First of all, I wanted to know how many Segabitters will likely be playing PSO2 when it releases?
Secondly, at the end of the teaser lots of japanese phrases pop up in the background. Here is what they say. (and what I think they mean)
# "Action" and "RPG" re-connected
I assume they are suggesting that it's even more actiony and less 'target to kill' then even before. Possibly real time events like 'run from bolder' climb cliff... Just a guess.
# Increased variety of client orders
Really not sure... Can't tell if they mean the game client or the players. Even then... Not sure.
# Map functions changing in real time
Possibly random level lay outs?
# User-created story
Hard to say, sounds good though... Possibly user made missions? Not sure how it would work though.
# New interface for environmental interactions
interactive enviroments? I suspect the usual... mining, fishing lark. Although that isn't very PSO like... So we'll see.
# Global support
If I was to be optimistic I really hope this means everyone is on 1 big world wide server and we'll get the new content at the same time as the Japanese. A world wide launch would be awesome too... But I wont be holding my breath.
# Thorough racial balances
Speaks for itself really, I hope it works out!
# Full user participation events
Not sure completely... Events? I thought we already had this.
# Seasonal changes
Rare christmas, halloween, spring etc mobs, lobbies, and special items/equiptment?
# New chat system
There is already a form of messanger, email and voice chat... What else?
# New mail functions
Not sure what they could add here, maybe voice recorded mail?
# Drastic item synthesis overhaul
This is something needed, PSU's was horrible. You had to find the rare parts, then add it to your favourite weapon to upgrade it and after all that it could fail and break your weapon for good! BAD!
# Even wider variety of ways to raise your character
I assume even more jobs and classes then previous games.
# New direction of event scenes
Possibly better more eventful pre mission cut scenes... Instead of standing around listening to your partner harp on.
# Approach from NPCs
I think this means NPC characters will apprach you and ask you to do missions for them.
# Silhouette changes by add-ons... (obscured by logo)
Um, not sure. But I assume this means equipted items will change the way you look... maybe?
# New photon arts... (obscured by logo)
One of the good additions in PSU... PA attacks are great.
# Community supported content... (obscured)
We get to make some conent? I wonder how far it'll go... I assume player run shops and rooms will return.
# Additional character customization
Always a good thing! PSO/U is already one of the best on the market for character individuality.
# Category-based weapon training system... (obscured)
Hard to tell, maybe a training mode for individual weapon types. Sword, Rifle, Whip, Slicer etc.
# Implementation of asynchronous communication
Not sure how this would benifit a game like PSO at all. This basically means, in simple terms multiple convosations at once/ 2 people can talk at the same time... But yeah. No idea.
# New party system
Could mean a wide range of things really... Wouldn't mind seeing party size up to 10 or something radical!
# Improved enemy AI / cooperation
Speaks for itself, enemies will react more intelligently and so will your AI partners (if you choose to use them.)
# Limitless content
Possibly just a boast... Maybe a hint towards user created missions or something...
# New approach to the game client
The cliant is the software that sends infomation from the server to your computer... But I don't know what they could mean by this.
# Implementation of a new "life work"... (obscured by logo)
Not enough visible to know what this means... To take a stab in the dark, maybe as your character progresses in the game it takes notes of your accomplishments. (life work). Guessing here...
# Daily surprises
Wouldn't know what exactly... But if its cake, I'm in!
# "Trump card" system
"a playing card in the suit that has been declared trumps; "the ace of trumps is a sure winner" (google)
Not sure how this works in PSO2 though.
# Mutual interaction functionality for new and veteran users
Not really sure... Possibly a way of playing in which high level players can play with low level players and some how the enemies feel as though they are the correct level of challenge for your level? Another guess!