No, You had to ask MS for special permission to break the limit which was far lower than a Gig, at the time .
Coming from the one that said they wasn't such limits in the 1st place, its also a little rich . Maybe it also explain why Sumo couldn't put all the OutRun 2006 content into OutRun LIVE, even though again the X-Box version was lower than a Gig . So you are very wrong on that front
It is just basic code. They could have added this all as an extra for free or for extra money, they chose not to and purposely kept it gimped.
With OutRun2 - I have a feeling SEGA wants to release the other courses as another stand alone game for 800 points as OutRun Online Arcade 2. It would all work out best this way I think.
Comparing a port , which more often than not is not handled by the same team and with have limited resources , compared to the full price Retail sequel, that is also in the works, is simply not fair and rather silly imo.
I do not know what you are talking about. It takes more resources to take out material than it is to just leave it all alone.
That's the trouble with Emu, some games work perfectly some don't (even with PC emu's) .
I never had any of these problems, or at least never to the extent with PC emulators by fans from the late 90s and certainly not any lately. Those are all done for free by people who do it as a hobby, the complete opposite of what Backbone has done. At the very least I expect basic sounds like punches and collecting rings to work right, they do not.
Listen to Sonic Spinball's menu theme on the Xbox 360/PlayStation 3 collection and tell me how that is any form of acceptable.
And as for what SEGA related LIVE Arcade I've purchased, well that would be Sonic, Golden Axe, SOR II, REZ, VO II, OutRun Online, After Burner Climax (by all means check my gamertag) .
I've been quite happy with all of them , and I say again (not that I would want to as all SEGA games have immense music) Press the guide button and select music sources and play any music you like to . Its all rather simple for 360 fans.
I have almost all of those myself, we should play some of them sometime. Add me to your friends list if you can!
And yeah, I enjoyed all of them too. The Backbone releases pissed me off, but if you check my gamertag you will see I got a lot of play out of all of them.
But Backbone's releases do not work properly with the custom soundtracks. It just replaces all of the sound completely. Before I assumed this would be hard to do, but both Banjo-Kazooie games on there offer this so it is just Backbone sucking.
Now have you played the new Sonic IV?
Completely unrelated. Sonic the Hedgehog 4 is developed by people who have never worked on the Xbox Live Arcade platform ever, I was talking about the bulk of titles already released.
Nice try . But you can be sure if SEGA announced it was brining Yakuza 1 and II to the PSN and X-Box LIVE in near perfect original state, I wouldn't be complaining, You see I'm all for SEGA porting is back catalogue of Arcade and Console classics .
Its not a dream on SEGA manpower or Budgets ( its relatively cheap and easy , and often done out of House) and a great one for people to play the games, who haven't before, or don't want the hasstle of having loads of games and every system under the sun, still set up to their TV
Do I have to prove that I own the copies of the games again as well ?
I do not know where you are trying to go with this.
My complaints arise from the people porting the bulk of these being retards. For instance, Ecco the Dolphin is on basically every platform available now, but all are the Genesis release. None are the SEGA CD or PC releases, even the recent PC release on Steam is the Genesis version! This is just stupid and makes no sense. They even charge more for Sonic 3D Blast on Steam than all of the other Genesis releases but meanwhile the PC release of that sits abandoned forever.
If a competent developer - Like AM2 - Were to handle these they would most likely put the CD soundtracks in there, maybe make the cart songs optional, possibly remix those songs too and bring in features from both releases while probably making either optional. Also they would probably not even bother porting a shitty game like Sonic 3D Blast.