Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 1013995 times)

Offline Berto

  • *
  • Posts: 45134
  • Total Meseta: 23
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1605 on: October 31, 2025, 01:01:18 am »
Two 1990s SEGA CD Games Returning Next Year (One as a PS5 Exclusive)







https://www.youtube.com/watch?v=iNguS6g8WHg

https://www.youtube.com/watch?v=XPzDTqymjFI

Quote
One of these two games, the older game of the pair, is Prize Fighter from Digital Pictures and Sega itself.
This was a Sega CD exclusive released in 1993.
The other game is also from Digital Pictures, though not Sega, and that is Slam City With Scottie Pippen, a 1994 release for Sega CD, Sega 32X, and MS-DOS.
Slam City with Scottie Pippen is a historic game as the first FMV basketball game. In the game, players face off against various opponents, including Scottie Pippen, in one-on-one basketball. It’s a simple premise and a ...

Article: https://comicbook.com/gaming/news/two-1990s-sega-games-returning-next-year-one-as-a-ps5-exclusive/

Offline Berto

  • *
  • Posts: 45134
  • Total Meseta: 23
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1606 on: October 31, 2025, 02:02:10 am »
Mortal Kombat: Legacy Kollection | Launch Trailer







https://www.youtube.com/watch?v=kgT-CoEqKb4

Quote
🐉 The dragon has been set free!
The Mortal Kombat: Legacy Kollection is available now!

Get the Kollection today! https://link.atari.com/MKLKollection

Offline Berto

  • *
  • Posts: 45134
  • Total Meseta: 23
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1607 on: October 31, 2025, 02:02:55 am »
"Street Racer Collection" launches November 27, 2025 for PS5, Xbox Series, PS4, Xbox One, Switch, and PC

https://www.youtube.com/watch?v=n2333i1ehNc







Quote
What You’ll Find:

- Four games in one! The collection includes the Super Nintendo Entertainment System, SEGA Mega Drive, MS-DOS, and Game Boy versions of the game.
- Up to 27 unique tracks full of shortcuts, traps, and challenges.
- Eight cartoon characters with crazy vehicles and special attacks.
- Varied racing options: from a quick lap to 80-lap marathons!
- Local multiplayer for up to four players (on Super Nintendo Entertainment System, SEGA Mega Drive, and MS-DOS versions)

Four Game Modes : ...

Article: https://www.gematsu.com/2025/10/street-racer-collection-launches-november-27-for-ps5-xbox-series-ps4-xbox-one-switch-and-pc

Offline Mystic Monkey

  • *
  • Posts: 5577
  • Total Meseta: 0
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1608 on: October 31, 2025, 08:03:20 am »
Jumping from 8-Bit to 16-Bit right away.  :-D
For me jumping from PC (with CGA graphic) like this ...

https://www.youtube.com/watch?v=Wzb29mRToA4



to 16-Bit graphic was taking about 5 years.
We didn't have a PC back then. I mean, Britain had computers, we just couldn't afford one.

Offline Mystic Monkey

  • *
  • Posts: 5577
  • Total Meseta: 0
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1609 on: November 02, 2025, 11:12:30 am »

Every input is valuable so who knows how it will go. Let me know when they had answered your email.
Ooh" They responded!
Quote from: rbhelp@retro-bit.com

Hi there,

 Thanks for being a fan, for the Saturn Pro controller, we are trying to
 work with some programmers and seeing what might be possible but right
 now its not possible to change the button configuration since the
 controller was designed to work with both retro and current gen
 products, so our devs had to work around some issues.

 As for the Dreamcast controller, as this is officially licensed by Sega,
 we have to keep it closer to the original design and specs, so we aren't
 able to make certain changes.
Quote from: My original email
Sega Saturn Pro Controller
Firstly, I really like this product. As a Sega fan, it's awesome to both own an officially licensed Sega controller for PC gaming and designed for modern gaming in mind. I think the product is brilliant as it is. So no overall complaints here. Despite being designed for modern gaming, I regard it "special" for a few games I use it on, such as Alex Kidd DX or Shinobi: Art of Vengeance.

It's just I noticed a... well, I wouldn't say "flaw", given it was likely the intention as it clearly states it in the manual, it's just I noticed the following when the controller is used for PC gaming:

C and L are both "Button 6" and Z and R are both "Button 7" while ZL and ZR have their own button assignments.

I find this a bit odd because in a standard Sega Saturn controller, L and R both have their own independent button outputs.
Granted, I know that the Pro Controller was made for modern gaming in mind and that modern controllers have four action buttons and two sets of shoulder buttons these days, while the Saturn Pro Controller compensates with six action buttons.
But, it can be a problem for Mega Drive or Sega Saturn emulators (or in my case, SEGA Mega Drive & Genesis Classics where I noticed the problem, trying to assign Forward and Rewind functions to the shoulder buttons) when it comes to mapping button functions. (I also couldn't have both right thumb-stick and D-pad for movement, but I regard that more of the games' problem.)

I mean, sure, I can use the secondary shoulder buttons just fine for the function, just for sake of authenticity, find it a bit off.

I don't know if Pro Controllers can have hardware updates, but I believe the issue could be resolved if macro input "Starrt + Up" could flip shoulder functions back or forth.

Again, this isn't a complaint or major issue, just a small inconvenience that I noticed. I still love the Saturn Pro Controller.

Dreamcast Pro Controller

I know it is still in the works, but I am still looking forward to it. I've seen the blueprints on 𝕏 and was wondering if I may weigh in my thoughts?

I'm hoping the Dreamcast Pro Controller would simply have the same layout as a standard XBox 360 controller. Instead of 6 action buttons like the Saturn has, just the four with Button 6 and Button 7 as new shoulder buttons above the original Dreamcast shoulder buttons which were like trigger buttons anyway.
The "Primary analogue stick" can be just like the original Dreamcast analogue stick, while the Secondary analogue stick could be located between the Start and action buttons, perhaps just one of the Saturns thumb-sticks to conserve space.
And of course, Select and Home button, as the Saturn Pro Controller has.

As for the VMU socket, entirely up to you. Perhaps can be where the controllers' receiver or battery pack can be located for more easier means of charging?

I know what I'm describing is a Dreamcast-shaped XBox controller, but right now, the XBox 360 controller I used for PC gaming is on its last legs and I need a new controller, My Saturn Pro Controller is special to me, though I do use it for some modern games, but having a Dreamcast controller for general gaming would be awesome for a Sega fan like me.

But if it's too late in development for my suggestions, or if you can't accept suggestions from customers, then I understand. I would still be looking forward to the finished product.

Sincerely,
█████.

P.S. I noticed at the bottom of the new Retro-Bit website, you got the links to Twicth.TV and 𝕏 the wrong way round.
That's kinda interesting. I mean, the Saturn Pro Controller clearly took some liberties in order to be a Pro Controller, but they can't do the same for the Dreamcast?

Offline Berto

  • *
  • Posts: 45134
  • Total Meseta: 23
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1610 on: November 02, 2025, 09:53:11 pm »
Ooh" They responded!That's kinda interesting. I mean, the Saturn Pro Controller clearly took some liberties in order to be a Pro Controller, but they can't do the same for the Dreamcast?

First, that's very nice of them to answer of your email.
Second, judging from their email I guess everything from them has to be approved from SEGA since they are officially licensed.
So there are certain things that got approval from SEGA and thing that rejected.
Unfortunately we'll never know the later ones.
Third, since it got to be approved by SEGA, even making a small change could make it time-consuming that affect everything which could cause more delays.
Too many delays are bad for their busineess partners' trust so I kinda understand if they choose to skip some changes.

Offline Berto

  • *
  • Posts: 45134
  • Total Meseta: 23
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1611 on: November 03, 2025, 12:42:02 am »
Nintendo Switch eShop charts – October 25, 2025









Quote
1. Plants vs. Zombies: Replanted
2. Super Mario Galaxy 2...
24. Sonic x Shadow Generations
...
28. NIGHT STRIKER GEAR
29. Bomb Rush Cyberfunk
30. Chained Echoes

NIGHT STRIKER GEAR is an action-packed retro 3D shoot-’em-up, sequel to the 80s Taito game for Arcade, SEGA MEGA CD, PS, and SEGA Saturn.

Article: https://nintendoeverything.com/nintendo-switch-eshop-charts-october-25-2025/

Offline Berto

  • *
  • Posts: 45134
  • Total Meseta: 23
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1612 on: November 03, 2025, 02:27:25 am »
New Mortal Kombat: Legacy Kollection patch just hit Steam!
Other platforms to follow next week.








Quote
- Improved audio buffer for online play
- Restore missing audio in SEGA 32X MKII
- General improvements to MK4
- General stability improvements for SEGA Genesis titles

Full patch notes: https://store.steampowered.com/news/app/3454980/view/583905194801104097?l=english

Offline Mystic Monkey

  • *
  • Posts: 5577
  • Total Meseta: 0
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1613 on: November 03, 2025, 09:18:54 pm »
First, that's very nice of them to answer of your email.
Second, judging from their email I guess everything from them has to be approved from SEGA since they are officially licensed.
So there are certain things that got approval from SEGA and thing that rejected.
Unfortunately we'll never know the later ones.
Third, since it got to be approved by SEGA, even making a small change could make it time-consuming that affect everything which could cause more delays.
Too many delays are bad for their busineess partners' trust so I kinda understand if they choose to skip some changes.
Yeah, but I found what they said about the Dreamcast controller somewhat confusing.
Quote
As for the Dreamcast controller, as this is officially licensed by Sega,
 we have to keep it closer to the original design and specs, so we aren't
 able to make certain changes.

Wasn't the Sega Saturn controller officially licensed by Sega, yet they were allowed to release a Pro Controller of it? The Sega Saturn Pro Controller clearly deviates from the original Sega Saturn controller designs and specs.

Other than that, if they did plan a Dreamcast Pro Controller, I can imagine it re-using stock-parts from the Sega Saturn Pro Controller than the need for new custom parts for it. (I tried posting an attachment, a picture made on MSPaint to show my point., but it wouldn't post.)

Offline Berto

  • *
  • Posts: 45134
  • Total Meseta: 23
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1614 on: November 04, 2025, 12:31:30 am »

Wasn't the Sega Saturn controller officially licensed by Sega, yet they were allowed to release a Pro Controller of it? The Sega Saturn Pro Controller clearly deviates from the original Sega Saturn controller designs and specs.

Other than that, if they did plan a Dreamcast Pro Controller, I can imagine it re-using stock-parts from the Sega Saturn Pro Controller than the need for new custom parts for it. (I tried posting an attachment, a picture made on MSPaint to show my point., but it wouldn't post.)


That's assuming there were still stock-parts existing.

Offline Mystic Monkey

  • *
  • Posts: 5577
  • Total Meseta: 0
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1615 on: November 04, 2025, 07:24:54 am »
That's assuming there were still stock-parts existing.
I'm not sure how Retro-Bit's uh "factories" or "assembly lines" work, but if they have specific parts used for various controllers, such as "stock parts" for the Sega Saturn Pro Controller, I don't see why they can't use the same stock parts over making brand-new parts they'll need to order en masse for new controllers.

For example, if they made a Dreamcast Pro Controller, they could make brand-new shoulder buttons exclusively designed for the dreamcast Pro Controller... or, given all the Sega Saturn controllers they make, why not just use shoulder buttons from them?

Granted, I think the shoulder buttons should be marked C and Z instead of L and R but, does it matter?

Offline Berto

  • *
  • Posts: 45134
  • Total Meseta: 23
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1616 on: November 04, 2025, 10:56:30 pm »
I'm not sure how Retro-Bit's uh "factories" or "assembly lines" work, but if they have specific parts used for various controllers, such as "stock parts" for the Sega Saturn Pro Controller, I don't see why they can't use the same stock parts over making brand-new parts they'll need to order en masse for new controllers.

For example, if they made a Dreamcast Pro Controller, they could make brand-new shoulder buttons exclusively designed for the dreamcast Pro Controller... or, given all the Sega Saturn controllers they make, why not just use shoulder buttons from them?

Granted, I think the shoulder buttons should be marked C and Z instead of L and R but, does it matter?

As a company, Retro-Bit might be big, but it isn't as big as you think, their revenue was <$5M.
That's why most likely they only ordered necessary sum of stock parts, leaving no unused ones.

Offline Berto

  • *
  • Posts: 45134
  • Total Meseta: 23
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1617 on: November 05, 2025, 01:00:00 am »
James Pond and Zool Fan Art by Shining Galoot



Source: https://x.com/Shining_Galoot/status/1422931865527259139/photo/1

Offline Berto

  • *
  • Posts: 45134
  • Total Meseta: 23
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1618 on: November 05, 2025, 01:03:09 am »
New James Pond Revival Announced With "Cod-Awful" AI Marketing Campaign

https://www.youtube.com/watch?v=KF34Ms9RIn4





Quote
It seems like Gameware Europe, the current rights holders of the James Pond series, is once again trying to reboot the 1990s platforming series, but there are some who believe its use of AI to market the game will potentially "alienate" old fans of the series.
The new game, which is ironically titled James Pond: Rogue AI is scheduled to release in Q4 2025 across PC, iOS, and Android, and reportedly won't feature the involvement of Chris Sorrell, the lead designer on the original three James Pond games.
Judging from the ...

Article: https://www.timeextension.com/news/2025/07/new-james-pond-revival-announced-with-cod-awful-ai-marketing-campaign

Offline Berto

  • *
  • Posts: 45134
  • Total Meseta: 23
Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #1619 on: November 05, 2025, 01:05:53 am »
James Pond Concept Art by Steve 'Stevesie' Gregson



Quote
James Pond Forever!
For a brief moment I was brought on board to help with the failing Kickstarter to try and re-steer it with a new art concept...
It was all over before it got anywhere, but I always loved these designs!

Source: https://x.com/RoboticSteve/status/1136969505920442368