 374
  • Total Meseta: 3
Re: Sonic Free Riders Discussion
« Reply #107 on: November 05, 2010, 02:24:12 pm »
Wow, Gametrailers gave Sonic Free Rider a great rating score:

http://www.tssznews.com/2010/11/05/new- ... rs-review/

4.5/10

Does everyone hate the 'Sonic Riders' franchise or do they hate 'Sonic' in general?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline George

  • *
  • Posts: 6263
  • Total Meseta: 668
    • http://www.segabits.com/
Re: Sonic Free Riders Discussion
« Reply #108 on: November 05, 2010, 02:32:51 pm »
So the room I put all the bodies in will have to double as the Kinect room?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic Free Riders Discussion
« Reply #109 on: November 05, 2010, 03:49:01 pm »
Community opinions are slowly trickling in:

Quote

As somebody who has the game, I can say that I initially thought the controls were pretty awful. I took a break and came back later and found that I wasn’t having quite as much trouble. The controls are definitely not perfect, but I’m getting the hang of it nonetheless. I think that some of these lower scores are unwarranted, since I think the controls seem fairly good. The game could definitely use some patching, but nothing drastic.

I’ve had a lot more fun with Kinect Adventures so far. It’s a lot easier to pick up and play. You can pop it in for the first time and you’ll be ready to take on the challenges, whereas Sonic Free Riders takes a few hours of getting used to.
from the comments section: http://www.sonicstadium.org/news/2010/1 ... /#comments
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CosmicCastaway

  • *
  • Posts: 853
  • Total Meseta: 1
  • Loving Life
Re: Sonic Free Riders Discussion
« Reply #110 on: November 05, 2010, 03:54:18 pm »
Quote from: "fernandeath"
Wow, Gametrailers gave Sonic Free Rider a great rating score:

http://www.tssznews.com/2010/11/05/new- ... rs-review/

4.5/10

Does everyone hate the 'Sonic Riders' franchise or do they hate 'Sonic' in general?

The GameTrailers community pretty much hates Sega in general.  :roll:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Unlimited Continues:
http://unlimitedcontinues.wordpress.com/2012/08/18/favorite-five-video-game-ninjas/

For this edition of Unlimited Continues I share five of my favorite video game ninjas, three of which are SEGA characters!

Offline Autosaver

  • *
  • Posts: 588
  • Total Meseta: 0
Re: Sonic Free Riders Discussion
« Reply #111 on: November 05, 2010, 05:31:31 pm »
Quote from: "Sega Uranus"
This is also part of the set of Riders games. A 1/5 is a massive improvement over whatever the Hell Zero Gravity was.

I think it looks/seems fine. Acceptable quality for a launch game in my opinion. If I had a Kinect, this would be one of the first games I would get.
Hey, Zero Gravy was fun. :4
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Kori-Maru

  • *
  • Posts: 962
  • Total Meseta: 9
  • AMS Kagekidan sanjou-desu!
    • The Website of the Dead
Re: Sonic Free Riders Discussion
« Reply #112 on: November 07, 2010, 03:21:15 am »
I got the game and beated it. From my experience its
a fun game
+Has decent voice actors (some of you may find them familiar from certain animes)
+The music is good especially this one track that has a SA2 and JSR setting to it.
+The AI isn't as hard to beat as previous games.
-The Kinect may go against you and mess you up
-Vector and motorcycles suck
-No Sega tracks
I haven't tried multiplayer yet nor online mode, but I'll give it a shot once I get a long ethernet cord.

Oh also the game will make you sore if you play too long. Ow!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

www.thewebsiteofthedead.com ~ The House of the Dead Unofficial fan site

Offline SOUP

  • *
  • Posts: 2290
  • Total Meseta: 4
Re: Sonic Free Riders Discussion
« Reply #113 on: November 07, 2010, 09:57:17 am »
Well if the AI isn't as insane as the last games, then that's already an improvement.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sonic Free Riders Discussion
« Reply #114 on: November 07, 2010, 01:10:41 pm »
Is it true one of the tracks is shaped after one from Daytona USA?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

  • *
  • Posts: 1236
  • Total Meseta: 0
Re: Sonic Free Riders Discussion
« Reply #115 on: November 07, 2010, 01:19:48 pm »
[youtube:1m8g9alw]cIVyuQ-C3rg[/youtube:1m8g9alw]
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sonic Free Riders Discussion
« Reply #116 on: November 07, 2010, 01:29:20 pm »
^I haven't watched the vid yet, but what is it with Darksidephil that you like so much?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic Free Riders Discussion
« Reply #117 on: November 07, 2010, 01:30:47 pm »
Quote from: "MadeManG74"
Is it true one of the tracks is shaped after one from Daytona USA?
I checked the available maps and didn't see a match, though it's possible one of the later tracks match. Would be cool if true!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

  • *
  • Posts: 1236
  • Total Meseta: 0
Re: Sonic Free Riders Discussion
« Reply #118 on: November 07, 2010, 01:32:59 pm »
Quote from: "MadeManG74"
^I haven't watched the vid yet, but what is it with Darksidephil that you like so much?
I have no idea. xD But I guess I enjoy videos like these because he's just sort of like an average-y person rather than some Microsoft or SEGA fanboy who would try to sugar coat or make excuses for things that go wrong.

For instance, watch as the Kinect camera and the game's controls totally fail at around 9:45. xD
« Last Edit: November 07, 2010, 01:36:53 pm by fluffymoochicken »

Offline Barry the Nomad

  • *
  • Posts: 8806
  • Total Meseta: 713
  • Let's Post!
    • SEGAbits
Re: Sonic Free Riders Discussion
« Reply #119 on: November 07, 2010, 01:36:50 pm »
HD gameplay video:
[youtube:u5qknqkx]XCwW27eZGCE[/youtube:u5qknqkx]
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »