Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 2674295 times)

Offline Berto

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Where did he live? If he lived in America, I figured StC didn't need approval.

I see, but unlike Sonic, somehow Ecco comic stayed remarkably true to the dark, surreal storyline Annunziata established.

Of course, Discord.

After the turn of the millennia, the digital age consumed everything. '90s kids were the last generation who were digital autonomy.

Now, information is being withheld on social media platforms for exclusivity, which just adds an extra, somewhat unneeded layer, to digital dependence.

I mean look at us, we're on a forum, talking like regular folk, isn't this enough? And while yes, Discord also offers platforms for playing games in groups, doesn't steam have its own social platforms built into its overlay?

It's not being withheld, they just shared information on there first since the Developer Q&A session was running on that platform. Eventually they'll make it to the other social media and websites too.

Offline Mystic Monkey

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I see, but unlike Sonic, somehow Ecco comic stayed remarkably true to the dark, surreal storyline Annunziata established.
Thats good. StC tended to take liberties with it's own adaptions and lore.
It's not being withheld, they just shared information on there first since the Developer Q&A session was running on that platform. Eventually they'll make it to the other social media and websites too.
I hope so.

I don't like how it's Discord this and Twitter that. In general, I mean.

Offline Berto

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The Best-Selling SEGA Genesis / Mega DriveGames of All-Time! 🏆









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eStarland shared best-selling SEGA Genesis games chart in their X account with Sonic the Hedgehog at 15 million copies (often bundled with hardware), Sonic 2 at 7.55 million, Sonic 3 at 6.2 million, Mortal Kombat at 4.33 million, and Disney's Aladdin at 4 million.

Community replies point out that the Sonic 2 artwork shown is from the Game Gear version rather than Genesis, and note the much larger scale of today's console software sales compared to 1990s totals.
 

Source: https://x.com/eStarland/status/2088309675519541670

Offline Berto

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Thats good. StC tended to take liberties with it's own adaptions and lore.

Most 16-bit era games don't offer much storyline afterall, so I understand if they take liberties with that.

I hope so.

I don't like how it's Discord this and Twitter that. In general, I mean.

It's better than Tiktok this and Instagram that.

Offline Berto

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Console Heroes Game Gear mini figures spotted at Walmart in Canada!









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Includes Sonic, Streets of Rage, Golden Axe and Shinobi characters!

Source: https://www.reddit.com/r/game_gear/comments/1vhgxju/console_heroes_mini_figs_at_walmart/

Offline Mystic Monkey

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Most 16-bit era games don't offer much storyline afterall, so I understand if they take liberties with that.
That's true. Games were rather basic back then.
It's better than Tiktok this and Instagram that.
That's true. But I wish Steam Groups were just as good.

Offline Berto

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That's true. Games were rather basic back then.

Yep, for example: Tetris. I don't think original Tetris has ANY story in it, but that don't stop them to make a cartoon series of it.

The Sonic movie’s producer is turning Tetris into a CG-animated adventure series



Announced at the Annecy International Animation Film Festival. Tetris: World Builders is a new CG-animated adventure series which The Tetris Company says will blend “imaginative storytelling with STEAM (Science, Technology, Engineering, the Arts, and Mathematics) inspired problem-solving”.
The series is being developed by French animation studio TeamTO alongside veteran executive producer Chuck Williams, who notably helped adapt Sega‘s successful Sonic the Hedgehog movie, and is attached to ...

Article: https://www.videogameschronicle.com/news/the-sonic-movies-producer-is-turning-tetris-into-a-cg-animated-adventure-series/

That's true. But I wish Steam Groups were just as good.

I wish website forums like this was still also lively too but it's really a different time.

Offline Berto

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SEGA FILES TRADEMARK FOR BONANZA BROS. GOLDEN HEIST



Article : https://www.vice.com/en/article/sega-might-be-reviving-a-side-scroller-arcade-game-after-36-years/

Damn ... It really IS a pachislot game.


Offline Mystic Monkey

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Yep, for example: Tetris. I don't think original Tetris has ANY story in it, but that don't stop them to make a cartoon series of it.

The Sonic movie’s producer is turning Tetris into a CG-animated adventure series



Announced at the Annecy International Animation Film Festival. Tetris: World Builders is a new CG-animated adventure series which The Tetris Company says will blend “imaginative storytelling with STEAM (Science, Technology, Engineering, the Arts, and Mathematics) inspired problem-solving”.
The series is being developed by French animation studio TeamTO alongside veteran executive producer Chuck Williams, who notably helped adapt Sega‘s successful Sonic the Hedgehog movie, and is attached to ...

Article: https://www.videogameschronicle.com/news/the-sonic-movies-producer-is-turning-tetris-into-a-cg-animated-adventure-series/
To me, Tetris will always be a Russian-themed game. Especially given it was made by Alexey Patjinov during Soviet Union and has the St. Basil Cathedral is on the cover to classic Tetris game.

Whenever I see games adapt Tetris (IE, Puyo Puyo vs Tetris) and not have Russian representation, it just feels like it's missing some of its identity.

Hell, the Tetris theme, the very iconic theme that's known throughout the world, it's actually Korobeinki! But hardly anyone knows this, they just think it's the "Tetris theme tune".
I wish website forums like this was still also lively too but it's really a different time.
True. We perhaps qualify to become forum mods here, but rule over whom? Not that I want to be a mod.

Offline Berto

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To me, Tetris will always be a Russian-themed game. Especially given it was made by Alexey Patjinov during Soviet Union and has the St. Basil Cathedral is on the cover to classic Tetris game.

Whenever I see games adapt Tetris (IE, Puyo Puyo vs Tetris) and not have Russian representation, it just feels like it's missing some of its identity.

Hell, the Tetris theme, the very iconic theme that's known throughout the world, it's actually Korobeinki! But hardly anyone knows this, they just think it's the "Tetris theme tune".

Yes. And Alexey Pajitnov found the use of "Korobeiniki" and other classic tracks in Tetris "very embarrassing" later on.
He noted that when children worldwide hear these traditional Russian pieces, they instantly shout "Tetris! Tetris!" instead of appreciating their true place in Russian culture.

Also did you know that actually Alexey Pajitnov didn't make Tetris by himself? There's another co-creator.
He did invented Tetris gameplay in 1984, but his close friend and colleague Vladimir Pokhilko helped test, shape, and promote the early concept.
It's just nobody wanted to talk about him since in September 1998 Pokhilko tragically died in a violent incident in Palo Alto, California, which police officially ruled a murder-suicide.
Investigators concluded that Pokhilko killed his wife and son before taking his own life by slashing his throat, leaving behind a troubled note.
Struggling financial pressures with his company and stress over missing out on the massive wealth generated by Tetris (which Pajitnov and Henk Rogers later structured under The Tetris Company in 1996) were cited as contributing factors.

True. We perhaps qualify to become forum mods here, but rule over whom? Not that I want to be a mod.

Yeah. I'm not even a mod here and not interested to be one. It's basically ...



I was supposed to only take care the upcoming game list, both official SEGA games and homebrew games on SEGA consoles, but sometimes I found no updates for them so I just post whatever I found into another threads and from then I just couldn't stop.

Offline Mystic Monkey

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Yes. And Alexey Pajitnov found the use of "Korobeiniki" and other classic tracks in Tetris "very embarrassing" later on.
He noted that when children worldwide hear these traditional Russian pieces, they instantly shout "Tetris! Tetris!" instead of appreciating their true place in Russian culture.

Also did you know that actually Alexey Pajitnov didn't make Tetris by himself? There's another co-creator.
He did invented Tetris gameplay in 1984, but his close friend and colleague Vladimir Pokhilko helped test, shape, and promote the early concept.
It's just nobody wanted to talk about him since in September 1998 Pokhilko tragically died in a violent incident in Palo Alto, California, which police officially ruled a murder-suicide.
Investigators concluded that Pokhilko killed his wife and son before taking his own life by slashing his throat, leaving behind a troubled note.
Struggling financial pressures with his company and stress over missing out on the massive wealth generated by Tetris (which Pajitnov and Henk Rogers later structured under The Tetris Company in 1996) were cited as contributing factors.
that is rather tragic... but Tetris is still depicted as a Russian game to me. Even if Pokhilko is both tragic and controversial, I don't see why Tetris have more Russian-representation.

For example, if I written the story of Puyo Puyo Tetris, I would've given the crew of Starship Tetra Russian accents and a Space Race theme around them.

If I were to make a Tetris movie, it would be set in Russia during the Soviet Union and be about strangely-shaped meteors raining down on Russia and the KGB uses high-powered magnets to guide the blocks down.
Yeah. I'm not even a mod here and not interested to be one. It's basically ...



I was supposed to only take care the upcoming game list, both official SEGA games and homebrew games on SEGA consoles, but sometimes I found no updates for them so I just post whatever I found into another threads and from then I just couldn't stop.
If i took over this forum, first thing I would do is give the forum a Dark Mode.

Just invert the greyscale of the background and boxes. The blue banners are just fine though.

Offline Berto

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that is rather tragic... but Tetris is still depicted as a Russian game to me. Even if Pokhilko is both tragic and controversial, I don't see why Tetris have more Russian-representation.

For example, if I written the story of Puyo Puyo Tetris, I would've given the crew of Starship Tetra Russian accents and a Space Race theme around them.

If I were to make a Tetris movie, it would be set in Russia during the Soviet Union and be about strangely-shaped meteors raining down on Russia and the KGB uses high-powered magnets to guide the blocks down.

It's because Puyo Puyo Tetris' Tetris was based on SEGA Tetris series, not Atari Tetris, Spectrum HoloByte Tetris, or Nintendo Tetris.



https://segaretro.org/Tetris

https://segaretro.org/Flash_Point

https://segaretro.org/Bloxeed

https://segaretro.org/Sega_Tetris

https://segaretro.org/Tetris_Giant

Other than the cover artworks, all SEGA Tetris series lack Russian-representation.
Atari Tetris, Spectrum HoloByte Tetris, and Nintendo tetris were The ones that depicted Tetris as a Russian game, even with the tag "From Russia with love".

If i took over this forum, first thing I would do is give the forum a Dark Mode.

Just invert the greyscale of the background and boxes. The blue banners are just fine though.

Nah, I prefer bright mode than dark mode. I love bright things since I'm a child of light.


Offline Berto

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The Punisher (SEGA Genesis) - Combat Flow Hack

https://www.youtube.com/watch?v=0M9Bm_WjPRA



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This patch by Billy Time! Games is designed to make combat more fluid in The Punisher on Sega Genesis.

Changes:
*Animation speed was been increased across the board
*Players can now press start to skip the copyright screens to quickly enter the game
*Roll speeds have been increased in speed and distance

Link : https://romhackplaza.org/romhacks/the-punisher-combat-flow-sega-genesis-romhack

Offline Berto

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First Samurai Is Getting A Physical Re-Release ... On The SNES for Now







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33 Games also confirms that it has something "really special" planned for the release.
First Samurai was developed by Vivid Image and published by Image Works on Amiga and Atari ST in 1991. The SNES version was published by Kemco in 1993 and would feature extensive changes to the level design.
In the same year, Second Samurai would launch on the Amiga, with a SEGA Mega Drive / Genesis release following in 1994, published by Psygnosis and Sony Electronic Publishing.
Both games were ...

Link : https://www.timeextension.com/news/2026/08/exclusive-first-samurai-is-getting-a-physical-re-release-on-the-snes

Offline Berto

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Tetris (SEGA Genesis) - "Tetris Redux" Patch

https://www.youtube.com/watch?v=0-q-ydBNzzQ



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This patch by BillyTime! Games is designed to overhaul Tetris for the Sega Genesis

Features:
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*Hold System for pieces (Replaces drop button reserved usually for C)
*Piece randomization replace with 7-Bag System
*Press up for fast drop
*Hi-Score SRAM (Score saves when game ends and returns to sega screen, score loads on boot, defaults when no save present.)
*Better time window to drag pieces across the floor
*Faster input window (Rotate faster, rotate on ground, rotate when piece appears)

Link : https://romhackplaza.org/romhacks/tetris-redux-sega-genesis-romhack