Author Topic: Sonic the Hedgehog 4: Episode 1  (Read 522229 times)

Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #150 on: February 17, 2010, 03:50:23 pm »
Well I was assuming they would do that, but from the gameplay trailer with how fast the player did the spindash I assume they will have that mapped on a separate button.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #151 on: February 17, 2010, 04:43:41 pm »
Quote from: "Sega Uranus"
You are as dumb as the people you are making fun of if you think the boost pads and homing attack are completely trivial. These change the game a lot.

Adding boost pads everywhere can completely ruin good level design. Considering how Sonic Team is, I expect them to be everywhere in every level.
Considering we have seen about 15 seconds of gameplay so far and one boost pad... it's not only trivial it's drama.


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The homing attack has always been forced and worthless in the 2D games. Why even add it in a "Classic" game when they know it does not work? It either means the level design is going to be based around this (most likely a bunch of badniks over a bottomless pit) or just useless altogether. Not to mention that if it is on the same button as jump that means you are going to lose the momentum jump you could do from the Genesis games, you know how if you held the jump button while you hit a badnik or monitor you would keep bouncing up higher? Removing this is not the end of the world, but it helped make exploring in the Genesis games so amazing and it will be majorly missed.
trivial... as I said, every Sonic game changed from the last even the genesis ones. Sonic 1 and Sonic 3 were worlds apart.

Not to mention homing attack looks completely optional to me, so a nonissue.

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For the graphics... I think it graphically looks on par with early shitty 2D original PlayStation games. All of the platforms it is coming to can at least do Dreamcast-level stuff, so it should be doing that at the very least. This is SEGA's star franchise and probably one of their attempts to make him as important as Mario and Halo, when this is the case "Good enough" should not be in their vocabulary.
Find me a PS one game that looks as good... Frankly before it was shown people were expecting even more 'shitty' even more early genesis sprites...

While it isnt perfect, it could have been far worse.

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Saying Sonic Team needs help to develop a 2D downloadable game is complete nonsense... They make MMOs for handhelds FFS... If three guys can make flash games of the same quality in a garage in a month, I do not see why Sonic Team cannot do better.
These MMOs are 3D... Ok so why do you think they got Dimps to help? To spite you? or just for the fun of it?... get a grip.


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I am not even going to join in on the Mega Man 9 thing, that is a shit typhoon of responses waiting to happen.
Cannot wait.

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All this said, I think the game will still be good, and I am looking forward to it. It just should not have been called Sonic the Hedgehog 4.
=|
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #152 on: February 17, 2010, 04:58:35 pm »
Quote from: "Sharky"
Considering we have seen about 15 seconds of gameplay so far and one boost pad... it's not only trivial it's drama.

We are still annoyed that they are going to be in all of the levels. Why is a mechanical boost pad even in a forest? Why even have them when we have the spindash? Again, it is just not needed and makes us all less hopeful for the level design.

Quote from: "Sharky"
trivial... as I said, every Sonic game changed from the last even the genesis ones. Sonic 1 and Sonic 3 were worlds apart.

Did you even read my post? It is either going to be forced and break the level design or just be worthless, in both cases it would have been better without it. I would be fine with this game adding new ideas, but this is NOT a new idea, it is a horrible, failed attempt that never worked in 20+ games. What is so hard to understand?

Quote from: "Sharky"
Find me a PS one game that looks as good... Frankly before it was shown people were expecting even more 'shitty' even more early genesis sprites...

While it isnt perfect, it could have been far worse.

So just because it did not look absolutely dreadful we should be happy? Sorry, not good enough.

Quote from: "Sharky"
These MMOs are 3D... Ok so why do you think they got Dimps to help? To spite you? or just for the fun of it?... get a grip.

It does not matter that they are 3D, they are Massively Multiplayer Online Role Playing Games for handhelds! Are you seriously saying that the people who can manage that need help making basic 2D platformers?
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #153 on: February 17, 2010, 05:07:08 pm »
calm yourself.

When you keep saying 'all of us' feel this way... Clearly you are wrong. Right now from what I have seen. The only thing that I didn't like so far was the momentum/animation.

-The level designs look good
-The art directon is classic
-I have no real problems with the graphics
-I never had a problem with Sonics newer design bar Sonic 06
-I'm happy to accept that Sonic games have always changed things up from one to the next, boost pads don't bother me... infact the only thing I have disliked in recent years is the grind rails.
- I actually do not dislike the homing attacks at all, were pretty fun in Sonic Adventure 2 actually.

Fix up the stiff/slow looking animation, sort out that physics and it looks like a great addition to the Sonic series.

As for your MMO on handheld means they should be able to do 2D Platformer, thats like saying a speed pitcher should be able to juggle... Sorry but they are two different beasts entirely.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #154 on: February 17, 2010, 05:34:41 pm »
The boost pads are the same thing as the grind rails practically...

You keep mentioning Sonic Adventure 2 when I complain about the homing attack, again do you even read my posts? I was talking about the 2D games, in all of the 2D releases they hurt or offered nothing with the gameplay. This is not trivial or complaining just to complain, it is a problem.

As for your comment on MMOs on handhelds I think you missed my point... Just because they are different genres does not mean anything, Sonic Team is fully capable of making a 2D platformer themselves. They just went with DIMPS because of reviews, and you know it.

Just because you think it looks amazing or that the art is "Classic" does not mean it is true. So far I only see opinions from you when I keep pointing out what are poor choices and why. When I give an opinion on it, I say so, like the "Shitty graphics" comment I had.

Again, I think it will turn out good, but you do not have to act like such a fanboy. I am happy you love everything about it outside of the momentum.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #155 on: February 17, 2010, 06:04:18 pm »
Quote from: "Sega Uranus"
Again, I think it will turn out good, but you do not have to act like such a fanboy. I am happy you love everything about it outside of the momentum.
He is being as much of a fanboy as you are. Why must your opinion be more valuable?

I think everyone is acting like drama queens over 15 seconds of alpha stage gameplay of the first level.

I don't get anyone's gripe with boost pads.
I don't like rails cause they're easy to miss or jump off. But boost pads? Sonic Advance freaking NAILED boost pads.
My only concern about the boost pads is that the gameplay seems fluid enough without them, so I hope they'll be put in the right places. But that's something to look into after the game is out.

Homing attack is a non-issue since it's totally optional.

I like the art. It looks pretty :3

The momentum, after seeing the vid again, indeed seems to kinda need be worked on a bit, but nothing serious..

It is turning out to be really cool is seems, and I don't care what they call it as long as it's good.

Lets all just not overthink this..
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
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Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #156 on: February 17, 2010, 06:14:05 pm »
I pointed out that most of my comments are not opinions, but actual facts... For instance, the homing attack was either overused and broken or optional and pointless in all of the 2D games. My opinion was that it is a waste of resources, especially if it is optional.

Saying the game looks good is okay, but when anyone says anything that seems negative they get flamed.  :|
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline jonboy101

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Re: Sonic the Hedgehog 4
« Reply #157 on: February 17, 2010, 07:05:04 pm »
I think its just the nature of the game that tempers run a bit high around it. I don't think either Uranus or Sharky should take it personally. Kiss and make up.

I personally thought the whole spinning circle of speed looked stupid in the the first few games, so I'm glad they're doing away with it.

The jumps look kind of silly in this. He's not a parachute.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Waffle

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Re: Sonic the Hedgehog 4
« Reply #158 on: February 17, 2010, 07:22:25 pm »
Quote from: "Sharky"
Boost pads? homing attack? green eyes? Dimps? ... completely trivial.
Boost pads were just a level gimmick in Chemical Plant Zone to make you go fast on the snake-like tubes. Here it is just in the middle of the forest on some grass. How is that creative or new?

Homing attack is worthless in all of the 2D games it is in. You never need to actually use it, the buttons to use it are awkward (holding L then pressing A in the air), and half the time it just gets you hurt. If they do it with one button like Megamix, then enjoy accidentally shooting yourself down holes and into traps all the time.

Green eyes are gay.

DIMPS are good, but not great. They should stick to spinoffs and minor titles, not the biggest franchise title SEGA has right now. Would you let Sumo do it, for comparison?

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Chances are Sonic Team haven't made a real 2D game in years and probably do not have the means anymore. Which Dimps have... There are still plenty of ST members working on this game.
Who really wanted them to do it?

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Just because this game isnt going the mega man 9 root of 'old school for the sake of old school' doesn't mean it's doomed to be a bad game.
Others may be asking for this, but I am not. When I mention it, I mean the graphic style, not just using pixels for no reason. I would expect it to be HD, high quality, 2D, and with a good frame rate/animation-quality. Similar to those posts you made about Sonic running in 2D.

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Let me speak freely for a moment


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with out pandering to the 'if you don't agree with this your not hardcore' mentality but FUCK megaman 9... If I had played Megaman 9 in 1994 I would have said the same thing. What a dodgey peice of shit, it's retro for the sake of it because 'retro is cool' not because it is a good, well made game.
Megaman 9 is fine. Just because you are not good at games, it does not mean the games suck (You say the same stuff about Shinobi and Golden Axe). And Megaman 9 was not trying to be some big multi-episodic title.

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I can just imagine of Sonic 2 came out today, with some of you peoples mentality. 'OMG What is this automatic roll 'spin dash'? whos this tails character? what happened to the original specials stage? Sonics run animation has changed! SONIC AM RUINED!'
My boyfriend already covered this. Homing attack is not a new feature. It is a failed feature. The only reason it exists is to provide targeting in a 3D space.

For the special stage comment, that is wrong. People are whining that this game has no new content. I do not want to play Sonic 1's special stage again, I barely even like it.

And explain to me who the new character is in Sonic 4.

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Every old Sonic game brought in new mechanics AND new characters... The same can be said for Sonic 4... It isnt a big deal.
So far these are old mechanics that failed and there are no new characters. Nice statement.

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Thats the only problem I've seen in this game so far... Everything else is trivial and there is no reason Dimps can't make just as good if not better Sonic game then Sonic Team.
So DIMPS is better than a company that cannot make solid games. What an honour.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #159 on: February 18, 2010, 08:09:24 am »
I actually find funny that the hardcore Sega/Sonic fans are the only people complaining about this game lol

I still can't seem to understand what's the problem with homing attack, since you only use it if you want to. It's like complaining about speed dash.
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Offline crackdude

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Re: Sonic the Hedgehog 4
« Reply #160 on: February 18, 2010, 08:12:21 am »
Quote from: "Sega Uranus"
I pointed out that most of my comments are not opinions, but actual facts... For instance, the homing attack was either overused and broken or optional and pointless in all of the 2D games. My opinion was that it is a waste of resources, especially if it is optional.

Saying the game looks good is okay, but when anyone says anything that seems negative they get flamed.  :|
Was overused/broken, fact. But nothing tells you it is going to be like this for this game.. Just wait and then make your opinion.
And if it's optional, some people may enjoy it. I don't, but it doesn't bother me..

I ain't flamin'  :afroman:
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Offline Aki-at

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Re: Sonic the Hedgehog 4
« Reply #161 on: February 18, 2010, 11:40:15 am »
Wait I never saw the waste of resources bit before. Really? It's a really minor thing. The problem with the homing attack isn't the waste of resource but what it does to the whole design process of the game and how one goes about it.

The speed boosts are not really needed either, the spin dash was made for this reason exactly so that the player would have access to speed, it is okay as a speed gimmick in one or two levels, but they are just putting it in because the games with it were recieved very well and they probably think it is a good addition, like the homing attack.
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Offline Sharky

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Re: Sonic the Hedgehog 4
« Reply #162 on: February 18, 2010, 01:07:59 pm »
Skimmed over Sanus and Kogens comments, really can't be bothered to reply to them.

I'll just go with kogens theory that I'm really bad at games like golden axe and megaman 9.

And Sanus's that I'm a Sonic fanboy.

Lets run with that.
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Offline FireKingX

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Re: Sonic the Hedgehog 4
« Reply #163 on: February 18, 2010, 01:13:19 pm »
New section opened up on the site.

WALLPAPER with the same logo we've been seeing for a month oh and a concept art piece of grass.

WOOHOO  :roll:
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Offline Sega Uranus

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Re: Sonic the Hedgehog 4
« Reply #164 on: February 18, 2010, 01:57:01 pm »
Quote from: "Sharky"
And Sanus's that I'm a Sonic fanboy.

Out of everyone I know, you and Shadi talk about Sonic the Hedgehog 4 the most, even more than Aki.

AKA DONT DENY
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »