You all know I find Simon Jeffery the worst Sega President, well it is a close tie with Bernie maybe.
Anyway as you know Simon Jeffert successfully destroyed Golden Axe by handing it on a silver platter to Shitty Level.
A brief history:
In 2008 Sega was actively participating in discussions with a third-party developer, BottleRocket Entertainment, to produce a game called "Streets of Rage Online" for next-gen systems, most likely the XBox360 and PlayStation3. Artist Roger Robinson, of Marvel Comics fame, was asked to produce some concept art for the proposal, but unfortunately the whole thing fell through not too long after. Roger Robinson later 'declassified' the art he produced (BottleRocket Entertainment went bust and their other game, a Splatterhouse remake, was picked up by Namco):
SOR Online Concept 2: Street Thug
http://www.streetsofrage.net/Streets...r_Robinson.jpg
SOR Online Concept 3: Axel
http://www.streetsofrage.net/Streets...r_Robinson.jpg
Once again, the possibility of a next-gen SOR was shelved, and it was back to the drawing board.
In 2009, Golden Axe was given a next-gen revamp on Sony's PlayStation 3 console. Like Sega's previous attempts at resurrecting 'Altered Beast' and 'Shinobi' on the PS2, this game was notoriously awful and a discredit to the Mega Drive originals. But still, there was no sign of any SOR4.
That said, by this point Sega seemed to definitely have its mind set on resurrecting the game, and perhaps in a tentative first move the original SOR trilogy was released on a "Sega Classics Collection" on the PS3 and XBOX360. They were also released on XBox Live Arcade and Wii Virtual Console through streaming, digital distribution. Additionally, the original SOR title was given a release on mobile phone and iPod. Then in Japan they even produced a java-based SOR remake called Bare Knuckle Mobile. It seemed that Sega was doing everything the SOR fans wanted - EXCEPT MAKE SOR4!
In March 2010, Sega's boss in the West, Mike Hayes, alluded to the possibility that there was still a chance for the now-mythical sequel to see the light of day - and that it would be good. He said in a CVG Interview: "It's important [with] our old IP that is respected, we need to deliver a good product. And in some instances we have done that - look back at when we re-did Sega Rally. It scored well and was moderately successful commercially. But then with other great franchises like Golden Axe we didn't produce a great game at all. Going forward, if we're going to look at any existing IP to bring out the locker, we have to make sure we get the quality to a level we now expect. I'm not saying which IP it would be - a Streets Of Rage, a Crazy Taxi, whatever. What we have to do now is build something that is 85 per cent plus [rated]. We can't just get away with PR."
The current status of Streets of Rage 4 is unknown, but it seems very likely that Sega will start work on this game again soon. Their recent releases seem to indicate that they are testing the market for its response and demand to SOR games, trying to ascertain whether a true next-gen sequel would be commercially viable. And certainly they have been actively pursuing the idea for some time now.
Personally I want ANCIENT to choose who they want to work with back in the 2nd Party days they expressed interest in working with Noriyoshi Oba as he was involved in the series and Ayano Koshiro (Yuzo's sister) was also at OverWorks, Noriyoshi even told IGN he was intrested in developing to for PS2.
* Ayano Koshiro revealed to SegaWeb (now Kikizo) that she has already designed 5 new characters for SOR4.
I think in 2002 or 03 ANCIENT expressed intrest in working with Hisao Oguchi/Mie Kumagi of Hitmaker after being impressed with their work on Xbox.
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I would like the orignal people to be involved in this game, ANCIENT is doing well on the inde-scene.
Here's a look at the disaster pieces made by Bottle Rocket
I really don't like their animation style, and I hate Axel covered in Tatto's.