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Actually they both look to be for sale here:https://www.chronogames2004.com.br/index.php
Also, found another music cartridge, "Opeth Music Cartridge" by FlosK, released in August of '22. It had an extremely limited 5-copy print run (which I tried to buy, but 5 months later he still hasn't shipped ), so not sure if you want to include this?https://flosk.bandcamp.com/album/opeth-music-cartridge-for-sega-genesis-mega-drive
Didn't see this in the list so not sure if you wanted to include it; there's a homebrew recreation of the cancelled 1996 Sonic X-Treme released for Saturn in August of '22https://segaxtreme.net/resources/sonic-x-treme-homebrew-version.145/
Before we start, could you please tell our readers about Sovietborgs in your own words, in case some of them are only now learning about it?Set in a post Cold War universe where the USSR won and turned the world into a nuclear wasteland, Sovietborgs is a new top-down run and gun in development for Sega Genesis / Mega Drive, Dreamcast, Neo Geo, and MS-DOS.Could you brief us on your prior history of game development? Are there any notable games anyone on your team worked on before Retro Sumus?Actually we met each other while working or collaborating on Pier Solar. We met in person during RetroMadrid, at the time the biggest retrogaming event in Spain, shared a few ideas and began work on Xenocider after Pier Solar HD was finished.We’ve also worked or collaborated on other indie efforts. But most notably Daniel Lancha aka Chui is known for the AES4all and NEO4all emulators and for developing Ghost Blade and the Dreamcast releases of Flashback, Fade to Black, and Breakers, among others.Most people know that, before Sovietborgs, you created Xenocider for Dreamcast. Were they any lessons learned from developing that game that you’re applying now with Sovietborgs?To be honest I think one of the most important things we learned is you can never take for granted that people will know or remember you for your past work! 🙂 But also Chui developed the ...
Discount available right NOW and until MONDAY, DECEMBER 1st 2025 11:59 P.M. (CET)Get a 10% discount on the entire Broke Studio catalog: - Mega Drive/Genesis games (including PAPI COMMANDO: SECOND BLOOD!, THE CURSED KNIGHT, and THE CURSED LEGACY)- NES/Famicom games- Game Boy games - and hardware
Get extra savings with code PIX10 on the entire store. 🎁🛒Retro classics or next-gen, now’s the perfect time to grab gifts or expand your collection! 🎮❤️
Sad news, Tovarisch. Retro Sumus, the talented Spanish developer of Xenocider and the unreleased Genesis/Mega-Drive title Sovietborgs has now disbanded.They have revealed this news on February 24th, 2025 with the above social media post on Bluesky and on Twitter and Facebook. Their website is now only made up of the same farewell message. This comes following their unsuccessful Indiegogo crowdfunding campaign in August 2025 to fund the completion of Sovietborgs, their latest game which was planned for Genesis, Neo-Geo, MS-DOS, and Dreamcast. While the team was still committed to finishing the game anyway and finding a publisher, it seems now their optimism was ...
Speedrun Tower is set in a building with a confusing elevator system. The connections between floors are randomized at the start. So the elevators on the first floor might go to the fifth and ninth. The fifth and ninth floors will have elevators connecting back to the first. They will also have two other elevators with randomized connections to other floors. There is a guaranteed path that visits every floor.Your goal is to reach the top floor and talk to your co-workers in the fewest steps possible. Unless of course your goal is to visit every floor or view every event in the fewest steps possible. There are four endings based on what things you did.This demo was also an excuse to try different approaches for achieving pseudorandomness on the Sega Genesis.
Stumbled across this older project:Speedrun Towerhttps://www.romhacking.net/homebrew/169/