Author Topic: Samba de Amigo Wii - CGI intro is just so good!  (Read 10861 times)

Offline Sharky

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Samba de Amigo Wii - CGI intro is just so good!
« on: January 14, 2011, 02:06:09 pm »
[youtube:1yswqzsl]CWHuHCb-bp8[/youtube:1yswqzsl]

I had forgotten about this intro... Everything about it is just perfect... I'm not even a massive Samba de Amigo fan, but I do really like the character and setting. I think they really captured the mood and madness of the series with this intro.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Barry the Nomad

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #1 on: January 14, 2011, 02:29:21 pm »
Amazing! I never ever knew that SdA Wii had a CG intro! As a big Dreamcast Samba de Amigo fan, I really love it. Gonna add that baby to my iPod Touch.

Edit: just noticed that this is where SASASR got some track ideas from, I always wondered where those mountains with sunglasses came from. Don't recall them being in the DC version.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #2 on: January 14, 2011, 02:36:27 pm »
Lol that's a great intro indeed. Never owned the game so I also never knew about it :P
« Last Edit: January 14, 2011, 04:05:45 pm by CrazyTails »

Offline Sega Uranus

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #3 on: January 14, 2011, 03:55:40 pm »
Quote from: "Barry the Nomad"
Amazing! I never ever knew that SdA Wii had a CG intro! As a big Dreamcast Samba de Amigo fan, I really love it. Gonna add that baby to my iPod Touch.

Edit: just noticed that this is where SASASR got some track ideas from, I always wondered where those mountains with sunglasses came from. Don't recall them being in the DC version.

The Wii release had tons of new level designs, including my favorite 3D version of Green Hill Zone ever.

The CG intro was made by Marza Animation Planet back when they were known as SEGA VE, and yes, it is wonderful.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline SOUP

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #4 on: January 14, 2011, 10:47:13 pm »
It'd be pretty cool if they ported this to the move.
The biggest drawback to the Dreamcast version is the amount of setup required, and the cords swinging around.
The Wii version has the hardware limitation of not really being able to tell the height of wii remotes (I applaud Gearbox's efforts to get around this though).

With a move version, they could get around all of these issues. I would also buy this game a third time, because I love it so.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline nuckles87

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #5 on: January 15, 2011, 02:39:59 am »
A Move Port would be wonderful :D. Heck, just bring the Wii game to PSN.
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Offline Deefy

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #6 on: January 15, 2011, 04:45:43 am »
Quote
The Wii version has the hardware limitation of not really being able to tell the height of wii remotes (I applaud Gearbox's efforts to get around this though).

Not to contradict, but the real Samba de Amigo WII developer (behind the scenes) is Escalation Studios http://http://www.escalationstudios.com/projects/samba-de-amigo-wii/, probably Gearbox oversaw the project in conjunction with SEGA ;-)
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Offline Sharky

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #7 on: January 15, 2011, 04:49:06 am »
It would be a big missed opportunity if they didn't port Samba Wii to Move and even Kenect with refined controls.

Then again missed opportunity is Sega's middle name.
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Offline Barry the Nomad

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #8 on: January 15, 2011, 07:30:46 am »
I'll bet you the Kinect could track a real pair of maracas. I've played some Kinect Sports games where even a small shake of the hand was registered. Or even better, SEGA makes a pair of maracas for the Kinect.
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Offline MadeManG74

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #9 on: January 15, 2011, 12:31:03 pm »
Oh shi- I never even thought of Kinect Samba... I would totally buy that.
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Offline CosmicCastaway

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #10 on: January 15, 2011, 12:34:57 pm »
Agreed. If SEGA ports this to the Move I'll be getting it for sure.

I used to play Samba de Amigo a lot in the arcades and I would love to be able to play it again!
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Offline Team Andromeda

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #11 on: January 16, 2011, 04:32:43 am »
Quote from: "Sharky"
It would be a big missed opportunity if they didn't port Samba Wii to Move and even Kenect with refined controls.

Then again missed opportunity is Sega's middle name.

Samba is the most Perfect family friendly game and the most perfect Kenect game I can think of . All it needs its some cheap Plastic Maracas (like those with DC Samba, Just minus the sensors) and that it's it.

It's so bloody perfect
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Offline Centrale

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #12 on: January 16, 2011, 01:42:56 pm »
I love the crazy art direction of Samba de Amigo.  I played it a bit on the Dreamcast, but never with the maracas, so of course I don't feel like I got the true experience.  I think it would work really well with both the Move and the Kinect.
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Offline cube_b3

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #13 on: January 16, 2011, 02:23:03 pm »
Gear Box is pretty busy these days, does that mean the 4th entry in the Samba series could be made Sonic Team again?

Or Sumo Digital?
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Offline Dr. SEGA Monkey

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Re: Samba de Amigo Wii - CGI intro is just so good!
« Reply #14 on: January 19, 2011, 09:51:46 pm »
I think Sumo Digital can pull off a pretty good Samba de Amigo for Kinect.

And they would probably be much more willing to put classic SEGA music in it too. Magical Sound Shower would be perfect for this game.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »