Sega developers were never a problem with the saturn. I called out 3rd parties for that reason. A large part of why the PS1 became so popular other than being cheaper, is because it was easy to develop for. Sega had terrible development tools early on in the Saturn's life, and by the time they fixed this, everyone was rushing into Sony's arms. You state correctly, that the PS1 basically drowned the Saturn, but there is a reason that the PS1 did so.
The PS1 sold more in 2 days than the Saturn did in 5 months. The Saturn is an absolutely amazing coding machine all things considered, a real hacker machine, but Sega just botched up the system with poor developer documentation, high price and the knee jerk 2 CPU decision.
In America? I should say so. The 32X, a 400 dollar price point and pissing off half the retailers will do that. The system architecture playing anything other than a small part is hyperbole. The Dreamcast was Sega bending over backward to make it easy to develop for and the PS2 was a genuine bitch, and we see how that wound up.
Sega's development tools were standard in 1994/1995. In the USA they weren't terrible - they were late to update them because of the surprise launch and corporate arrogance. They're terrible in comparison to a standard created by a rival, not in comparison to convention.
Again, assembly was industry standard. It's not like they were demanding developers learn something new, except programming for the 2nd CPU. But, if I'm not mistaken, most huckster 3rd parties ignored that aspect of the architecture anyway.
Anyway, we are sliding way off topic. Ill stop there.
I would like to see Dragon Force, Guardian Heroes, Rez and an updated Daytona.