Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 329356 times)

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #765 on: September 05, 2023, 08:30:38 pm »
Sonic Superstars: Asian Limited Edition bundle is Now Available to Pre-Order!





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Sonic Superstars has been confirmed for release on October 17, 2023!
The pre-order version also start now! 🎉🎉🎉

✨ Asia Limited Edition will include✨:
Sonic Superstars base game(Physical Edition Only) 
Sonic Superstars Figure
Sonic Superstars Acrylic Stand
Limited Edition Developer Signed Reproduction Artwork

✨Digital Deluxe Edition✨

Comes with a ton of special DLC in addition to the base game!
Contents:
Sonic Superstars base game
LEGO Fun Pack (character skins for Tails, Amy, and Knuckles + additional battle stages)
Extra Content Packs (Rabbit Character Skin, Mech Sonic Custom Parts, Menu Screen Wallpapers)
Digital Artbook & Digital Mini-OST (an app where illustrations, concept art, and stage music can be enjoyed)

✨LEGO Fun Pack (DLC)✨
A fun content pack created in collaboration with LEGO®! Includes character skins for Tails, Amy, and Knuckles, as well as additional battle stages!
Contents
LEGO Tails
LEGO Amy
LEGO Knuckles
LEGO Battle Stages

Source : https://www.facebook.com/SonicOfficial.asia/posts/319715613907942

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #766 on: September 06, 2023, 12:57:37 am »
Golden Axe Fan Art by Luis Maximus



Source : https://twitter.com/luisbatman10/status/962418585133035522

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #767 on: September 06, 2023, 09:32:12 pm »
Peter Molyneux Expresses "Regret" For Hyping His Games, But Feels He Was Just Doing His Job







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"When I used to go back after interviews, a lot of the team members would say, well, Peter, we didn't know that we're gonna have this feature in the game until they read it in the press," he admits.
"It was atrocious, and I have an enormous amount of regret for it. I feel remorse for what I did. But, you know, I think one of the jobs back then was to show the world how amazing [the game] was. The design process was making these games which never existed before; back in the nineties and 2000s, we were creating genres almost every year – and when you created something, it was an act of true invention, and it's easy to get yourself lost in the passion."
Molyneux also admits that his overexcitable pitches did have sinister repercussions. "I have had death threats," he explains. No matter what your opinion is of the 22cans boss, sending him a threat against his life should hopefully feel a little extreme to any right-minded person.
Elsewhere in the interview – which is well worth a listen – Molyneux reveals that he and his team have just begun work on a new project, but we won't be hearing anything about it for some time. It seems like Molyneux really ...

Article : https://www.timeextension.com/news/2023/09/peter-molyneux-expresses-regret-for-hyping-his-games-but-feels-he-was-just-doing-his-job

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #768 on: September 06, 2023, 09:43:33 pm »
How Peter Molyneux Hooked Japan With Populous



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Molyneux was asked if he would be willing to fly out to Japan to on a promotional junket to support the launch. "It was astounding," he recalls today. "Me and Les Edgar – who was my business partner at Bullfrog – spent the whole of the flight just drinking pretty much everything that we could and eating everything we could, so I felt violently ill when I got off the flight; a combination of jetlag, multiple hangovers and an enormous amount of food. This was a 12-hour flight, and it was the first time I’d ever travelled in anything other than economy."
If the pair thought they'd have time to unwind the moment they touched down in Japan, they were sorely mistaken. While the Super Famicom version was set to launch alongside the new console, Populous was by no means an unknown quantity in Japan; the home computer edition had already made waves with a gaming public which had also eagerly lapped up the likes of SimCity and was keen to meet the western genius behind the next big world-building strategy import.
The airport was packed with crowds and TV cameras; they were being treated like rock stars. "I think this was the first time I ever signed an autograph," says Molyneux. "It was an insane time. Then they dropped us off at the hotel, and said, ...

Article : https://www.timeextension.com/features/how-peter-molyneux-hooked-japan-with-populous

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #769 on: September 07, 2023, 12:39:42 am »
Who Created The Arcade Classic Frogger?
Spoiler: It wasn't Akira Hashimoto!








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If you happen to look up the history of Frogger online, there's a fairly high chance that you'll encounter several articles and videos claiming that the classic game is actually based on a true story. This story typically involves a Konami employee named Akira Hashimoto coming up with the idea after stopping his car at a traffic light one day and seeing a frog struggling to cross a busy road.
This has been reported in the past by places like Mental Itch and The Gamer, and on YouTube channels like PatmanQC. But, when we asked Inoue about this, he claimed that he didn't know anyone by that name. Instead, he tells us that Frogger is actually the work of Takahide Harima and potentially two other programmers inside Konami.
Harima is a figure who barely has a footprint online, with one of the only references to him being a GDRI listing (taken from the Canadian Copyrights database), which implied that he might be the same person as Toshio Arima (another programmer who was at Konami during this period). As Inoue clarified to us back in 2022, however, they are actually two separate people, ...

Article : https://www.timeextension.com/features/flashback-who-created-the-arcade-classic-frogger

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #770 on: September 07, 2023, 11:30:21 pm »
Famitsu Sales: 8/28/23 – 9/3/23



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1. [NSW] Pikmin 4 (Nintendo, 07/21/23) – 34,240 (786,833)
2. [PS5] Armored Core VI: Fires of Rubicon (FromSoftware, 08/25/23) – 18,801 (134,194)
...
23. [NSW] TAITO Milestones 2 (TAITO, 08/31/23) – 1,958 (New)
...
28. [NSW] Puyo Puyo Tetris 2 Special Price (SEGA, 11/17/22) – 1,419 (87,803)

Article : https://www.gematsu.com/2023/09/famitsu-sales-8-28-23-9-3-23

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #771 on: September 07, 2023, 11:30:56 pm »
Disney’s Gargoyles Remastered, a remake of the Sega Genesis game, announced and up for pre-order digitally and from Limited Run Games

https://www.youtube.com/watch?v=OYUJXoWh1yg









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Just announced earlier today at this year’s Disney D23 event, Gargoyles Remastered is a full-blown HD remake of the Sega Genesis game.
That game, based on the classic Disney Afternoon cartoon series Gargoyles, originally released in November 1995, only in North America and only on Genesis.
(It’s also most notable as the one game besides Virtua Racing that cannot run on a V2 model Genesis 3 console) Gargoyles Remastered launches on October 19th, 2023 and is now up for pre-order on PlayStation 4/5, Xbox, Nintendo Switch, Steam, and GOG.
While the game should play the same way the original did, it’s been completely rebuilt with a widescreen aspect ratio and an all new clean HD look, plus you can ...

Article : https://segabits.com/blog/2023/09/07/disneys-gargoyles-remastered-a-remake-of-the-sega-genesis-game-announced/

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #772 on: September 08, 2023, 12:18:19 am »
NM-2011 from the Phantasy Star IV Memorial Drama CD: ~Sealed Memories~ Fan Art by Lala



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She's so cool, wish we could have seen more of her.
The way she  calls Nei "Big Sister" is so creepy & cute all at once 😍

Source : https://twitter.com/yumpoplala/status/1699857499313082777

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #773 on: September 08, 2023, 12:31:59 am »
King’s Bounty II now available for PS5, Xbox Series
A free upgrade for existing owners.








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King’s Bounty II first launched for PlayStation 4, Xbox One, Switch, and PC via Steam on August 24, 2021.
The first King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990.
A Sega Genesis port was developed and released in North America on February 21, 1991, with a multitude of graphical changes.
The gameplay was also modified to incorporate real time overworld exploration.
The PlayStation 5 and Xbox Series versions of King’s Bounty II feature dynamic 4K resolution support (not available on Xbox Series S), a performance mode enabling 60 frames per second, faster load times, and ...

Articles :
https://www.gematsu.com/2023/09/kings-bounty-ii-now-available-for-ps5-xbox-series
https://en.wikipedia.org/wiki/King%27s_Bounty

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #774 on: September 10, 2023, 08:55:18 pm »
STAGE 4 of Alicia Dragoon Fan Art by K.ALS_RIA



Source : https://twitter.com/kei_als_ria/status/1700487008341389408

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #775 on: September 10, 2023, 09:41:30 pm »
Jurassic Park (1993) Retrospective | SEGA Talk Podcast

https://www.youtube.com/watch?v=RKK09EoKNtI







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The SEGA Talk episode 65 million years in the making, as we take a drive through Jurassic Park on the SEGA Genesis/Mega Drive! Its Raptor vs Man on this adaptation of Steven Spielberg’s classic film (which in turn, was an adaptation of a book)!

Article : https://segabits.com/blog/2023/09/08/sega-talk-126-jurassic-park-1993/

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #776 on: September 12, 2023, 01:07:10 am »
Pit Fighter (SEGA Genesis) - Upgrade Patch



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This patch for Pit Fighter on Sega Genesis adds Hi-Score SRAM in addition to refilling player’s health after each bout in single player mode.
Hi-Score SRAM: Saving: Scores save after entering initials.
Loading: Scores upon boot up. Default scores will load if checksum fails.
Patching instructions can be found in ...

Download the patch here : https://www.romhacking.net/hacks/8067/

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #777 on: September 12, 2023, 01:47:02 am »
Every Game Announced For The X68000 Z Vol. 1 Collection (a miniaturized version of the Sharp X68000 home computer that was originally released back in 1987) So Far







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So far, these collections include:

The Zoom Vol. 1 Collection (featuring Phalanx & Genocide) - Available now on Amazon Japan
The Riverhill Soft Vol.1 Collection (announced back in August)
The Wolf Team Vol. 1 Collection (featuring Granada & FZ Senki Axis)
The Wolf Team Vol. 2 Collection (featuring Sol Feace & Valis II)
And the upcoming X68000 Z Game Collection Vol. 1 — a pack in for the X68000 Z complete edition (Mad Stalker: Full Metal Forth, Murder Club DX, Nostalgia 1907, Arcus Odyssey)

On its livestreams, ZUIKI has been gradually revealing the contents of ...

Article: https://www.timeextension.com/guides/every-game-announced-for-the-x68000-z-vol-1-collection-so-far

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #778 on: September 12, 2023, 08:27:40 pm »
404 GAME RE:SET Pengo Fan Art by さまよえるいざーさん



Source : https://twitter.com/i2a0_88/status/1700761906913726805

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #779 on: September 13, 2023, 08:04:48 pm »
Phantasy Star Fan Art by Lala



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Finally finished purple! I promised a shocking surprise but then I went and uploaded the pic of NM-2011 already. ROFL. ARE YOU SHOCKED THO.

I added someone else to the blue section. But what's she so mad about? Eeeeep!

Source : https://twitter.com/yumpoplala/status/1700642919353369053