A game does not need to be a multimillion seller to be a hit or make money,
These days it does, unless its a well established 3rd party game in the west , or Dragon Quest in Japan . SEGA Japan consumer teams have been bleeding money, and have only posted profits like 2 to 3 times in the last 10 years .
My point was that the Pro Evolution series has sold less with each release for quite some time now, and that many many of their franchises have been in a slump for years,
Not really true. Also what really hurt the series is how poor its been on the Next Gen system , with lazy updates, poor online modes, and very poor tech and animation . Its seems that Konami want to fight back now , either way Pro Evo is still a multi million selling brand, Winning Eleven sells Hundreds of thousands of copies in Japan alone .
SEGA has a much better business structure and it is a proven fact, just look at the numbers!
Frogger ?, That died out in the 80's .
I look at the simple facts that Konami have more multi million selling IP and the consumer teams post profits.
2K is one of the most well known videogame companies in the world known for losing money, even BioShock 2
Yes I made that point on SEGA nerds, maybe ever on here too . Though I'm sure 2K were able to post a profit this year . Risks like BoarderLands and Red Dead have paid off, and Bioshock II made a profit, even if it was a modest one.
Red Dead Redemption also runs poorly on the PlayStation 3, and it is not really fair to bring Mafia II into the discussion as it is not out yet and might not run well on a platform either.
What is this Eurogamer ?.
Its runs well enough on the PS3 and on the 360 is a remarkable technical achievement, for a open world game. Mafia II not saying the game will be any good, but the farcical motion capture looks set to bring in and set new standards . Yet again 2K investing and taking risks in new tech.
Lost Planet 2 is a lost cause, the price is already being lowered everywhere already.
It was sold at a low retail price to begin with . What is sold so far over 300,000 copies . I bet it will push over a million in the end . Though I will agree the sales are poor. At least Capcom would have learned a lot with Online Co-Op and now have Framework II tech , which imo is the best 3rd party multi platform engine there is .
SEGA wanted Sonic & SEGA All-Stars Racing to be bigger, yes, but this is just my point. It was made by a third party with weak tech on multiple platforms and was most certainly not in development for three years.
You'll be surprised it was in development for over 2 and half years . I also don't think the tech was that weak, it looked really good on the DS. My trouble with it was why it was even handled out of house, and not given to AM#2 to develope. SEGA Japan still in my eye are the best at making racers, for the most part anyway (not doubt we'll bring up Sonic)
You do not need 2-3 years to make a really outstanding game. Some of what I consider the best games of all time were developed in around a years time.
You do if you want to improve the tech and really move the game forward. I can't think of any Major Game epic , that's been developed in under a year. That knocked my socks off this generation GFX and gameplay wise.
So did Final Fantasy XIII on it's debut month in Japan, that does not change the fact the Japanese video game industry revenue is in decline
The clue is with 13 in the Title . FF is an long established and million selling IP , Kind of like Madden in USA. Going to selling over a million not matter what. RedDead is a new IP (or a passing sequel at best)
Huge difference .
Also how many copies did FF 13 sell on the 360 ?. Quite a lot wasn't it . That's what being Multi Platform can do (though I'm sure you'll bring up FF 14
)
The game that sold the most has also yet to make it's money back if we were going just by American sales, and that's believing all $60 per unit goes to TakeTwo
Well its topping the charts over here too . Its going to go through the 5 million barrier easy. Say to say it's going to make its money back, if it hasn't already.
For SEGA to pour that amount of money in a game they need to either completely stop in the arcade development, or cease the development of Bayonetta, Yakuza 4,
Let's not be Drama Queens here , we don't know the final costs of Red Dead . Just like we really don't know the true cost of each Yakuza game . We do now that Kenzan cost more to make than Yakuza , with Nagoshi-san saying it was the biggest game and biggest budget he's ever worked on. So That's a Budget of over $25 Million .
So we can assume that each Yakuza game is costing SEGA over $20 million . Remind me again how many Yakuza games SEGA developed or is developing this generation? . There's your 80 to 100 million right there .
Also I've mad the point here and on SEGA nerds, that SEGA funding Platinum games is taking money away form it's own Teams . In-House Teams that really need to start making their own WW games, and learn what its takes. Get their Pipe lines up to Next Gen standards.
urthermore, biggest risk? Alan Wake took Remedy close to six years to develop and they've come out and said "We've bet our farm on it to be a massive success" the game has easily missed the target set by it within Remedy, the same with Blur
Remedy are a tiny team . Alan Wake would have cost nothing like that of Read Dead to produce. Blur was a risk , but again in cost terms it would be nothing to that of Read Dead.
And then there is Lost Planet 2, a game which has had it's sales targets scaled back twice and even still is looking likely to be another dud for Capcom in the line of Bionic Commando, Dark Void and Darkside Chronicles.
Oh Please, Scraping the barrel if we need to bring in the likes of Dark Void or Chronicles into it . I think they sold so poor , more to do with the fact that they were crap, than anything to do with a so-called recession (more so when people are cuing in the streets to for the latest Apple) . In cost terms it would be low to Capcom.
I will agree that so far LP II isn't a great seller.
Games sales in one of the area's that still can perform well in a Recession. PS2 sold over a million at Launch in Japan , even though Japan was in one of its worst recessions ever. 16bit and 8 bit sales weathered the 80's and 90's recessions (and inthe UK the 90's was a crippling recession) . There's still plenty of money around.
Spending the sort of cash we've seen thrown about just not a good idea anymore.
It what you spend it on .
This generation you really need to be Multi Platform, Online and making games with the West in mind . Now we can all post we don't like it, but that what most 3rd parties need to do. SOJ isn't , that is a problem
some of SEGA's best games are sequels without any real innovation.
I agree, but that's been lost now. I don't mind sequels in fact I love them . But to me Yakuza is now starting to feel the same , very much like Tomb Raider .
Konamis Metal Gear Soild is just as milked if not more so then Yakuza in recent years
Simply not true . We've had 2 MGS games on the PS2 (same as Yakuza) we've had one major game on the PS3, yet we've had 2 Yakuza's and Kenzan . The development time between, each MGS (major console release) is vastly different to Yakuza's yearly development time line.
How would you guys feel about another Team taking on Yakuza in a manner like Call of Duty is handled? Where Infinity Ward would make a game every 2 years and Treyarch would make one every two years? It seemed to work out well with the COD series coming out at a regular rate and the games were mostly very good as well (COD4, WaW and MW2 for example were all recieved and sold very well).
I'm not sure who would take on Yakuza at Sega though, just keep it very fucking far away from Sonic Team obviously.
Well its what Ubisoft and Acti had to do, and in game terms the likes of SplinterCell and COD are much simpler to make. I say give the team a 2 to 3 year development time , so they can really go to town . Ubi are getting just as bad of late though, they're milking Assassin's Creed of late, and that's a series that's going to do with way of POP imo .
Sonic Team like I said before, Now get it and will surprise many over the next couple of years