Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 522014 times)

Offline Dr. SEGA Monkey

  • *
  • Posts: 367
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #120 on: February 16, 2010, 06:19:01 pm »
I love the music! I love how they're using the old Genesis drum samples!

But the physics look really wonky. Why is the jump so floaty? And why does he stop on the hill??
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline FireKingX

  • *
  • Posts: 32
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #121 on: February 16, 2010, 06:28:51 pm »
Quote from: "Dr. SEGA Monkey"
I love the music! I love how they're using the old Genesis drum samples!

But the physics look really wonky. Why is the jump so floaty? And why does he stop on the hill??

It's still in Alpha stage.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Dr. SEGA Monkey

  • *
  • Posts: 367
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #122 on: February 16, 2010, 06:29:13 pm »
Also, why does Sonic spontaneously go into a spindash at one point? Does this mean they're making the spindash a single button press like in Sonic Adventure?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline FireKingX

  • *
  • Posts: 32
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #123 on: February 16, 2010, 06:34:59 pm »
Quote from: "Dr. SEGA Monkey"
Also, why does Sonic spontaneously go into a spindash at one point? Does this mean they're making the spindash a single button press like in Sonic Adventure?

That or he's mashing buttons like crazy.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: Sonic the Hedgehog 4
« Reply #124 on: February 16, 2010, 06:38:04 pm »
Quote from: "Dr. SEGA Monkey"
I love the music! I love how they're using the old Genesis drum samples!

But the physics look really wonky. Why is the jump so floaty? And why does he stop on the hill??

It's an alpha version, it's normal to happen these things..
But I think the jump is good..

There are some people complaining of some of the animations and physics.
Am I the only one thinking it looks really great?

Also, this vid got like a 9.4 rating on GameTrailers. That's the best rating for a Sonic game like ever.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: Sonic the Hedgehog 4
« Reply #125 on: February 16, 2010, 06:39:48 pm »
Quote from: "Barry the Nomad"
It’s hilarious that fans will complain about Dimps, yet Sonic Team has brought us Heroes, Shadow and ‘06. Of course, it could very well be a collaboration of Dimps and Sonic Team members that brought us the HD Unleashed, and even then consider how few (if any) Sonic Team memebers remain from the glory days. With Takashi Iizuka the rumored director, there’s no telling what sort of team is behind Sonic 4.

The HD Sonic Unleashed was fully developed by Sonic Team. The Wii/PS2 version was the only ones Dimps developed.

That being said, Dimps introduced the worst gimmick in the series with the addition of the BOOST, that is reason enough to question them. With all that being said the level design looks nice so far, but there really is no need for speed boosters.

Also Starfish badniks return.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline FireKingX

  • *
  • Posts: 32
  • Total Meseta: 0
Re: Sonic the Hedgehog 4
« Reply #126 on: February 16, 2010, 06:42:08 pm »
Quote from: "Aki-at"
Quote from: "Barry the Nomad"
It’s hilarious that fans will complain about Dimps, yet Sonic Team has brought us Heroes, Shadow and ‘06. Of course, it could very well be a collaboration of Dimps and Sonic Team members that brought us the HD Unleashed, and even then consider how few (if any) Sonic Team memebers remain from the glory days. With Takashi Iizuka the rumored director, there’s no telling what sort of team is behind Sonic 4.

The HD Sonic Unleashed was fully developed by Sonic Team. The Wii/PS2 version was the only ones Dimps developed.

That being said, Dimps introduced the worst gimmick in the series with the addition of the BOOST, that is reason enough to question them. With all that being said the level design looks nice so far, but there really is no need for speed boosters.

Also Starfish badniks return.

Starfish badniks. Oh no I really hated those things....such...deep....hatred.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: Sonic the Hedgehog 4
« Reply #127 on: February 16, 2010, 06:57:07 pm »
Quote from: "Aki-at"
That being said, Dimps introduced the worst gimmick in the series with the addition of the BOOST, that is reason enough to question them. With all that being said the level design looks nice so far, but there really is no need for speed boosters.
I fully agree on this. This leaked video shows some handsome gameplay without the use of speed boosts. Hope those don't ruin the whole thing.
They were nicely implemented in Sonic Advance though.

(offtopic: tomorrow will be a great day will it not aki?)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline Waffle

  • Banned
Re: Sonic the Hedgehog 4
« Reply #128 on: February 16, 2010, 06:59:22 pm »
Quote from: "Dr. SEGA Monkey"
I love the music! I love how they're using the old Genesis drum samples!

But the physics look really wonky. Why is the jump so floaty? And why does he stop on the hill??
There was music?

I had to keep the volume down since I did not want anyone to think I was watching Japanese lesbian porn. Squeel!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

  • Banned
Re: Sonic the Hedgehog 4
« Reply #129 on: February 16, 2010, 07:02:17 pm »
Quote from: "FireKingX"
Quote from: "Waffle"
I think it is obvious that DIMPS is doing it. Just look how shitty and dull the art is. It seems exactly like their DS games. None of these people understand what 'detail' means and instead go for internet flash quality graphics of simple patterns and blobs of colours.

No, the art is perfect for that level. I never saw a flash game with those graphics.

Of course it's simple patterns, it's a throwback.
A throwback?

When I got Sonic 1 on Genesis, it had the best graphics I had seen in a video game. I expected the same effort here.

And the only series it looks similar to is the Advance/Rush stuff.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: Sonic the Hedgehog 4
« Reply #130 on: February 16, 2010, 07:19:25 pm »
Quote from: "Waffle"
When I got Sonic 1 on Genesis, it had the best graphics I had seen in a video game. I expected the same effort here.
You can't be serious... The best graphics ever?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: Sonic the Hedgehog 4
« Reply #131 on: February 16, 2010, 07:20:48 pm »
Quote from: "Dr. SEGA Monkey"
I love the music! I love how they're using the old Genesis drum samples!

From what I heard it wasn't nothing special, but that could be just down to the quality of sound. I do like how he has his infinity run again though.

Quote from: "crackdude"
(offtopic: tomorrow will be a great day will it not aki?)

What happens on Thursday?!
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

  • *
  • Posts: 4256
  • Total Meseta: 64
  • Nintendo Bling
Re: Sonic the Hedgehog 4
« Reply #132 on: February 16, 2010, 07:28:57 pm »
Quote from: "Aki-at"
Quote from: "crackdude"
(offtopic: tomorrow will be a great day will it not aki?)

What happens on Thursday?!
Ok, the day after I go to bed and wake up xD Wednesday.
Think Dragon Stadium.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
SEG4GES

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: Sonic the Hedgehog 4
« Reply #133 on: February 16, 2010, 08:09:59 pm »
It is honestly looking better than I expected, but not by much. The physics are way off (of course they can improve this!) and the level art is absolutely terrible. What I can hear from the music sounds alright, I guess.

The menus looks stunning though!  :shock:

I think everything seems fine otherwise, except the inclusion of the homing attack. Either that or how DIMPS is developing it are the worst parts for me so far.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline NiGHTS

  • *
  • Posts: 35
  • Total Meseta: 2
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »