So we are going to ignore the truly terrible sales of recent Silent Hill, Dance Dance Revolution and Track & Field titles?
Nope, Point is Konami still posted profits for the consumer labs . Konami have an ace card, and its not just MGS or Pro, but a successful range of NCl sports games, which has brought in tons of money since the Snes days . Point is , give gamers a game they want,and they'll by it, even in a recession.
Like you say with SEGA, T&F and SH were made out of house , meaning minimum losses
I would also bet the farm saying that Castlevania Lords of Shadow will be a bomb. Of course they always have Metal Gear, but the same can be argued with Sonic the Hedgehog and SEGA.
I bet it will sell over 500,000 copies. As for MGS Vs Sonic. A MGS game isn't made every 2 years , it's always been shipped when the game is ready and quality bar is alays high . Technically its always pushed the host hardware , and is a game that sells the world over .
More gamers will want and look forward to a new MGS game that a Sonic game . Simple facts for this generation
EGA has tons of constant great selling franchises outside of Sonic the Hedgehog. Total War and Football Manager are some of the biggest PC-only franchises that are all that big, they have some of the biggest hits in Japan with Yakuza, Project DIVA and Puyo Puyo.
None of which are a multi million sellers outside of Sonic. That's the difference , Konami have more multi million seller IP, and IP that works and sells the world over.
Red Dead Redemption might literally be the most expensive game to make of all time. Why would SEGA want to take a risk with this, especially when Take Two is not even sure themselves if the game will be able to make a profit
I'm sure 2K have come out said the risk paid off , haven't they . It's sold over a 1.5 million inthe USA alone . 2K took a big risk and invested in a Multi Platform, mulit purpose engine from the very start of this generation and its paying off. Its also taken a risk and spent big on Mafia II motion capture tech.
I'll give credit to 2K , for taking risks and developing great tech, as well as pushing the Online side of things . Things I used to take for granted with SEGA Japan.
Put it this way, Lost Planet 2 cost Capcom a lot of money... A whole lot. Why make something major like this when you can make a game tons of people enjoy, like Sonic & SEGA All-Stars Racing for a much cheaper budget and one that sells much faster
Well see next set of results if LP II will be a Huge lose maker , if nothing else they've got the best next gen Multi Platform 3rd party engine out it . Sonic ASR?, just what makes you think, that was so cheap ?. It was in development for 3 years and had a decent number of staff on it , That's not cheap . Don't think it was a great seller either was it ?
I see the same happening to Dead Rising 2 to be honest, though not as bad. I think the sequel is too far away from the first release to ever take off as a major franchise now, especially with much bigger and better releases coming at the same time
I'm of the thinking it will sell a million , but not be a Huge hit. I bet you it sell more than Yakuza IV will .
The point was not about the tech, the point was about the state of the industry's sales.
1.5 million in sales inthe USA alone, recession or not .
The Prince of Persia: The Forgotten Sands was another game that bombed, after the last one did over 2 million. UFC also went down in sales. Revenues continue to decline, playing it risky is no longer a good idea.
POP was piss poor and looked old hat, and offered or brought nothing new to the table . UFC well I'll be hard pressed to notice any difference between this years and last years game . Yet the game that cost the most , was the biggest risk sold over a million in weeks
That's not innovation, that is taking existing ideas and combining them together.
Ok fair point, but then no game is truly innovate since the 16 bit days, because every genre was done to death by that time .
A yearly development cycle limits the team being able to develop and test new tech, new game play idea's and mechanics . That is the case for a sports game, never mind a game has complex as a RPG or Yakuza
How about making Yakuza multi platform , taking place in the west . That move alone will make it seem fresh , with a new city needing to be modelled. Give the team 2/3 years to really make a new game in the series . To me spending upwards of 25 to 30 million per Yakuza is madness. When the game as limited appeal in the west and core audience of 500,000 in Japan.
That's really going to take SEGA forward at all