I think Japanese game communities (developers included) hate the AI-recompiled/decompiled thing trends so I don't think they'd ever make one.
In X, they are heavily pushing back against the recent surge of AI-recompiled and decompiled game trends, though the exact reasons for the anger differ slightly between gamers, modders, and developers.
Well, as I said, I like the idea AI-recompilation being used as a tool to help bring older or hindered games to more public access. Not as a replacement.
Take my "Golden Axe Origins" or "Shinobi Origins" ideas for example, yes it would take years, perhaps over a decade to remake all those games HD and for modern platforms, while Claude could perhaps do it in a day or two.
Granted, Sega asked MATABOO to remaster SHOGUN 2 for them in under a year, a crazy crunch-time they acknowledged themselves, and MATABOO screwed Sega over by AI-recompiling SHOGUN 2, with vibe-errors making it a beta-mess.
Which is why all the more important why AI-recompiling should be used as a tool than entirely relied upon. Such as taking a day to recompile each game, and the rest of the week to check-over errors, clean-up and put together into compilation.
But, yeah, with how MATABOO screwed Sega over and with AI being such a hot subject for both gamers and developers, I understand why Sega will be hesitant to touch AI for now on.
Meanwhile there are fans of old or abandon-ware games with the "Fine, I will do it myself!" mentality now that Claude and AI-recompiling is available to them.
I myself, am tempted to get Claude and ask it if it can both recompile and make VR "Rise of Nightmares", the only reason why I've yet to decide it is because I figure I need the £15 Pro version for it. But I dunno if I'll end up opening my own Pandora's box over it. That and I don't have a VR-headset yet.