Author Topic: SEGA GAMES LIST - 2026  (Read 28983 times)

Offline Berto

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Re: SEGA GAMES LIST - 2026
« Reply #60 on: January 06, 2026, 01:49:03 am »
Added Gintama Smartphone Battle Chronicle for iOS and Android









Quote
2025’s 49th digital issue of Weekly Shonen Jump magazine confirmed that SEGA and NextNinja are working on a new Gintama mobile game. The new Gintama mobile game is described as a “chibi character battle,” and more details are coming soon.
Hideki Sorachi’s popular Gintama series began with the manga in 2004 and ran all the way until June 2021. The Gintama Yoshiwara in Flames arc premiered in 2009 and ran for eight episodes. The original Gintama anime series is ...

Article: https://finalweapon.net/2025/11/03/gintama-chibi-character-battle-mobile-game/
Links:
iOS
Google Play
Game Detail
« Last Edit: Today at 03:03:28 am by Berto »

Offline Mystic Monkey

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Re: SEGA GAMES LIST - 2026
« Reply #61 on: January 06, 2026, 09:50:21 am »
That would be fun but too bad Steam Deck/NDS/3DS lacks built-in GPS hardware that's needed for satnav games.
They rely on Wi-Fi/Bluetooth for location data or requires an external USB/Bluetooth/peripheral GPS receiver for precise positioning,
What about peripherals?
If it was still the NDS heyday, Nintendo could've made a GPS to fit in the GBA port, or make a GPS peripheral for the Switch, given the console was designed as both a home and portable console. But I guess Nintendo decided for it to be a mobile game, which is weird to see Nintendo make games for devices outside their own.
I mean, I get it, it's the easier option and everyone has a phone these days. But Pokémon Go! On Wii U or Switch at the time would've been possible if they were willing to make peripherals for it.

As for the Steam Deck, it does not have a GPS feature, but it can use external USB/Bluetooth GPS receivers. So it's somewhat possible.
Yeah, you're right.
They could but they wouldn't.
Best they would do is more Sonic games with guests from all other franchises
(just like Rumble and CrossWorlds).


I don't know how Nintendo does it with their Smash Bros. fighters, but perhaps Sega should uh... if they can't get the licencing or rights for their own All-Star characters, then perhaps Sega should have a contract agreement over characters they can use and to what extent, than to save the trouble of getting the licencing each time.

I dunno, I mean, Sakurai makes it look easy with Nintendo and other characters showing up in Smash Bros. games, yet Sega seem to struggle with All-Star games. I expected Sega have secured rights to their own characters just as Nintendo had for theirs. If not, then perhaps Sega should come up with an agreement of permitted use of characters and the extent of them.

For example, allow to use The House of the Dead characters, but not allowed to use "The House of the Dead" name, thus "Curien Mansion" being the alternative... which I know isn't the case, Sega All-Stars Racing games called it that for censorship reasons, but you get my point.
Or only characters from Loving Dead and Zombie Revenge are allowed, but no other game, or "cartoon" versions of G and Rogan count as seperate characters exclusive to sega All-Stars, etc.
And of course, allow for give-and-take. Yu Suzuki will allow Sega to have Ryo Hazuki and set characters appear and represented in Sega All-Stars games and in return Yu Suzuki can have Sega characters in Shenmue III or IV.

I would like to see more Sega All-Stars games. Whenever it be sports, hobbies, actual card game or "Sega Superstars VR" which i go on about. but if Sega have to ask permission for their own characters while Nintendo can do nelly with theirs, then perhaps Sega should come organize something benefitial for themselves and IPs.
« Last Edit: January 06, 2026, 09:52:04 am by Mystic Monkey »

Offline Berto

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Re: SEGA GAMES LIST - 2026
« Reply #62 on: January 07, 2026, 01:23:10 am »
What about peripherals?
If it was still the NDS heyday, Nintendo could've made a GPS to fit in the GBA port, or make a GPS peripheral for the Switch, given the console was designed as both a home and portable console. But I guess Nintendo decided for it to be a mobile game, which is weird to see Nintendo make games for devices outside their own.
I mean, I get it, it's the easier option and everyone has a phone these days. But Pokémon Go! On Wii U or Switch at the time would've been possible if they were willing to make peripherals for it.

There is Ranger NDS GPS System that's connected to the Slot-2 (GBA cartridge slot) which converted the DS or DS Lite into a full-featured GPS navigator.
But sadly it's not compatible with the DSi, 3DS, or New 3DS models because those later models removed the Slot-2 so people kinda forget that when they moved into the newer models.



Link: https://www.discoazul.co.uk/ranger-nds-gps.html

As for the Steam Deck, it does not have a GPS feature, but it can use external USB/Bluetooth GPS receivers. So it's somewhat possible.

It's possible I guess but Valve has no interest in doing it.
Also Steam Deck is so big. Unlike NDS Lite, 3DS, or smartphone, it wasn't comfortable to bring around for walk outside.
If I could choose between smartphone or Steam Deck to play satnav games, I'd still pick my smartphone.

I don't know how Nintendo does it with their Smash Bros. fighters, but perhaps Sega should uh... if they can't get the licencing or rights for their own All-Star characters, then perhaps Sega should have a contract agreement over characters they can use and to what extent, than to save the trouble of getting the licencing each time.

I dunno, I mean, Sakurai makes it look easy with Nintendo and other characters showing up in Smash Bros. games, yet Sega seem to struggle with All-Star games. I expected Sega have secured rights to their own characters just as Nintendo had for theirs. If not, then perhaps Sega should come up with an agreement of permitted use of characters and the extent of them.

For example, allow to use The House of the Dead characters, but not allowed to use "The House of the Dead" name, thus "Curien Mansion" being the alternative... which I know isn't the case, Sega All-Stars Racing games called it that for censorship reasons, but you get my point.
Or only characters from Loving Dead and Zombie Revenge are allowed, but no other game, or "cartoon" versions of G and Rogan count as seperate characters exclusive to sega All-Stars, etc.
And of course, allow for give-and-take. Yu Suzuki will allow Sega to have Ryo Hazuki and set characters appear and represented in Sega All-Stars games and in return Yu Suzuki can have Sega characters in Shenmue III or IV.

I would like to see more Sega All-Stars games. Whenever it be sports, hobbies, actual card game or "Sega Superstars VR" which i go on about. but if Sega have to ask permission for their own characters while Nintendo can do nelly with theirs, then perhaps Sega should come organize something benefitial for themselves and IPs.

It wasn't easy at first.
Even for every character he's succeed to get, he said there are a lot of high hurdles to their inclusion and many guidelines to follow.
Sakurai makes it look easy with Nintendo right now of course after its first success.
And there's no SEGA All-Star titles that could follow Smash Bros success.
Even PlayStation All-Stars Battle Royale failed .... and Playstation was bigger than SEGA.






Offline Mystic Monkey

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Re: SEGA GAMES LIST - 2026
« Reply #63 on: January 07, 2026, 07:15:08 am »
There is Ranger NDS GPS System that's connected to the Slot-2 (GBA cartridge slot) which converted the DS or DS Lite into a full-featured GPS navigator.
But sadly it's not compatible with the DSi, 3DS, or New 3DS models because those later models removed the Slot-2 so people kinda forget that when they moved into the newer models.



Link: https://www.discoazul.co.uk/ranger-nds-gps.html
Well, it would've been interesting to see Pokémon Go! on NDS, if they had done it. Maybe Nintendo will release a "Ranger 2" sometime, especially if they ever plan on making a sequel to Pokémon Go! for their consoles over mobile phones.
It's possible I guess but Valve has no interest in doing it.
Also Steam Deck is so big. Unlike NDS Lite, 3DS, or smartphone, it wasn't comfortable to bring around for walk outside.
If I could choose between smartphone or Steam Deck to play satnav games, I'd still pick my smartphone.
I dunno how big the Steam Deck is, nor the Switch 2 for that matter. Given the Switch was marketed as both a home console and as a portable console, makes me wonder why Nintendo haven't made a Pokémon Go! sequel/spin-off for it. Especially given that the original Pokémon Go! mostly concentrated on catching over battling and Pokémon Go! is sort of out of trend that a sequel could revive it.

If I made a Pokémon Go! sequel, it would have the following:
  • It be for the Switch 2, though mobile variant may still exist.
  • Given Pokémon regions are based after countries, perhaps Pokémon can only be found in certain countries? Such as Galar pokémon in UK or Kalos pokémon found in France, etc.
  • The Switch 2 version can have battle feature.
Still, I'd rather work on a new Chao Adventure game than Pokémon where these ideas can be poured into.
It wasn't easy at first.
Even for every character he's succeed to get, he said there are a lot of high hurdles to their inclusion and many guidelines to follow.
Sakurai makes it look easy with Nintendo right now of course after its first success.
And there's no SEGA All-Star titles that could follow Smash Bros success.
Even PlayStation All-Stars Battle Royale failed .... and Playstation was bigger than SEGA.






Then if Sega can't freely use their characters as Nintendo can, would some sort of "permitted use" contract be possible to allow Sega to use their characters with less legal hurdles?

For example, given Sega All-Star Racing games use characters from Loving Dead, wouldn't "cartoon versions" of The House of the Dead characters and monsters be regarded more original characters, if they were designed specifically for Sega All-Stars take on THotD?


Same goes for Virtua Fighter. If the Virtua Fighter series will be adopting the new realistic style and probably rebooted continuity of the New VF Project, the "Sega All-Stars contract" could keep the classic fighters, but perhaps how they appeared in Virtua Quest.

As for other franchises like Jet Set Radio, Skies of Arcadia, Space Channel 5, characters which already have stylized designs, depends on what's decided on.

Again, I don't know what "arrangements" Sega have with their IP characters, but Nintendo seem to have better arrangements with theirs.

Offline Berto

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Re: SEGA GAMES LIST - 2026
« Reply #64 on: January 07, 2026, 11:30:11 pm »
Well, it would've been interesting to see Pokémon Go! on NDS, if they had done it. Maybe Nintendo will release a "Ranger 2" sometime, especially if they ever plan on making a sequel to Pokémon Go! for their consoles over mobile phones.

Only if they could think a way that's more convenient than playing it in smartphones.

I dunno how big the Steam Deck is, nor the Switch 2 for that matter. Given the Switch was marketed as both a home console and as a portable console, makes me wonder why Nintendo haven't made a Pokémon Go! sequel/spin-off for it. Especially given that the original Pokémon Go! mostly concentrated on catching over battling and Pokémon Go! is sort of out of trend that a sequel could revive it.

If I made a Pokémon Go! sequel, it would have the following:
  • It be for the Switch 2, though mobile variant may still exist.
  • Given Pokémon regions are based after countries, perhaps Pokémon can only be found in certain countries? Such as Galar pokémon in UK or Kalos pokémon found in France, etc.
  • The Switch 2 version can have battle feature.
Still, I'd rather work on a new Chao Adventure game than Pokémon where these ideas can be poured into.

I think Pokémon Go situation is like Minecraft situation.
Fans doesn't want Micecraft 2, they're already happy with the game as long as it's always updated periodically.
Pokémon Go's a live-service mobile game that still continuously evolves with updates, fans doesn't want any sequel ... for now.
Like Mojang and Microsoft, Nintendo and Niantic probably want to keep the massive, unified player base together, avoid fracturing the community, and continue growing the existing game with constant updates, rather than starting over.

Then if Sega can't freely use their characters as Nintendo can, would some sort of "permitted use" contract be possible to allow Sega to use their characters with less legal hurdles?

For example, given Sega All-Star Racing games use characters from Loving Dead, wouldn't "cartoon versions" of The House of the Dead characters and monsters be regarded more original characters, if they were designed specifically for Sega All-Stars take on THotD?


Same goes for Virtua Fighter. If the Virtua Fighter series will be adopting the new realistic style and probably rebooted continuity of the New VF Project, the "Sega All-Stars contract" could keep the classic fighters, but perhaps how they appeared in Virtua Quest.

As for other franchises like Jet Set Radio, Skies of Arcadia, Space Channel 5, characters which already have stylized designs, depends on what's decided on.

Again, I don't know what "arrangements" Sega have with their IP characters, but Nintendo seem to have better arrangements with theirs.

You're right, Nintendo does have better arrangements with theirs.
Back then SEGA loved to add superstars and athletes to Mega Drive/Genesis games primarily as a strategic marketing decision to compete directly with Nintendo.
This build an instantly recognizable game library, and appeal to a broader, more mature North American audience.







It then continued to another area such as working with well known musician/artist for soundtrack (Sonic 3, NiGHTS into Dreams, Crazy Taxi, etc) and well known game maker that want to half-retain the characters they made.







It worked at that time but of course the problem will show up years later.
Many of these games couldn't be remade / re-released without checking its legal condition and negotiating those took too much time.
Pretty sure Nintendo didn't have to deal with this kind of problem.

Offline Mystic Monkey

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Re: SEGA GAMES LIST - 2026
« Reply #65 on: January 08, 2026, 09:06:26 am »
Only if they could think a way that's more convenient than playing it in smartphones.
Isn't the Switch 2 designed as a portable console though? Granted doesn't look like it can fit in ones pocket, but perhaps a man purse or something.
I think Pokémon Go situation is like Minecraft situation.
Fans doesn't want Micecraft 2, they're already happy with the game as long as it's always updated periodically.
Pokémon Go's a live-service mobile game that still continuously evolves with updates, fans doesn't want any sequel ... for now.
Like Mojang and Microsoft, Nintendo and Niantic probably want to keep the massive, unified player base together, avoid fracturing the community, and continue growing the existing game with constant updates, rather than starting over.
I never played Pokémon Go because my phone is kind of crap, which is why I would propose alternate means of playing it. But isn't Pokémon Go still not like regular Pokémon games? As in, you don't fight pokémon until they're weak and capture them, you just... throw pokéballs at them until they're eventually caught. I don't know if the game has proper Pokémon Battles, or if they expect you to transfer the pokémon to the Nintendo games for legit battles or something.

If Nintendo wanted to make a more "real life" Pokémon game, but if a mobile device is too small to fit it on, they could "probably" turn the Switch 2 into a GPS for a Pokémon Go sequel or new version.
You're right, Nintendo does have better arrangements with theirs.
Back then SEGA loved to add superstars and athletes to Mega Drive/Genesis games primarily as a strategic marketing decision to compete directly with Nintendo.
This build an instantly recognizable game library, and appeal to a broader, more mature North American audience.







It then continued to another area such as working with well known musician/artist for soundtrack (Sonic 3, NiGHTS into Dreams, Crazy Taxi, etc) and well known game maker that want to half-retain the characters they made.







It worked at that time but of course the problem will show up years later.
Many of these games couldn't be remade / re-released without checking its legal condition and negotiating those took too much time.
Pretty sure Nintendo didn't have to deal with this kind of problem.
Is it at all possible for Sega to resolve this problem and have more legal rights and use to their own characters?

Offline Berto

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Re: SEGA GAMES LIST - 2026
« Reply #66 on: January 09, 2026, 02:23:57 am »
Isn't the Switch 2 designed as a portable console though? Granted doesn't look like it can fit in ones pocket, but perhaps a man purse or something.

Yes, portable in the sense of to be easily carried or moved, without needing a television to play it.
Virtual boy's also portable system, but no one could put it in their pocket.

I never played Pokémon Go because my phone is kind of crap, which is why I would propose alternate means of playing it. But isn't Pokémon Go still not like regular Pokémon games? As in, you don't fight pokémon until they're weak and capture them, you just... throw pokéballs at them until they're eventually caught. I don't know if the game has proper Pokémon Battles, or if they expect you to transfer the pokémon to the Nintendo games for legit battles or something.

If Nintendo wanted to make a more "real life" Pokémon game, but if a mobile device is too small to fit it on, they could "probably" turn the Switch 2 into a GPS for a Pokémon Go sequel or new version.

Adding a GPS functionality would make the console a lot more pricey.
Do you know what portable console that have it before?
Yep, it's PlayStation Vita.
The GPS function made it too expensive at launch so they remove it in their next model to lower the price.



Is it at all possible for Sega to resolve this problem and have more legal rights and use to their own characters?

The question is whether it's worth or not for them.
It's not worth if the franchise doesn't have massive fanbase who's willing to throw money for its merchs or doesn't make partners being interest in licensing them.
They'd rather focus on the franchises that's already sucessful.

Offline Mystic Monkey

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Re: SEGA GAMES LIST - 2026
« Reply #67 on: January 09, 2026, 05:56:57 am »
Yes, portable in the sense of to be easily carried or moved, without needing a television to play it.
Virtual boy's also portable system, but no one could put it in their pocket.
Virtual Boy doesn't look portable at all!
Adding a GPS functionality would make the console a lot more pricey.
Do you know what portable console that have it before?
Yep, it's PlayStation Vita.
The GPS function made it too expensive at launch so they remove it in their next model to lower the price.

But a GPS peripheral could still be sold separately, right?
The question is whether it's worth or not for them.
It's not worth if the franchise doesn't have massive fanbase who's willing to throw money for its merchs or doesn't make partners being interest in licensing them.
They'd rather focus on the franchises that's already sucessful.
I'd say it be worth it in the long run. Guest racers are pretty much what's keeping Sonic Racing: CrossWorld more relevant than Mario Kart World. There's also guest characters in Sonic Rumble such as Opa-Opa, Bonanza Bros and Altered Beast forms.

Meanwhile at Nintendo’s, fans are still begging for a Smash Bros sequel, despite ultimate intended to be the last. But it's not like Nintendo "can't" make another Smash Bros game if they want to. Meanwhile, Mario Kart 8 had Zelda, Animal Crossing and Splatoon characters as DLCs.

Even if Sega doesn't want to make any more Sega All-Stars games, they should be able to flex their own characters just as easy as Nintendo can.

Offline Berto

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Re: SEGA GAMES LIST - 2026
« Reply #68 on: January 10, 2026, 01:53:25 am »
Virtual Boy doesn't look portable at all!

Yeah,but the definition's fit.
You don't need a separate television/monitor to play it.

But a GPS peripheral could still be sold separately, right?

It's not in PS Vita's case. Sony abandoned it quickly.

I'd say it be worth it in the long run. Guest racers are pretty much what's keeping Sonic Racing: CrossWorld more relevant than Mario Kart World. There's also guest characters in Sonic Rumble such as Opa-Opa, Bonanza Bros and Altered Beast forms.

Meanwhile at Nintendo’s, fans are still begging for a Smash Bros sequel, despite ultimate intended to be the last. But it's not like Nintendo "can't" make another Smash Bros game if they want to. Meanwhile, Mario Kart 8 had Zelda, Animal Crossing and Splatoon characters as DLCs.

Even if Sega doesn't want to make any more Sega All-Stars games, they should be able to flex their own characters just as easy as Nintendo can.

In theory they should be. Sony too with their PlayStation All-Stars Battle Royale.
But the true fact which's sales said otherwise.
Just because fans are louder in social media wanting this and that, doesn't mean they would buy it when it's released.

Offline Mystic Monkey

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Re: SEGA GAMES LIST - 2026
« Reply #69 on: January 10, 2026, 08:29:32 am »
Yeah,but the definition's fit.
You don't need a separate television/monitor to play it.
No, but unlike most VR headset, it isn't very mobile.

It's not in PS Vita's case. Sony abandoned it quickly.
I guess it depended what they had in mind with the Vita.
All in all, mobile phones are GPS devices, so it makes sense why they're usually the choice for GPS games. Nintendo could've made a GPS device for Wii U or Switch etc and keep Pokemon Go in their console family, but making Pokemon Go for mobiles was likely just the easier and cheaper choice.
In theory they should be. Sony too with their PlayStation All-Stars Battle Royale.
But the true fact which's sales said otherwise.
Just because fans are louder in social media wanting this and that, doesn't mean they would buy it when it's released.
I think the reason why Sony (and Microsoft) has a more difficult time than Sega and Nintendo when it comes to such crossover games is because Sony are not really a video game company. Sony (and Microsoft) are not video game companies. Sony is more for the entertainment industry in general and Microsoft are computer and technology company.

When you think Sega, you think of Sonic the Hedgehog.
When you think Nintendo, you think of Super Mario.
But... Sony, or the very least PlayStation, they don't have a definitive "mascot". I think some would say Astro Bot is PlayStation's mascot, but Astro Bot debut was on the PlayStation 5 while Sonic and Mario has been around for decades. In fact, I would say Final Fantasy was more of PlayStations flagship franchise, and Sony doesn't own SquareEnix. PlayStation doesn't have a mascot, champion or face to represent itself to the public, only its four button symbols.
And that's why I think PlayStation All-Stars Battle Royale didn't do so well. Because most likely regarded it as a general crossover game with little rhyme or reason why these characters relate, then players seeing the PlayStation All-Stars as all that representable to PlayStation.

Some regard the HALO series as the XBox signature franchise, with Chief possibly being the mascot. But again, not like Chief represents Microsoft and their computers.

Offline Berto

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Re: SEGA GAMES LIST - 2026
« Reply #70 on: January 11, 2026, 11:28:06 pm »
No, but unlike most VR headset, it isn't very mobile.

That's why it didn't sell well and Nintendo has learned from their mistake.

I think the reason why Sony (and Microsoft) has a more difficult time than Sega and Nintendo when it comes to such crossover games is because Sony are not really a video game company. Sony (and Microsoft) are not video game companies. Sony is more for the entertainment industry in general and Microsoft are computer and technology company.

When you think Sega, you think of Sonic the Hedgehog.
When you think Nintendo, you think of Super Mario.
But... Sony, or the very least PlayStation, they don't have a definitive "mascot". I think some would say Astro Bot is PlayStation's mascot, but Astro Bot debut was on the PlayStation 5 while Sonic and Mario has been around for decades. In fact, I would say Final Fantasy was more of PlayStations flagship franchise, and Sony doesn't own SquareEnix. PlayStation doesn't have a mascot, champion or face to represent itself to the public, only its four button symbols.
And that's why I think PlayStation All-Stars Battle Royale didn't do so well. Because most likely regarded it as a general crossover game with little rhyme or reason why these characters relate, then players seeing the PlayStation All-Stars as all that representable to PlayStation.

Some regard the HALO series as the XBox signature franchise, with Chief possibly being the mascot. But again, not like Chief represents Microsoft and their computers.

It's not that Sony don't have a mascot.
Sony's original Japan, Toro Inoue, was really loved in Japan.



He was most prominently featured in the game's marketing in Japan, like SEGATA Sanshiro for SEGA Saturn.



But their western office didn't like it since Toro was ... too polite?
They want more edgy character as their mascot.
That's why they changed into Polygon Man at first.



And then when it didn't work they changed it to Crash Bandicoot.



And when they lose their ownership of Crash they tried with other characters but none's working until Astro Bot recently.



Meanwhile in Japan, they still love Toro (and later his friend Kuro too of course).



They don't like edgy characters.
Even SEGA tried to make Sonic cute with Sonic & Friend franchise for Japan's audience.



Microsoft too. They're gonna more succesful if they use Steve and Alex as mascots in Japan rather than Chief.



Cuter characters sell more in Japan.  All Stars thing filled with serious characters didn't interest them.

Offline Berto

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Re: SEGA GAMES LIST - 2026
« Reply #71 on: Today at 03:10:32 am »
Added Fitness Boxing 3: Your Personal Trainer - ‘Phantom Tieves Pack’ for Switch







https://www.youtube.com/watch?v=hQ_4pdfrEyg

Quote
Work out like the Phantom Thieves with five tunes and three fresh collab tees for your trainers

Steal hearts as you work out with five fun additional tunes! Three new in-game tees are also included, so you can help your trainers look the part of Phantom Thieves.

Included songs:

"Wake Up, Get Up, Get Out There"
ATLUS Sound Team

"Life Will Change"
ATLUS Sound Team

"I believe"
ATLUS Sound Team

"Rivers In the Desert"
ATLUS Sound Team

"Last Surprise"
ATLUS Sound Team

Link: https://www.nintendo.com/us/store/products/fitness-boxing-3-phantom-thieves-pack-70050000068430-switch/

Offline Mystic Monkey

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Re: SEGA GAMES LIST - 2026
« Reply #72 on: Today at 08:09:18 am »
That's why it didn't sell well and Nintendo has learned from their mistake.
Ri-i-ight.
https://store.nintendo.co.uk/en/virtual-boy-for-nintendo-switch-2nintendo-switch-000000000010015881?srsltid=AfmBOoqWuztlcuAhTBv6OvT5JTvW2_Dq2Zn3UJ_NqrzaC28ricEM-JfN
It's not that Sony don't have a mascot.
Sony's original Japan, Toro Inoue, was really loved in Japan.



He was most prominently featured in the game's marketing in Japan, like SEGATA Sanshiro for SEGA Saturn.



But their western office didn't like it since Toro was ... too polite?
They want more edgy character as their mascot.
That's why they changed into Polygon Man at first.



And then when it didn't work they changed it to Crash Bandicoot.



And when they lose their ownership of Crash they tried with other characters but none's working until Astro Bot recently.



Meanwhile in Japan, they still love Toro (and later his friend Kuro too of course).



They don't like edgy characters.
Even SEGA tried to make Sonic cute with Sonic & Friend franchise for Japan's audience.



Microsoft too. They're gonna more succesful if they use Steve and Alex as mascots in Japan rather than Chief.



Cuter characters sell more in Japan.  All Stars thing filled with serious characters didn't interest them.
(Would appreciate it if you use images other than imgur, given they're blocked in my country... I really should invest in a VPN sometime.)

*Googles Polygon Man* Well, he is certainly "edgy". Though never heard of him.

Yeah, I noticed most associate Crash Bandicoot with PlayStation, but whenever he was PlayStation mascot, i dunno. As you said Sony lost the rights to him.

I guess some companies cater mascots for different country-audience. But still, it would be nice if some mascots were shared internationally. Segata Sanshiro for example.