I'm not sure.
What makes me love Ristar is more on the colourful and cute 2D presentation, not the gameplay (I still prefer Sonic's gameplay).
![](https://pbs.twimg.com/media/EQ33FvnXkAArHr6?format=jpg&name=small)
Changing it in 3D is already making it lost half of its charm for me so I would rather it got 2D sequel but with more playable characters with totally different controls.
If taken in a direction similar to Kirby, I can imagine Ristar in a 3D game. Though given Ristar hasn't had a game since the Mega Drive, I doubt it is in Sega's interest to bring him back.
![](https://pbs.twimg.com/media/GKF1Y3nXsAAxDZF?format=jpg&name=large)
I'm not going to do anything... but I do have ideas for how a new Ristar game could work. Inspired by Meta-Knight, I can imagine a Ristar OC named Alistar, despite being an anti-hero, still wants to help Ristar.
New "minions" to Kaiser Greedy in mind are Null and Void, twin-villains.
EDIT: I've given it some thought, and maybe a "Raymans Origins" approach would be a more ideal approach for Ristar. Reintroduce him as a reboot with a more animated style like modern Rayman games, but still has that colourful vibrancy as Kirby games.
If I ever feel like attempting a concept demo, I might try it. I can imagine face-designs for Ristar, as well as a brand-new backstory as a demigod. I'm tempted to introduce something of the likes of "
Star Warriors", his father was a legendary hero amongst them and likely the last of the Star Warriors, who the Star Goddess Oruto had a child with. Because of the heroes absence due to Kaiser Greedy's takeover, Oruto awoken her son to save the Valdi System and find his father.