Author Topic: Sonic Colours Discussion  (Read 269782 times)

Offline Shigs

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Re: Sonic Colors announced for Wii/DS
« Reply #270 on: July 18, 2010, 12:26:59 pm »
Oh man, I HATED that room, plus it was the wrong way to go. I think that endless room was a glitch if I remember correctly, cuz the next time I played that level I didn't encounter that problem.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Sega Uranus

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Re: Sonic Colors announced for Wii/DS
« Reply #271 on: July 21, 2010, 01:15:31 am »
Almost all Sonic Team games released lately are some of the most frustrating games I have played in my life. It is because Sonic Team sucks is all.

I see Sonic Unleashed as part of the main series and Colors as a spinoff game. I think Unleashed was meant for a wider audience of all kinds of people - Including people who have grown up with the series and recapturing their interest, while Colors is meant for younger audience that does not really care what is new or old as long as it is fast and loud.
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Offline fernandeath

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Re: Sonic Colors announced for Wii/DS
« Reply #272 on: August 01, 2010, 06:38:22 pm »
Quote
The Nintendo blog WiiNintendo had a ‘Behind closed doors’ interview with Takashi Iizuka at E3 and have spilled some of their rather interesting beans.

Some of the most interesting news being the length of the game, (20 hours), The writers are American and the game is roughly 50% 2D and 50% 3D.

Here is the jist of what they found out in their behind the scenes interview,

Wii Version

•Follows Sonic Unleashed.
•Gains color-associated powers (Wisps).
•Sonic is the only playable character.
•Eggman puts a theme park in space, which is where the game’s levels are located. It includes 7 planets, 1 satellite, and Eggman’s ship.
•The writers are American.
•Act 1 takes place in a tropical resort and starts off in 3D.
•The game will have the same moveset as Unleashed.
•The boost gage will be filled from Wisps, not rings.
•To activate the purple powered Wisp, you will shake the Wii Remote.
•There is a maximum of 99 rings you can collect at one time (noticed as Iizuka played).
•You will unlock more Wisp powers as you progress.
•The music is bright and colorful, unlike other 3D Sonic games, and closer to 2D Sonics.
•Each color power allows you to reach other areas from previous levels, increasing the replayability.
•The second stage in Act 1 is Sweet Mountain.
•20+ hours of gameplay.
•6+ Wisp color powers.
•Tails and Eggman seen, but not playable.
•Roughly 50/50 on 2D and 3D gameplay.
DS Version

•Similar to Sonic Rush gameplay and style.
•Some Wisp color powers overlap from Wii version, but not all; some are DS-exclusive.
•Knuckles and Amy seen, but not playable.
Overall Info

•Holiday 2010 release for both games.
•When asked why the developers picked Wii and DS, they answered: “Sonic is most successful on Nintendo platforms, and it is better for the developers to focus on one console. That makes for a better game.”


Source: http://www.segabits.com/?p=3071

I've enjoyed most of the new infos.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline fluffymoochicken

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Re: Sonic Colors announced for Wii/DS
« Reply #273 on: August 02, 2010, 12:04:41 am »
Quote
•The music is bright and colorful, unlike other 3D Sonic games, and closer to 2D Sonics.
YES!!!!!!!!!!

Quote from: "fernandeath"
•The writers are American.
Well, let's look on the bright side: It can't possibly be worse than the Sonic stories that Americans created in the 90's, such as that abortion known as SatAM....

....right?
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Offline SOUP

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Re: Sonic Colors announced for Wii/DS
« Reply #274 on: August 02, 2010, 12:47:09 am »
I liked the animated series where Sonic was trying to track down his uncle.
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Offline fluffymoochicken

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Re: Sonic Colors announced for Wii/DS
« Reply #275 on: August 02, 2010, 12:53:14 am »
Quote from: "SOUP"
I liked the animated series where Sonic was trying to track down his uncle.
That was SatAM.

Meh, to each their own.... but I dun like it. :P I shouldn't be too worried though, right? This game still is really cute and colorful, after all. What could go wrong?
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Offline TimmiT

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Re: Sonic Colors announced for Wii/DS
« Reply #276 on: August 02, 2010, 04:35:36 am »
Quote from: "fluffymoochicken"
Quote
•The music is bright and colorful, unlike other 3D Sonic games, and closer to 2D Sonics.
YES!!!!!!!!!!

Quote from: "fernandeath"
•The writers are American.
Well, let's look on the bright side: It can't possibly be worse than the Sonic stories that Americans created in the 90's, such as that abortion known as SatAM....

....right?
The writers are Kim Pontac and Warren Graff, who were writers for the game Madworld.
And I think a lot of people will disagree with you about SatAM. :P
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic Colors announced for Wii/DS
« Reply #277 on: August 02, 2010, 07:42:13 am »
Quote from: "fluffymoochicken"
Quote from: "SOUP"
I liked the animated series where Sonic was trying to track down his uncle.
That was SatAM.

Meh, to each their own.... but I dun like it. :P I shouldn't be too worried though, right? This game still is really cute and colorful, after all. What could go wrong?

Lets be honest now, I think the Japanese have been lagging behind the west in the way of storylines for a long time now. Almost all anime and videogames from Japan have very poor story lines that take a back seat compared to things like animation, style and such.

Even some of my most beloved games and anime could have been told a lot smoother. And Sonics stories have been pretty damn dreadful ever since Sonic Adventure 1 the rest have either followed in the 'giant monster awakened' footsteps (Which i hate) or just been down right terrible.

I think moving the story writers to some already pretty accomplished western writes is at the very least worth a shot for the Sonic series. I think it will probably end up having a lot more humour which it needs.
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Offline CrazyT

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Re: Sonic Colors announced for Wii/DS
« Reply #278 on: August 02, 2010, 10:29:18 am »
Some new screens have shown up.





Source: http://picasaweb.google.com/GoldMetalSo ... lorsWiiDS#

Enjoy!!
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Offline Sega Uranus

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Re: Sonic Colors announced for Wii/DS
« Reply #279 on: August 02, 2010, 02:23:07 pm »
Most of this I think is good news, even the 99 rings limit.

Everything is a step up from what Sonic stories have been in the games for years now, except maybe Black Knight's twist ending... Maybe. I would even take that dragon freedom fighter over another gigantic evil monster that overthrows Robotnik at the end of a game.

Hoping item boxes and rolling are in the game though, other than that all that I am worried about is the level design and music. The original games were not 'bright and colorful', they were hip and motivating. Entirely different things from what Sonic Team thinks they are.  :lol:

Also, the new level revealed reminds me of Sonic Riders.  :|
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Offline Sharky

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Re: Sonic Colors announced for Wii/DS
« Reply #280 on: August 02, 2010, 06:29:22 pm »
Man I hate foliage in games... I'm sure I can wizz past it and not notice but compared to everything else (which looks pretty great) it's looking a bit poor.
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Offline MadeManG74

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Re: Sonic Colors announced for Wii/DS
« Reply #281 on: August 03, 2010, 03:40:40 am »
Quote
•There is a maximum of 99 rings you can collect at one time (noticed as Iizuka played).




Seriously, I don't get it. Getting 100 rings for an extra life is such a staple of Sonic, whats the thinking behind this?
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Offline TimmiT

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Re: Sonic Colors announced for Wii/DS
« Reply #282 on: August 03, 2010, 04:53:40 am »
Maybe the amount of rings you could collect was limited in the E3 demo for some reason? They can still change it.
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Offline Orta

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Re: Sonic Colors announced for Wii/DS
« Reply #283 on: August 03, 2010, 06:15:01 am »
Quote from: "MadeManG74"
Seriously, I don't get it. Getting 100 rings for an extra life is such a staple of Sonic, whats the thinking behind this?

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Offline Barry the Nomad

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Re: Sonic Colors announced for Wii/DS
« Reply #284 on: August 03, 2010, 07:27:01 am »
I'm thinking it's a demo thing. It causes players NOT to get extra lives to keep demo lines moving. Imagine at E3 if a dude is playing and continues to die, earn 100 rings, get another life, die, earn 100 rings, get another life, etc. He'd be playing Colors all day! I'm sure we'll be able to collect as many rings as we want in the final version.

Unless they truly have a reason for a 99 limit, but I doubt it.
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