Okay, lets say for arguments sake your right.
Kind of making us both look like asses with comments like this. I have never really outright said the game is shit or that people should not buy it, if that is what you are assuming. I do not know what the big deal is. I point out flaws that are obvious to me and many others and people like Sharky FREAK OUT by making us seem like whiny/stupid children when he originally thought he had clever arguments. This is really going too far now.
How is this any different from the dumb "hold right to win" argument? You would be jumping and boosting right up until you got to a point where you could not anymore. There are a lot of high walls in Splash Hill where you'd have to turn around.
It is different because the "Hold right to win" argument is flawed in that most classic Sonic levels need you to turn around or roll to build momentum or break through some sections, I pointed out turning around in this concept and the homing attack keeps you in a ball too, so other than falling off into a bottomless pit there should never be issues. The homing attack gives you a full burst of speed and can be "Launched" at different heights, making any kind of platform easily traversable.
As for something like the torches and dynamite - Which I have openly said I believe is the best addition to the game. I do not know how these work, but as long as the game does not use any more buttons (Iizuka lies a lot, but he did say the game only needs one button) I do not see how this would be a problem either.
No, 400 MS points would have been the right price.
$5? Really? lol, do you want SEGA to make a profit? C'mon now, $5 is just plain silly. This isn't some rerelease of a Genesis game, it's a newly developed game. SEGA would be retard to release Sonic 4 for $5 an episode.
I know for a fact the game was originally designed with the $5 price point in mind, which is why things like the graphics look... Like they do.
It is kind of silly to argue this. It is easily going to be one of the best selling downloadable games of the year, I do not know why you would be worried about them making a profit when much larger games by much much much smaller and unknown devs with an unknown IP... Like 'Splosion Man can make a profit at $10.
$15 is not a big deal at the end of the day, no, but lets just assume this will be 3 episodes. That adds up to $45, as compared to a $30 overall cost if the game was $10. What if there are 5 episodes? More? DLC?
I am personally not even going to attempt to get this game. When the obvious retail release of it hits for a better value I will probably consider it. I expect the next few episodes to be better, but just thinking it 'might' be a 'little' better is far too much hope to put in a Sonic Team product anymore.
EDIT: Barry pointed out my 'Splosion Man thing just as I posted this, imma kill myself