Author Topic: SNK-P to stop developing games/KOF Producer leaves.  (Read 9164 times)

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
SNK-P to stop developing games/KOF Producer leaves.
« on: January 19, 2011, 06:55:13 am »
Quote
Our friends over at DreamCancel are reporting some grim news about the King of Fighters series. Apparently, the producer of King of Fighters XII and XIII left SNK Playmore back in November. To make matters worse, the new company president "wants to shut down the video game division and focus on licensing instead, such as porting old titles and creating pachinko games and figures". Will we ever see a console port of King of Fighters XIII? The future seems uncertain. Check out the thread here on SRK to talk about it.

http://shoryuken.com/content/king-fight ... more-3215/
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline STORM!

  • *
  • Posts: 473
  • Total Meseta: 15
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #1 on: January 19, 2011, 07:30:41 am »
They have just released the Neo Geo Station on the Japanese PSN... I liked it very much. You can play all the old SNK titles with online match!!!

 I've played KOF 13 a bit, and the game is completely AWESOME! It's beautiful.

 The Koreans have fucked up with SNK...  :cry:
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline SOUP

  • *
  • Posts: 2290
  • Total Meseta: 4
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #2 on: January 19, 2011, 08:15:59 am »
That's pretty sad news. I was really looking forward to getting a chance to play KoFXIII on console.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

  • *
  • Posts: 1302
  • Total Meseta: 3
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #3 on: January 19, 2011, 10:09:01 am »
If they are licensing then the probablity of seeing the latest KOF ported should be high if the game is good.

Hounestly I don't think SNK ever came back after the initial bankruptcy, I also haven't forgiven them for not releasing SNK Vs Capcom on Dreamcast. Especially if you keep into account SNK Playmore couldn't have existed if it wasn't for the Dreamcast.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline SOUP

  • *
  • Posts: 2290
  • Total Meseta: 4
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #4 on: January 19, 2011, 05:09:02 pm »
I wouldn't hold anything Dreamcast related against SNK. They gave the system some serious, and consistent support.
King of Fighters 98-2001, Cool Cool Toon, Last Blade 2, Fatal Fury: Mark of the Wolves, etc...
Lots of good stuff.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

  • *
  • Posts: 1302
  • Total Meseta: 3
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #5 on: January 20, 2011, 02:19:26 am »
I was talking about SNK Playmore, not the original SNK.

In Japan, when Playmore was formed it relied entirely on Dreamcast for financial support.

When time came for SNK VS CAPCOM, they asked for emails by people who wanted it on Dreamcast, we sent them all the emails we could but they didn't give it to us. Unfortunately for them, when they choose Sony and Microsoft over SEGA their game didn't pass quality control of SCEA and they couldn't meet sales targets.

When a console helps you to come back from the dead, you should've returned the favor. SVC Chaos would've been huge on the Dreamcast and would've been on the consoles Top 10 just like IKARUGA, instead they abandoned us.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline SOUP

  • *
  • Posts: 2290
  • Total Meseta: 4
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #6 on: January 20, 2011, 07:53:04 am »
I think that's pushing it a bit much to hold a grudge. It's been a long time man. Time to move on. Especially when it comes to something that small. They still put out games for the system long after SEGA pulled the plug on it, even if it wasn't the game that you wanted.

EA didn't support the Dreamcast, but that doesn't mean that I'm not going to enjoy Burnout or Brutal Legend.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #7 on: January 20, 2011, 10:02:38 am »
cube, SNK vs Capcom was pretty rubbish. Dreamcast got CVS 1 and 2 and pro, it came out with the be superior games...

Anyway, I remember hearing rumours about KOF XIII being the last KOF back before it came out. Not sure what to think now, although i can see why they are considering pulling out of new games, considering that '98 UM and 2k2 UM remakes are out-performing KOF XIII in arcades and were much, much cheaper to make.

I'm not entirely convinced just yet, and i hope it still allows for XIII to get a port of some kind. I wouldn't be surprised, if Arcana Heart can get picked up for PS360 releases, KOF XIII should be a shoo-in.

In any event, SNK-P has been behind the 8-Ball for a while now, I'll be interested in seeing where they go from here. At the very, very least hopefully we can get a remake to Mark of the Wolves or Last Blade 2 or something.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #8 on: January 20, 2011, 04:51:16 pm »
[youtube:ih6qk5yl]4T7qL-V4AFY[/youtube:ih6qk5yl]
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

  • *
  • Posts: 1302
  • Total Meseta: 3
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #9 on: January 21, 2011, 09:42:34 am »
Quote from: "MadeManG74"
cube, SNK vs Capcom was pretty rubbish. Dreamcast got CVS 1 and 2 and pro, it came out with the be superior games...

CVS is amazing to play, but it looks shit. The sprites are old as hell and Capcom did a very pathetic job besides the gameplay.

CVS2 has a total of 5 stages, and probably 50 playable characters.
All the sprites are recycled, and the art style looks unbalanced as some characters had recent sprites where as the others had very dated sprites.

SVC: Chaos has several stages.
All sprites are brand spanking new exclusive for the game.
The art style is balanced.
New VA sessions were recorded.

I played the game on a huge screen at an Arcade in Galleria (Houston, TX), it was amazing. The characters even had brief text conversations (FF:MOTW) style before a fight and the few I read were awesome. I never got around to playing the game cause I was dc exclusive till 2006.

The games wasn't bad it was just far too late, the whole Vs thunder was gone, by the time SNK got around to making it. Capcom really didn't invest enough resources in the game, and just made a quick buck (albeit a hell of a lot) from it.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #10 on: January 21, 2011, 02:42:16 pm »
^CVS looking like shit? Huh?
The first CVS had a lot of new sprites, all the KOF characters were re-drawn to fit into the new game and looked brilliant.



Even some Capcom characters were re-drawn and animated


CVS2, I'll concede that recycling characters got a bit out of hand, with capcom just going nutso using the Alpha sprites again. Even so, I'd rather have access to Alpha sprite Vega, Balrog et al than just not have them (which would have been the other option). I understand it's nice to imagine them re-drawing everyone again, but it's not really a realistic prospect.

SVC is just as vulnerable to claims of lazyness as CVS1 was, since SNK re-used the old KOF Sprites for that game, just as Capcom re-used old Street Fighter sprites. They re-drew the Capcom chars, but so did Capcom with SNK.

In terms of the brief text conversations, I'll take the CVS brief intro animations over text intros any day of the week. I much preferred seeing Ken throwing back Terry's cap, or Vega throwing a rose to Mai, or Rugal's panther growling at M. Bison rather than seeing a few lines of text that you will skip every time after the first one.

And the game wasn't terrible, but it's trounced by the CVS games in nearly every way.

I do have to give points to SVC Chaos for my favourite last boss in any of the Capcom vs SNK series, Serious Mr Karate:




I really wanted to like SVC Chaos, since it has some cool characters and I adore the KOF games too, but when I played it I just didn't like it that much. It was fun for a few plays but I quickly found myself wanting to go back to KOF, Street Fighter or CVS games to get my fix instead.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #11 on: January 21, 2011, 08:39:37 pm »
SVC Chaos is fucking terrible. Seriously, I have no idea why this is even in the discussion. Just because the game has some new sprites does not mean anything, every other single feature about the game is awful, it even only has like 15 characters. What a joke for a 2D fighter by one of the biggest names in the industry that consistently had 40+ characters in each of their games for years.

CvS2 was damn fun. Most of the bad-looking sprites were unacceptable, sure, but was it that big of a deal? The only terrible looking sprite in there was Morrigan anyways. The game actually had a steady framerate and mutliple play modes that changed the game enough to make it feel like a new type of game each time you played.

Seriously, why would you get mad at an entire company just because they did not release one shitty game for one failure console? Damn, man.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

  • *
  • Posts: 1302
  • Total Meseta: 3
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #12 on: January 22, 2011, 04:33:38 am »
@ Sanus: What you yapping about dear friend?
http://en.wikipedia.org/wiki/SVC_Chaos#SNK_side
It looks like they have almost 40 characters.

______________________
@MMG74 I got CVS2 around the same time as CVS1, therefore I didn't really like CVS1, the menu's and character select is annoying in my opinion so I naturally just played CVS2.
In my opinion CVS2 is the best game in terms of gameplay.

In terms of graphics the game is a step down from SF3 or FF:MOTW. Characters like Yun appear to be downgraded to compliment the game.

The SNK characters may have received touch ups, but they do look stretched up in contrast to Capcom's characters who are designed with the zoomed camera in mind.

CVS2 is an awesome awesome game, but I played it til SF4 came out. Almost a decade of playing a game really made me wish Capcom had invested a lot more in it, their investment of resources compared to the revenue they generated from it really didn't match.

I read critics complaint about dated sprites and limited stages but I started feeling that about a year or so after playing it. But the first year was completely mind blowing, my hardcore fighting days started with CVS2 and then I moved on to playing FF:MOTW and SF3 which while didn't play as good looked a lot more fluid. Actually Garou was perfect it was just that the Dreamcast port of SF3 wasn't that good.

@ Back to Cory: I like SNK a lot, back in 2003 I was really hurt when they cancelled the game for Dreamcast. We really thought it would happen, they contacted DCS to make a petition but our demand wasn't enough. I still thought they should've given us a proper good bye. After all the company rebuilt it self with the help of the system.

I haven't enjoyed any of their games, didn't like Maximum Impact or the last KOF I played. What I want to play is another story based Garou: Mark of the Wolfves 2.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline cube_b3

  • *
  • Posts: 1302
  • Total Meseta: 3
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #13 on: January 22, 2011, 07:28:42 am »
Oh wow, I jjust found out SVC: Chaos had individual endings for every character, MULTIPLE ENDINGS for several characters.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: SNK-P to stop developing games/KOF Producer leaves.
« Reply #14 on: January 22, 2011, 04:05:18 pm »
Quote from: "cube_b3"
Oh wow, I jjust found out SVC: Chaos had individual endings for every character, MULTIPLE ENDINGS for several characters.
Making text endings isn't particularly hard, but okay, that is a nice touch!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »