YOUR issue is how easy the homing attack makes killing normal enemies and bosses among other things. In THOSE cases simply DONT use it.
Dude, what the fuck? Stop making up shit. I never mentioned
any of these.
All of us have pointed out that we do not hate it, but would prefer it as an extra thing, not a basic game design.
You are impossible and just are not even trying to even comprehend what any of us are trying to get the point around to you. You are taking it far too seriously and need to grow up, stop treating everyone else like a baby and take a look in the mirror. I am not going to respond to another one of your posts on this until you at least try to see our points...
As someone who's played the game, I can guarantee you this is not the case. Homing attack is mostly used for chaining bridges of bubbles. Later in the game, these bubbles can spike. Meaning you have to time your homing attacks just right.
There's no way in hell you can beat this game just mashing the "A" button. Even in Splash Hill.
Not mindlessly mashing, no, but timing the jumps and homing attacks just right makes potentially everything beatable in this setting. If you can get to your full speed and are able to hit everything (even stuff you can bounce or swing from) then whats stopping you from not being able to just do this the whole time without pressing the dpad - Outside of turning around, at least.
I think part of the problem of the perception of this game comes from Splash Hill alone. It's very easy and beating Eggman is TOO easy. The rest of the levels are not like that and have quite a bit of platforming to them and Eggman is not so easy to beat.
...I would not be making my opinion so loud if I have not seen the majority of the game.
Frankly, I'm sick of this "momentum" bullshit people keep bringing up in arguments. There hasn't been true momentum-based gameplay in this series since the spindash was introduced. Proper Sonic gameplay is a balance of speed and platforming.
You lost me here. The spindash
is part of the momentum, everything from the rolling and the bouncing from one enemy to the next taking you higher and higher were all part of the original games that are really not available in the majority of the games (outside of the classics) that added to the momentum and the general experiences. Games like Sonic Adventure 1 and 2 thrived on creative gameplay and level design which is why people still gave a shit about the series.
Also, what Orta said about the momentum being the true reward. Part of the reason people actually kind of liked Sonic and the Secret Rings was because of this... But only to a much much smaller extent.