And some fans want more filter.
The thing about Remake is it's hard to please everyone, too many different opinions.
I guess so. I just hope we'll get more THotD remakes and that Forever Entertainment won't quit after how poorly recieved THotD2 was.
It's not Nintendo's attempt at the VR market.
It's just an emulator peripheral to play old games, kinda like SEGA Mega Drive Mini.

Besides Nintendo had already new VR games
https://www.youtube.com/watch?v=xmvnENhc0W4
I'm guessing after that Nintendo isn't interested in the VR market anymore since those games didn't sell well.
While making use of the Switch for VR is, in a way, clever, I feel the reason why Nintendo failed in the VR market was how lazy they were. For Nintendo's case, I believe they can get away with being somewhat lazy, Nintendo never made gaming consoles on par with PlayStation or XBox but thrived on innovative designs and fun games. But in this case, it was poorly executed.
For example, that LABO Toy-Con 04 VR needed the Joycons fixed into the headset in order for the VR experience to have head-track. This is because the Switch itself does not have the sensors that the Joycons have. Using the Joycons themselves for head-motion tracking in a way clever, but also makes VR gaming very limited for both the player and Nintendo.
Meanwhile, the Joycons themselves would be absolutely ideal as VR controllers because they are for both separate hands and motion sensors which the game can pick up.
To me, it looks like Nintendo wanted to give the VR market a try as cheaply as possible, but didn't execute it that well.
Solutions:
- LABO VR games that require two sets of JoyCons, one for the headset, the other for the hands. While Nintendo encourages friends and multiplayer gaming, I dunno how players would feel being obligated to spend money for a second set of JoyCons for VR gaming.
- The "Virtual Boy 2" could simply be a headset with Joycon motion sensors built in. The Switch could still slide into it, but with the Joycons freed up, will allow for the Joycons to be user as VR controllers.
- The Virtual Boy 2 could be sold as an independent console. It doesn't have to have a Switch Lite built into it, but Nintendo could still probably make tiny monitors of decent resolutions and lens for optimal quality and comfort. It wouldn't need high resolution displays or focal distances or any fancy stuff modern VR headsets have. It would come with a standard pair of Joycons and may still have access to the player's Switch to allow non-VR gaming on a VR screen.
I imagine option 2 would be more up Nintendo's ally, especially given they already made VR games for Switch screens than the need to recalibrate them for two smaller eye-screens. It wouldn't be just a hunk of plastic with a head-strap, it would have the same motion controls the Joycons have built into it and would simply require the Switch to slide into it, freeing the Joycons for hand controls.