But weren't there puyos and blocks falling from the sky in PPT?
And they'll get hurt when those puyos/blocks fall into them?
Yeah but given these games don't spend much budget on the cutscenes and keep them on tier as "visual novels" of cutscenes. I understand falling puyo and tetronimo do cause some disruption but no lasting damages, and we're not sure exactly how big they are, but I presume the average size of a puyo is about a third meter tall or so, also being regarded as "slime monsters" their gelatinous bodies probably means less of an impact if one falls on you, I imagine it's more of a humiliation when you fail a Puyo Match and all those puyos pile on you.
That sounds dark...
Not if it's done right. Think of it more like how
Inside Out depicted the mental health of a young teenager going through changes in their life using personifications of her mental health.
The cinematic opening in mind depicts a creature similar to the
Beast but we don't get to see his face. He laments his one true love has died and casts a spell to be rid of his heartbreak and turmoil, literally causing a magical beam to erupt from his body and shoot up into the sky over his castle. This caused a cloud caught in the beam to absorb this colourful energy and start to grow into a more menacing storm cloud.
Next scene take place in a pleasant hamlet town where Arle Nadja wakes up, maybe sing a song, give the impression she is happy even though she lives in a house with an absent parent.
The "storm cloud" creeps over her town and begins to rain, only instead of raindrops it rain puyo. The puyo seem to be attracted to people of certain mental state, for example two men arguing, we see red (angry) and blue (sad) puyo stack around them, a sort of "puyo battle" that mimics the direction of their argument.
Arle goes on a quest to find the root of the problem and encounters a dark mage warrior who confronts her. They learn the puyo can be used for battle but require willpower to use, but their "fight" leads into a verbal confrontation where Arle loses... She feels sad about herself and her story is pretty much coming to terms with her mothers death that she's been in denial over.
After getting over herself, she and Schezo sort of become friends, and they go to the fortress where the monster that started it all.
It turns out the monster was "Satan" who, after purging himself of his emotions, become the handsome green-haired demon prince we all know him as. When he sees Arle, he believes she is his beloved Lilith, who has returned to her. Arle understands that the reason why Satan did all this is that he couldn't handle mourning the death of his wife and like her, he was in denial. They have a Puyo Battle which again is depicted as Arle reasoning with Satan to come to terms with his loss, she speaks to him with sincerity and pity while Satan insist everything is fine and deluded. This cause the puyo to manifest a doppelgänger of Arle which confuses Satan and... well, I figure it eventually ends with Satan having a breakdown and accepting what he had done, that she is truly gone, to come to terms and be able to move on.
He eventually undid the puyo storm cloud and peace is restored... but has a comical ending with Satan wanting to "move on" with Arle who more regards him as a difficult friend than romantic.
At least, that would be my pitch for a Puyo Puyo movie. A fantasy adventure film that favours "talking about our feelings" than just action-fighting scenes for the heck of it. And while normally most audience would find "people talking" rather boring for an adventure film, I like the idea of puyo battles being used as a representation of debates and arguments between characters. Arle is trying to get over the loss of her parent by keeping herself "happy", Schezo is a dark mage with insecurities and Satan is in denial over grieving for the loss of his wife. Characters we normally recognise as positive, happy-go-lucky sort in the games who are broken people in this film and how the "puyo storm" is both a bad thing given anyone caught in the rain of puyo become more emotional and confused, but also a good thing because the puyo encourage people to express how they feel, talk and "work it out" the same way puyo matches are played.