Author Topic: Sonic & SEGA All-Stars Racing role call - Your console?  (Read 40323 times)

Offline STORM!

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #15 on: February 14, 2010, 02:40:31 pm »
There is a story mode in Smash Bros., and it is very fun! Even Tetris has a story...

 Those lazy people...-_-;;



« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #16 on: February 14, 2010, 02:56:21 pm »
Quote from: "STORM!"
There is a story mode in Smash Bros., and it is very fun! Even Tetris has a story...

 Those lazy people...-_-;;



Your deffinition of fun and mine are wildly different... Smash Broes story was bloody terrible!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline Waffle

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #17 on: February 14, 2010, 02:59:06 pm »
360, because my bf is getting it on that. ^^;

Otherwise I would get it on PC, but that anti-piracy software is a little iffy. Maybe it is better on Steam and they just mean the other versions.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #18 on: February 14, 2010, 03:00:24 pm »
Quote from: "Sharky"
Your deffinition of fun and mine are wildly different... Smash Broes story was bloody terrible!

It was pretty horrible. Actually downright terrible.

I don't know why anyone would want a storyline in a racing crossover game with both children and adult series. But then again, I don't know why anyone would be excited about the werehog in Sonic Unleashed.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #19 on: February 14, 2010, 03:02:08 pm »
Also yes, a story mode would be bad. All I would want similar to that is an arcade mode that is like Super Hang-on, Outrun, or something. Just race some tracks, it getting harder, then a special ending for each character. That is enough 'story'.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #20 on: February 14, 2010, 03:04:07 pm »
I really have to give SEGA credit, they're smart enough not to put a hackneyed story mode in a franchise kart racer. If you want a game with a storyline involving multiple SEGA IPs, give Segagaga a go. That is how you do it properly. Not some lame "Sonic enters a magic mirror and meets Ryo who mistakes Sonic for Shadow and then Eggman steals the Dragon Mirror and B.D.Joe meets Tom and they have a hot dog".
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #21 on: February 14, 2010, 03:06:02 pm »
For the tennis game they were going to let Dreadknux at Sonic Stadium and AAUK write the story. SEGA rejected it.
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Offline Aki-at

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #22 on: February 14, 2010, 03:14:22 pm »
Quote from: "Waffle"
For the tennis game they were going to let Dreadknux at Sonic Stadium and AAUK write the story. SEGA rejected it.

Please tell me you're joking and neither actually planned anything along the lines of a storyline.

Normally I would assume it's a joke but since AAUK is trying to get Bentley Jones into everything SEGA...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #23 on: February 14, 2010, 03:58:16 pm »
No, madame, I am not joking. They had it finished but SEGA just did not allow them to do it. It even involved reasoning as to why two of the same characters could exist at the same time.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Monkeroony

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #24 on: February 14, 2010, 04:20:02 pm »
Looking at this I am very unsure whether to get the ps3 version or the 360 version

I prefer my ps3 and looks like a fair few people are picking up that version n
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Barry the Nomad

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #25 on: February 14, 2010, 04:30:16 pm »
I'm glad any possible plot was dropped. I believe in the Mystery Science Theater explanation of plot holes and inconsistency in media:

Just repeat to yourself "It's just a [s:2aziw6ou]show[/s:2aziw6ou] game"
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Offline max_cady

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #26 on: February 14, 2010, 04:38:51 pm »
Xbox 360,mo'fo!
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Offline SMS Skull Leader

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #27 on: February 14, 2010, 05:42:06 pm »
360, mainly because there won't be any half-baked motion-control related gimmicks, also the 360 control does look like a dreamcast one. The only downside is the awful cover which to make things worse has Banjo. Right now i'm working on solving this trouble by making a custom cover because the only justice in this world is the one you take by your own hand >:-/
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Offline crackdude

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #28 on: February 14, 2010, 06:35:46 pm »
Quote from: "SMS Skull Leader"
360, mainly because there won't be any half-baked motion-control related gimmicks, also the 360 control does look like a dreamcast one. The only downside is the awful cover which to make things worse has Banjo. Right now i'm working on solving this trouble by making a custom cover because the only justice in this world is the one you take by your own hand >:-/
Here I saved you some time:


Also, 360 cause it is the only one I got. That is because it is the only one that has a controller that doesn't hurt my hands.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline SMS Skull Leader

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Re: Sonic & SEGA All-Stars Racing role call - Your console?
« Reply #29 on: February 14, 2010, 07:18:48 pm »
Quote from: "crackdude"
Quote from: "SMS Skull Leader"
360, mainly because there won't be any half-baked motion-control related gimmicks, also the 360 control does look like a dreamcast one. The only downside is the awful cover which to make things worse has Banjo. Right now i'm working on solving this trouble by making a custom cover because the only justice in this world is the one you take by your own hand >:-/
Here I saved you some time:


Also, 360 cause it is the only one I got. That is because it is the only one that has a controller that doesn't hurt my hands.

The "ballad of gay bentley" part was the best!

Still i said fix it, not broke it even more...
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »