Author Topic: Where the Sonic series went wrong, summed up in 60 seconds  (Read 14611 times)

Offline fluffymoochicken

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #30 on: September 20, 2010, 04:05:43 pm »
Quote from: "MadeManG74"
Can we not say that Filet Mignon from a nice restaraunt is better than Domino's Pizza because they are 'two completely different kinds of food'?
Well, the idiom about "apples and oranges" is derived from food, you know.

http://en.wikipedia.org/wiki/Apples_and_oranges

So yeah, I'd say it's true. You can't really compare them in a truly valid way, though you can still say which one you prefer.
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Offline Orta

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #31 on: September 20, 2010, 05:41:21 pm »
Half-Life is balls next to PSO. PSO was a massive leap to video games. It's a landmark for online games on consoles. Half-Life is a very good game. It's like saying Super Mario Galaxy is revolutionary and the best game ever when in fact it's a very well executed game and... that's about it.
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Offline MadeManG74

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #32 on: September 21, 2010, 06:05:04 am »
I've conceded that PSO is comparable to Half-Life, so don't get me wrong there. As for stuff post-Dreamcast though... nah.

I understand the apples and oranges thing too, but in some cases it's like comparing a rotten apple covered in dirt to a particularly good Orange. If you are going to argue that point, then does that mean we can't compare Iron Man to Shenmue? They are completey different games! You can't say Shenmue is better than Iron Man!

And Half-Life is more important than Super Mario Galaxy, c'mon guys...

In any event, seems this argument has run it's course, I've made my point that not all FPS games are bad, and in fact many of them are outstanding games.
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Offline Team Andromeda

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #33 on: September 21, 2010, 11:35:28 am »
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I'm talking about Half-Life NO NUMBERS. I never said Half-Life 2... The first Half-Life only had 2~3 years in development.

I though it was any SONIC Team game just wasn't has good as any Valve game

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As for saying you can't compare them, I don't agree. Can we not say that Filet Mignon from a nice restaraunt is better than Domino's Pizza because they are 'two completely different kinds of food'? No, because Domino's Pizza is subjectively crappy food.

You right , But I don't think its really a fair measure to compare McDonald's to a Steak House Restaurant.
They may well be in the same Business, but I don't expect my Steaks to be cooked as quick as an Big Mc Meal or be as cheap , I don't expect to be able to drink Alcohol in McDonald's and so on

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I think you guys are taking this the wrong way though, I was just trying to show Stylista that FPS games aren't inherintly bad, and that some of the best games ever made are FPS

I agree with you, Though what's  that's got to do with SONIC or the Sonic Team I really don't know



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EDIT: Just checking, you guys have played the proper Half-Life right? Not the Dreamcast Port?

Yes I have the complete series of Half-Life on the PC, and HALf-Life II Orange Box onthe 360

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Half-Life is balls next to PSO. PSO was a massive leap to video games. It's a landmark for online games on consoles.

No its not, and Half Life was a massive leap on its own, in creating a believable living world , story telling and Squad AI in FPS.
 Both games were stunning achievements for their time on their respective formats.


I just don't get why people need to knock either PSO or Half-Life , when they're both as good as its gets
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline crackdude

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #34 on: September 24, 2010, 02:52:47 pm »
Only reason Half-Life was a major success was because of Counter Strike. Otherwise it would just be a normal game.
The number of people that play a certain game influence the overall perception of it.
I remember playing HL back in the day and thinking it was ok.. But even back then most people I knew were more interested in Diablo and Max Payne or something..

PSO was better. Still would be if the servers weren't shut down/empty.
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Offline MadeManG74

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #35 on: September 24, 2010, 07:13:14 pm »
Quote from: "crackdude"
Only reason Half-Life was a major success was because of Counter Strike. Otherwise it would just be a normal game.

...

Save me some time and just google image 'Facepalm'.
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Offline crackdude

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #36 on: September 24, 2010, 08:38:34 pm »
I'm serious! I really got that feeling. It was good, but it wasn't as revolutionary as some may tend to argue. Half-Life 2 on the other hand is exceptional.
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Offline MadeManG74

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #37 on: September 24, 2010, 08:50:20 pm »
Quote from: "crackdude"
I'm serious! I really got that feeling. It was good, but it wasn't as revolutionary as some may tend to argue. Half-Life 2 on the other hand is exceptional.

I gotta disagree 100% with you, I think Half-Life was pretty amazing for it's time, it really set a new standard in terms of the level design, ai, graphics and storytelling.

I honestly found Half-Life 2 to be the less impressive of the two.
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Offline fluffymoochicken

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #38 on: September 24, 2010, 09:06:59 pm »
You're also speaking from an older gamer's standpoint. :P Your age differences may not seem like much, but five years is a looong time in this industry.

Crackdude, trust us when we say that Half-Life was already a huge deal in the PC scene long before Counter-Strike came out. It's because of that popularity that the CS mod had a huge install base to work with right off the bat.
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Offline crackdude

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #39 on: September 24, 2010, 09:45:11 pm »
I admit I may be quite off on the subject. When I started PC gaming (circa 2001) I just saw the CS community so well established and some people talking about how it had come from HL.

I never thought it was the other way around.
I still prefer the second one though. The first one didn't feel quite special to me.

Thanks for correcting my point of view anyway guys.
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Offline Sharky

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #40 on: September 24, 2010, 10:37:52 pm »
Back on topic.

http://www.youtube.com/watch?v=wZujz-yhG18

Found this, thought it would be funny to watch the 'but, but, but!' meltdown.
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Offline CrazyT

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #41 on: September 25, 2010, 05:09:43 am »
I may agree on enemy placements in sonic 2. Botemless pits however, only retards fall in them in the classics, as you see in the video, the player falls on purpose into them just to show they were there.

I don't think anyone has a problem with some botemless pits, in the newer games, especially sonic unleashed and rush, they build the whole game around the concept that you can only die by botemless pits.

The old games encourage you to play careful because there are a lot op traps and your just stupid if you think you can play the classics like sonic rush. "euw nowz, I have no boost button, enemies are hitting me all the time, dis gaim sux".

It's not like in rush or sonic unleashed where you run in straight lines at 300mph for like 30 sec long just to show you how awesome speed can look, and than boom, out of nowhere a botomless pit. But no worry, now you know it's there. Do it again, pass the trap, another long road of running, side stepping and whatever and boom. Another botomless pit because you air dashed instead of homed towards an enemy.

Tbh, both sonic 4 and sonic colors don't have those issues anymore. While sonic colors is taking an example of sonic unleashed, you can see they slowed sonic down a bit, that the boost meter drains much quicker, and that the levels aren't straight lines of doing nothing and add in that there aren't many death pits too.

Yep, great stuff 8)
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Offline Aki-at

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #42 on: September 25, 2010, 05:19:47 am »
It has come to this where people are saying the issues presented in Sonic the Hedgehog 4 are also mostly found in Sonic 2, 3 and Knuckles?

He seems to have lowered the bar these days. It does not seem to help the guy seems to play horribly for some strange reason and has misunderstood most people's compliants.
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Offline Orta

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #43 on: September 25, 2010, 06:25:46 am »
Quote from: "crackdude"
Only reason Half-Life was a major success was because of Counter Strike. Otherwise it would just be a normal game.

CS helped drive a LOT of sales but, commercially, Half-Life itself stood on pretty firm ground.
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Offline Sega Uranus

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Re: Where the Sonic series went wrong, summed up in 60 seconds
« Reply #44 on: September 25, 2010, 07:05:23 am »
The guy in that video is not a good player and is just not rolling, the whole design of the original trilogy was around that (being a hedgehog and all), in fact they tried to make it more obvious in Sonic the Hedgehog 2 with the spindash.

He did not point out every other 'worry' in the world though, so in all he is not very good at making any kind of point.
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