Author Topic: Sonic's 20th Anniversary Speculation/Discussion/Etc.  (Read 23958 times)

Offline CrazyT

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #30 on: December 07, 2010, 02:14:33 pm »
Wow, that's rare. I honestly don't know what to say :P.

I finished the game game myself after a few years of it's release, when finally the installing to HDD feature was possible on the 360 and it did kind of reduce the loading times. The loading times... ugh

I did it pure out of curiosity. Though it ranks pretty low on my list. I think it ranks the lowest after SAtbk. As a broken game it was still better than that horrible piece of shit game.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #31 on: December 07, 2010, 03:14:57 pm »
S&TBK could've worked had it still been on rails, the gameplay was far to restrictive.

Although Fun Fact: The younger generation <13 are EXPONENTIALLY better than us, my 9 year old cuz could defeat Arthur with his eyes closed and I'm not exaggerating. He could here the sounds and tilt his wrist accordingly he barely moved his arms while swinging the sword.
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Offline MadeManG74

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #32 on: December 08, 2010, 03:35:16 am »
Quote from: "cube_b3"
Just because it is incomplete and broken doesn't mean it doesn't exist.

It is my 2nd favorite game in the series, despite everything.

Honestly, I cannot even fathom the way your mind must work to say things like that. To each his own and all that, but really I just cannot understand it.

Anyway, as Crazy and Sanus said, I really have very little interest in Sonic anymore. I mean I want to try out Colours, but I really care very little about next year's projects. I also think they'll be dissapointing in some way, despite Sonic Team's recent upswing.
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Offline Radrappy

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #33 on: December 08, 2010, 01:25:30 pm »
Quote from: "cube_b3"
It is my 2nd favorite game in the series, despite everything.

What is your favorite game in the series?
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Offline Sharky

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #34 on: December 08, 2010, 01:48:34 pm »
Quote from: "Radrappy"
Quote from: "cube_b3"
It is my 2nd favorite game in the series, despite everything.

What is your favorite game in the series?

Taking into account his taste so far... It's probably Mario Teaches Typing.

 :|
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Sega Uranus

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #35 on: December 08, 2010, 07:04:12 pm »
His favorite is Sonic Adventure 2.

We all have that one weird Sonic game we like and everyone else hates, I have two. Sonic Spinball and Sonic Drift 2 are some of my favorite games in the series. I also beat Sonic 3D Blast and Shadow the Hedgehog three times and have pondered on buying Black Knight more than twice.

This post was kind of designed with supporting Cube in mind, but honestly Sonic 06 is just too far down for me to give any positive nods to. I do not think it is unfinished, I think almost every single concept in the game is not good, having somewhat polished gameplay could not have saved that game.

I am curious. Cube, do you like the game because it is of such a strange quality? In that case, I can actually really understand where you are coming from. I enjoy poor quality games in a different way though, I avoid them and watch how shitty they are on YouTube with people excessively freaking out about their low quality. Final Fantasy XIV is a good and very recent example of a game like this. Hours of fun can be had from watching forumgoers spazzing out about their opinions or watching people trying really hard to defend it by uploading gameplay of their high level character being killed by a small rabbit in one hit.
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Offline Barry the Nomad

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #36 on: December 08, 2010, 07:56:23 pm »
Quote from: "Sega Uranus"
I enjoy poor quality games in a different way though, I avoid them and watch how shitty they are on YouTube with people excessively freaking out about their low quality.

Oh man, I remember watching the entire HellfireComms youtube playthrough of Sonic '06. It was the single most entertaining thing I've ever watched on youtube that was made specifically for youtube. Like a 12 hour episode of Mystery Science Theater.
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Offline cube_b3

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #37 on: December 09, 2010, 09:59:33 am »
Quote from: "Sega Uranus"
This post was kind of designed with supporting Cube in mind, but honestly Sonic 06 is just too far down for me to give any positive nods to. I do not think it is unfinished, I think almost every single concept in the game is not good, having somewhat polished gameplay could not have saved that game.

I believe none of the new concepts in that stage should have been approved. Some Concepts were nice though such as the blue speed crystal, and the light blue transport crystal, or the purple tiny sonic crystal... hell most of the crystals were good except the green one. Also I think moving the magnetic shield into a yellow crystal was stupid.

I am only talking about Sonic here, every other character is stupid, and broken.

Quote
I am curious. Cube, do you like the game because it is of such a strange quality? In that case, I can actually really understand where you are coming from. I enjoy poor quality games in a different way though, I avoid them and watch how shitty they are on YouTube with people excessively freaking out about their low quality. Final Fantasy XIV is a good and very recent example of a game like this. Hours of fun can be had from watching forumgoers spazzing out about their opinions or watching people trying really hard to defend it by uploading gameplay of their high level character being killed by a small rabbit in one hit.

Sorry to disappoint you but I don't like it for it being bad, I like it because it was a return to the Adventure model.

I played Shadow/Riders/Unleashed/S&TSR/S&THBK on the Wii, and they were all bad for there own reasons but what was worse was that they weren't the Sonic games I grew up with. Take unleashed for example, the game had almost no physics, Sonic didn't even touch the floor, his pacing didn't match the ground, it was pathetic and the overall storyline of Eggman was pretty crap.

So 18 months back after finally buying an Xbox I picked Sonic 06, the opening intro was fantastic and then the game started..................
The load time was phenomenally long, longer than it ever was on Dreamcast or any of the Wii games, then the graphics weren't that good either.

You guys probably can't see things my way cause by the time I played Sonic 06, his image of being crap had settled into my mind, where as all of you played it much earlier and were expecting something better than or equal to Heroes. Where as I was expecting something better then the Wii games.

I struggled with the game, I really struggled playing it. It was painful at times the unbalanced art direction for the first 3 stages, and almost (no infact completely) unplayable snow boarding scene from stage 3. I nearly gave up on the game.

Everything was so pathetic, well below the norms of SA1, this game was supposed to revisit the concepts of SA1 and this time get them right, it just ended up screwing everything.

Deep down under the dysfunctional new ideas, broken gameplay, bugs, and unimaginably long loading was Sonic Adventure 3. For starters the stages and adventure stages both are free roaming there are no invisible walls! The recent Sonic Wii Games have regressed to Crash Bandicoot level on the PS1, and the worst part is that Crash was a Sonic clone by former members of STI.


In Sonic 06 the gameplay and the narrative are taking the next step with larger environments, and for better or worse evolved gameplay. In unleashed you don't even have the spin dash, just press the Y button and the stage will finish it self!

Now about the narrative:
I finished Adventure 2 before Adventure 1, and I am only discussing SONIC here so I don't think the character accomplished much in SA1, but SA2 (MY FAVOURITE SONIC OF ALL TIME!!!)

Sonic got a real taste of life when someone who he fought along with died, he also learned to share responsibility by delegating his responsibility to Tails when Eggman shot him out of space (left for dead), Tails reaction to Sonic's death was definitely courageous and inspirational. Maybe I was stupid back then but I thought he was dead for sure, I mean Robotnik really got the jump on him, figured Sonic's fake emerald plan and... wow. Ultimately all playable characters by the end of Adventure 2 had changed forever.

Sonic 06, returned to the formula and tried to do the same thing (only if it didn't try to do it with everyone, Sonic was finally in a real relationship with somebody, what I loved most about his relationship was how he had mentored Elise, by the end of the game so much of Sonic's personality had rubbed off on Elise and it was amazing to see her quote him.

Sonic gave some of the best advice I've heard in my life 'Smile'.

I could go on and on, but I would only ridicule myself as most of you don't like the Adventure Model and perceive it as how everything got screwed up in this first place.

Now we have senseless Sonic games like Unleashed where he is paired up with an annoying ice cream junkie, and runs at an automated pace and feels more like a racing game.
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Offline Sega Uranus

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #38 on: December 09, 2010, 06:48:14 pm »
You are assuming too much. I had no low expectations with the game, I really honestly loved it at first - I was just such a blind Sonic fanboy at the time it was hard for me to see the issues. I think Adventure 1 and 2 are some of the best games in the series. Sonic Unleashed had a lot of problems, but it had a fair amount of focus. I do not think it is a terrible game at all. It gets too much hate.

The Wii version of Sonic Unleashed is garbage for sure, but Sonic Colors does not even begin to feel like a racing game. Seriously man, you should play it before you assume. It has a lot of stuff you would be surprised with.

Sonic 06 has so many issues, just because it was designed AS IF it were Sonic Adventure 3 should not mean anything. The game is just not good, I cannot understand how you can appreciate it as much as you do, especially when you constantly have to point out the game is broken, poorly designed and that there are tons of sections you think are not even worth playing.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Happy Cat

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #39 on: December 12, 2010, 05:42:07 pm »
Game Informer has 5 game reveals in their upcoming February Issue.
Considering Game Informer recently did an interview with SEGA where they talked about Sonic's big projects being announced in early 2011... it might be safe to assume that Sonic's 20th anniversary game could be getting revealed in February Game Informer. Which would mean in January.

Quote
Andrew Reiner's twitter informs about GameInfomer's next issue due for February.

Following the Executive Editor's words there will be 5 huge reveals inside the magazine.

He states that more info will be leaked tomorrow.
http://n4g.com/news/663381/psn-gameinfomer-preparing-5-reveals-for-february
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Offline Happy Cat

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #40 on: December 13, 2010, 01:54:08 pm »
Apparently someone at Sonic Stadium went to gamestop and the guy working there told him they were taking pre-orders for a unknown Sonic game that has "classic genesis gameplay" and "state of the art graphics".

Of course it could easily be the employee making stuff up. I just think it might mean something though. SEGA ready to reveal projects in early 2011.. and if GameStop already knows stuff about it.. that Game Informer reveal is looking more likely
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Offline Sega Uranus

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #41 on: December 13, 2010, 02:02:14 pm »
"Classic Genesis Gameplay" means nothing to Sonic Team, and most likely SEGA as a whole. I am pretty sure most people who make Sonic games now do not even know why he was made to be a hedgehog at all (rolling).

Pretty sure that GameStop employee was making up shit though. If things like that were known by a company as big as that I know that everyone would have already been talking about it weeks ago.
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Offline Barry the Nomad

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #42 on: December 13, 2010, 03:44:04 pm »
Yeah, I never trust video game store employees. If I trusted GameStop employees, then I'd believe that SASASR is actually called "Sonic Star Racers" and is a Wii exclusive and that DOA XTreme Beach Volleyball was cancelled after the fact that it hit shelves. A dude literally tried to convince me that the copy I held in my hands was going to be pulled from shelves for nudity.
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Offline cube_b3

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #43 on: December 14, 2010, 04:17:18 am »
GameStop employees know as much as McDonald employees.

Just because they run a cash register doesn't give them extra knowledge.
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Offline Sharky

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Re: Sonic's 20th Anniversary Speculation/Discussion/Etc.
« Reply #44 on: December 14, 2010, 06:45:59 am »
Quote
I am pretty sure most people who make Sonic games now do not even know why he was made to be a hedgehog at all (rolling).

Have you ever actually come across a Hedgehog in real life before? Because they don't roll... They curl into a ball shape when scared. But they do not 'roll' anywhere.

You're about as likely to see a Hedgehog roll anywhere as you are to see them spin dash or homing attack.

On the other hand they've TOTALLY forgotten why they made Tails a fox, so he could fly, obviously!... FUCK YOU SONIC TEAM!!!
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