Author Topic: Sonic's 20th Anniversary Speculation/Discussion/Etc.  (Read 23961 times)

Offline Autosaver

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #15 on: December 04, 2010, 02:30:23 pm »
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So is Sonic Mega Collection. It is playable on both Xbox 360 and Wii, did not slow them down from releasing all of those games up for download.

That is a collection though, it can be excused.
I doubt they'll rerelease last gen Sonic games. You might point out DX but that was an enhanced port of a Dreamcast game.

Did you know that several game gear games were registered recently? (Sonic GG games, Alex Kidd games, etc) *News article from GONintendo a couple days ago.
Its highly possible there will be a game gear collection.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #16 on: December 04, 2010, 03:26:20 pm »
Actually those Game Gear games look to be for a Master System plug & play, not a compilation: http://www.sonicstadium.org/news/2010/1 ... ear-games/

As for last gen games getting a XBLA/PSN rerelease, I could see Heroes getting a release like Sonic Adventure recently did, though I can't see Shadow making a return. SEGA seems to view Heroes in somewhat of a positive light, considering we saw quite a bit of it referenced in SASASR. While Heroes is fully playable on the 360, I could still see it making money as a downloadable title on PSN as the Heroes PS2 port was both awful and is unable to play via backwards compatibility on a majority of the PS3's out there.

Personally I'd like to see Sonic CD, Chaotix and Sonic Adventure 2 on XBLA/PSN.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #17 on: December 04, 2010, 03:30:13 pm »
You know, now that you mention it.

The next step for Sonic could be Heroes 2?

They've gotten the Hedgehog right, now let's get the fox and echinda?

If it returns it will be similar to Sonic 06, onlu functional.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #18 on: December 04, 2010, 05:04:42 pm »
I kinda stopped being excited for sonic lately. Speculating used to be a thing i'd do with excitement while really anticipating the next game. Now the sonic franchise is just like any other franchise I like. They come and go and if their good i'll checkem out, if not, than I won't care much.

 I actually acticipate nintendo titles like zelda and metroid a lot more than sonic lately
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Ben

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #19 on: December 04, 2010, 06:57:37 pm »
"The next step for Sonic could be Heroes 2?"

I seriously hope not. Even if they do something similar to Heroes and actually pull it off, I don't want to give Heroes the satisfaction of having its name attached to a good Sonic game, lol.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #20 on: December 04, 2010, 09:31:39 pm »
I'd rather see the rest of the Sonic cast, outside of Tails and Knuckles, as being optional characters that you unlock. I mean think about it: Sonic, Tails and Knuckles are the only original characters in terms of gameplay. All others are just slight variations of those. Shadow is Sonic with hover skates, Rouge is Knuckles with boobies, Cream is Tails with a spammy Cheese attack, Blaze is Sonic, Espio is Sonic with invisibility, Vector is Knuckles without gliding, etc. etc.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #21 on: December 04, 2010, 10:52:14 pm »
Quote from: "-nSega54-"
"The next step for Sonic could be Heroes 2?"

I seriously hope not. Even if they do something similar to Heroes and actually pull it off, I don't want to give Heroes the satisfaction of having its name attached to a good Sonic game, lol.

I agree... There have been much worse Sonic games since Heroes... But again it isn't really a highlight of the series.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline cube_b3

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #22 on: December 05, 2010, 04:45:33 am »
In terms of gameplay we have

Sonic et al Speed/Momentum based platforming
Tails et al (includes knuckles) exploring based platforming
E Series (includes robotnick's mech from SA2) run and gun based platforming
Lastly Big's Fishing mini game.

While I don't expect the E Series gameplay anytime soon, I would like a slightly slower adventure with Tails and Knuckles exploring the areas Sonic sprinted through.

I also think Knuckles is an extremely under utilized characters, and it was the thing that turned me away from Sonic Heroes, he seems to be thrown into Heroes for the heck of it. The man has his own backstory and his own world that I would like to explore, Sonic Unleashed's was more relevant to Knuckles than Sonic in my opinion.

The night time gameplay would've gotten less criticism if it was him and not sonic.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #23 on: December 05, 2010, 09:02:12 am »
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While I don't expect the E Series gameplay anytime soon, I would like a slightly slower adventure with Tails and Knuckles exploring the areas Sonic sprinted through.
I'd rather just kill off speed sections and make exclusive levels for characters. (Meaning Sonic's level have a slightly speed through the level while exploring. Tails having his OWN levels using exploring + flying ability.. etc)

I got really annoyed when you played Heroes/SA with a different character 400 times with little to no changes besides added obstacles. (Flying dash panels)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #24 on: December 06, 2010, 02:01:22 pm »
I am like CrazyTails on this with the Sonic series, what used to be the reason I bought every platform is now just any other series to me, I can barely be assed to pick up Sonic Colors much at all even though I actually like it. Too little far too late I suppose.

Quote from: "Autosaver"
I'd rather just kill off speed sections and make exclusive levels for characters. (Meaning Sonic's level have a slightly speed through the level while exploring. Tails having his OWN levels using exploring + flying ability.. etc)

I got really annoyed when you played Heroes/SA with a different character 400 times with little to no changes besides added obstacles. (Flying dash panels)

This is literally what they did with Sonic Adventure, designing levels based around all of the different characters abilities. They gave Knuckles different objectives for instance because he would make Sonic's levels too easy with gliding and climbing.

In Sonic Heroes it is annoying because the design is pretty bad, they added way too many gimmicks that either made the game far too slow or far too fast then just made the levels 6 minutes each or more. Almost all of the worst elements from the entire series now originate from this game.

It is really hard to get all of the levels to work right with every platforming element each character has, but they certainly did it fine in Sonic 3K, it cannot be that hard if that game only took a year to make. In those games they also focused on level elements to get around instead of stuff like wisps, but because they always want dozens of gameplay style changes during the levels I can only imagine a finished product with all of the characters playable turning out awkward at best.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #25 on: December 06, 2010, 02:16:11 pm »
Yes, SA1/Sonic 06 had the same level for almost every character. So if you want you can run through it with Sonic or explore the other character areas as Sonic.

For Example if your good you can get to Knuckles areas on Speed Highway with Sonic. I could give you more examples but I figured less is more.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #26 on: December 07, 2010, 04:50:47 am »
I think they should take notes from s3k. Sonic3k was designed in a way that every character playthrough felt unique. Sonic and tails (since their together most of the time) go through the same stages only with different abilities.

Sonic just the normal playthrough with his own abilites.

Tails, with his abilities can reach higher routes much easier than sonic, with a view hidden ones here and there.

Any other character beside those two would go through the stages in a different order and different routes. Kinda like how knuckles stages were totally different in s3k. Maybe also a little bit of adjustments in the stages like night versions, or with a weather change (snow/rain etc).

All characters should be speed based with their own set of abilities. Maybe a little adjustments here and there. For instance Amy obviously shouldn't run fast as sonic and tails, but they shouldn't make her slow as well. Kind of in the middle.
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Offline cube_b3

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #27 on: December 07, 2010, 07:36:25 am »
and do we not do that in SA1/06?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #28 on: December 07, 2010, 12:23:48 pm »
The whole going through stages in different routes yeah. Everything else, meh.

Shadow and silver are both slow, shadow rides vehicles, has a weird homing attack and the game is broken. Silver is slow as a mofo and kills enemies with psychic powers and the game is broken. Other than that..... Don't mention that game's name ever again because it does not exist!!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #29 on: December 07, 2010, 01:10:27 pm »
Just because it is incomplete and broken doesn't mean it doesn't exist.

It is my 2nd favorite game in the series, despite everything.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »