I may agree on enemy placements in sonic 2. Botemless pits however, only retards fall in them in the classics, as you see in the video, the player falls on purpose into them just to show they were there.
I don't think anyone has a problem with some botemless pits, in the newer games, especially sonic unleashed and rush, they build the whole game around the concept that you can only die by botemless pits.
The old games encourage you to play careful because there are a lot op traps and your just stupid if you think you can play the classics like sonic rush. "euw nowz, I have no boost button, enemies are hitting me all the time, dis gaim sux".
It's not like in rush or sonic unleashed where you run in straight lines at 300mph for like 30 sec long just to show you how awesome speed can look, and than boom, out of nowhere a botomless pit. But no worry, now you know it's there. Do it again, pass the trap, another long road of running, side stepping and whatever and boom. Another botomless pit because you air dashed instead of homed towards an enemy.
Tbh, both sonic 4 and sonic colors don't have those issues anymore. While sonic colors is taking an example of sonic unleashed, you can see they slowed sonic down a bit, that the boost meter drains much quicker, and that the levels aren't straight lines of doing nothing and add in that there aren't many death pits too.
Yep, great stuff