I wasn't being clever i was talking about modem tech
Again . The Pippin was the 1st console to ship with one has standard . The 1st console where everything to go-online was included with the system from day 1 - FACT .
The genesis guys didn't have a reputation to begin with which made it more the riskier. but they just didn't have the will ,the talent or the smarts to really turn it around. Even though from the reports it seem Sega was beginning to make gains in the US.
SOA did a great job with the Mega Drive and a even better one with the SEGA CD (given SOJ messed up so bad) but then SEGA had more money and wasn't selling the Mega Drive at a loss . SEGA in 1998 was making massive losses , making a loss on each DC sold and where development costs with so so much higher Add in the fact that SONY had the 1st console to smash through the 100 million sales (not eben the NES did that)it was an almost impossible task to face , with such limited funds to battle both SONY and Nintendo.
SEGA America did very well with the DC
All the hardware add ons came from SOJ alone
It's all approved by SEGA Japan . SEGA Japan didn't developer stuff like the SEGA Activator, the Mega Drive 3D glasses, Menacer or even the Saturn Mission Stick . So just because SOJ brought out the Super 32X doesn't mean they developed it or were fully backing it .
Also the the interviews from latham and a few others which you like to dismiss which says the opposite
You do know who Scot Bayless & Joe Miller are ?. They were at the top of the tree for SEGA America R&D and Joe Miller was the main man for the 32X project .
Then why criticse the 32x for it then
Becuase the system was so utterly pointless and a step backwards in every area be that spec and game deliver method (cart compared to CD) At least the Mega CD was a step forward in terms of CD and spec's over the Mega Drive and more importantly it wasn't going toe to toe with another brand new SEGA system, 32X was and in every area it was a poor man's Saturn.
Why have the 32X when you had the Saturn a far better and more powerful system and a system that had SOJ full support and all its Consumer and Arcade divisions working on projects . The 32X didn't make any sense in 1994 .
A minority is still a minority and i said majority
No you didn't you said 'none' But there was quite a few .
Pretty much with why VF1 was terrible
Launch games will always have some mirror issues . Other than Clipping VF was Arcade Perfect in gameplay and even Arcade better in terms of sound with better music and far better sound effects than even what the Arcade version could boast . It was also far closer to the Arcade in terms of the number of polygons compared to the 32X.
And with a bit more time AM#2 went to town with Remix with a game running in higher res than what VF 3 was running in the Arcades
I have.
You never have - other than Clipping . Start to list the rest please
Most of the magazines in both japan and the US said the same thing.
These would be ? . Saturn VF scored better than 32X in SEGA Mag for starters